Conquer Club API

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Conquer Club API

Postby chipv on Thu May 14, 2009 5:44 pm

Conquer club now has a vastly improved API (XML output) , thanks to lack for a lot of hard work:

http://www.conquerclub.com/api.php

This page lists all inputs and outputs but I'll go through a simple description here with an example.

There are four modes - map, maplist, player,and gamelist

mode=map

Gives XML with information about a specific map.

Input Parameters:

  • map - map name
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=map&mp=Africa - gets the Africa map

Output:
Code: Select all
<api>
   <map>
      <title>Africa</title>
      <xml>Africa.xml</xml>
      <small>Africa.S.jpg</small>
      <large>Africa.L.jpg</large>
      <thumbnail>Africa.thumb.png</thumbnail>

      <topic>674</topic>
      <status>N</status>
      <small_width>575</small_width>
      <small_height>524</small_height>
      <large_width>768</large_width>
      <large_height>700</large_height>

      <territories>45</territories>
   </map>
</api>

  • <title> - the map title
  • <xml> - the xml filename
  • <small> - the small graphic filename
  • <large> - the large graphic filename
  • <thumbnail> - the thumbnail graphic filename
  • <topic> - the id of discussion topic url i.e. forum/viewtopic.php?t=#
  • <status> - "N" = Normal, "B" = Beta, "C" = Closed, "R" = Random
  • <small_width> - the small graphic width
  • <small_height> - the small graphic height
  • <large_width> - the large graphic width
  • <large_height> - the large graphic height
  • <territories> - the number of territories
mode=maplist

Gives an XML with information on all maps

Code: Select all
http://www.conquerclub.com/api.php?mode=maplist


The output is a subset of the tags for an individual map.

mode=player

Gives XML with information about a specific player.

Input Parameters:

  • u- user id
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=player&u=103452 - gets the user with id 206478
  • un- user name
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=player&un=chipv - gets the user chipv

Output:
Code: Select all
<api>
   <player>
      <userid>206478</userid>
      <username>chipv</username>
      <score>2531</score>
      <games_completed>549</games_completed>
      <games_won>251</games_won>

      <rank>Colonel</rank>
      <rating>4.9</rating>
      <country>United Kingdom</country>
      <attendance>100</attendance>
      <medals>12</medals>
   </player>

</api>

  • <userid> - the user id #
  • <username> - the username
  • <score> - the score
  • <games_completed> - the number of games completed
  • <games_won> - the number of games won
  • <rank> - the rank
  • <rating> - the rating
  • <country> - the country
  • <attendance> - the % attendance
  • <medals> - the number of medals
mode=gamelist

Returns a single game or a set of games.

Input Parameters (all are optional URL query parameters so you can use any combination of them):
The base URL is http://www.conquerclub.com/api.php?mode=gamelist
So add any number of parameters by adding &parameter=value

Code: Select all
e.g. http://www.conquerclub.com/api.php?mode=gamelist&it=E&po=S&gt=S&bc=2&ft=C gives all Automatic Sequential Standard Escalating Chained games

  • gn - game #
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&gn=103452 - gets game # 103452
  • p1 - player 1 user id #
  • p2 - player 2 user id #
  • p3 - player 3 user id #
  • p4 - player 4 user id #
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&p1=103452 - gets all games for player 1 with user id 103452
  • p1un - player 1 username
  • p2un - player 2 username
  • p3un - player 3 username
  • p4un - player 4 username
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&p1un=chipv - gets all games for chipv
  • np - # of players
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&np=6 - gets all 6 player games
  • gt - game type (S)tandard, (C)Terminator, (A)ssassin, (D)oubles, (T)riples or (Q)uadruples
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&gt=A - gets all Assassin games
  • mp - map name
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&mp=Asia - gets all Asia games
  • it - initial troops (E)Automatic or (M)anual
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&it=M - gets all Manual games
  • po - player order (S)equential or (F)reestyle
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&po=S&gt=A - gets all Sequential Assassin games
  • bc - spoils (1)No Spoils, (2)Escalating, (3)Flat Rate or (4)Nuclear
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&bc=4&mp=Feudal War - gets all Nuclear Feudal games
  • ft - reinforcements (C)hained, (O)Adjacent or (M)Unlimited
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&ft=C&mp=England - gets all Chained England games
  • wf - fog of war (Y)es or (N)o
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&wf=Y&mp=Montreal - gets all Fog Montreal games
  • gs - game state (W)aiting, (A)ctive or (F)inished
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&un=chipv&gs=F - gets all Finished games for chipv
  • to - tournament name
  • lb - tournament label
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&to=1,000 miles - gets all games in the tournament "1,000 miles"
  • sg - speed game (Y)es or (N)o
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&un=chipv&sg=N gets all non-speed games for chipv
  • pt - joinability Private (Y)es, (N)o or T(ournament)
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&un=chipv&pt=Y gets all private games for chipv
  • page - page # (output is split into pages so use this for chaining results from several pages)
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&un=chipv&page=2 gets page 2 for chipv
  • names - Text (Y)es or User Id (N)o (default)
    Code: Select all
    e.g. http://www.conquerclub.com/api.php?mode=gamelist&un=chipv&names=Y gets all games for chipv, using text names for players
  • events - Show Log events (Y)es or (N)o (default)
    Code: Select all
    http://www.conquerclub.com/api.php?mode=gamelist&un=chipv&gs=F&events=Y gets all finished games for chipv plus log events

So let's look at a typical output.

Using
Code: Select all
http://www.conquerclub.com/api.php?mode=gamelist&p1un=chipv

Root tag is <api>
Code: Select all
<api>
   <page>1 of 2</page>
   <games total="244">


Each page contains a maximum of 200 games.
So here since the total games is 244 we already know we need 2 pages.

Now we have a set of games each looking like this:

Code: Select all
      <game>
         <game_number>2326879</game_number>
         <tournament></tournament>
         <private>N</private>
         <speed_game>N</speed_game>

         <map>Classic Shapes</map>
         <game_type>S</game_type>
         <play_order>S</play_order>
         <bonus_cards>2</bonus_cards>
         <fortifications>C</fortifications>
         <war_fog>N</war_fog>
         <round>7</round>
         <time_remaining>0</time_remaining>

         <players>
                     <player state="Lost">88215</player>
                     <player state="Lost">152099</player>
                     <player state="Won">154809</player>
                     <player state="Lost">198136</player>
                     <player state="Lost">206478</player>

                     <player state="Lost">149268</player>
                  </players>
         <events>
                     <event timestamp="1210347992">3 eliminated 4 from the game</event>
                     <event timestamp="1210348135">3 eliminated 1 from the game</event>
                     <event timestamp="1210348299">3 eliminated 5 from the game</event>
                     <event timestamp="1210348405">3 eliminated 2 from the game</event>

                     <event timestamp="1210348451">3 eliminated 6 from the game</event>
                     <event timestamp="1210348451">3 won the game</event>
                     <event timestamp="1210348451">1 loses 33 points</event>
                     <event timestamp="1210348451">2 loses 26 points</event>
                     <event timestamp="1210348451">4 loses 15 points</event>
                     <event timestamp="1210348451">5 loses 15 points</event>

                     <event timestamp="1210348451">6 loses 13 points</event>
                     <event timestamp="1210348451">3 gains 102 points</event>
                  </events>
      </game>

We can split the info into 3 sections : General Info, Player Info, and Log (Event) Info.

General Info
Code: Select all
         <game_number>2658300</game_number>
         <tournament></tournament>
         <private>N</private>
         <speed_game>N</speed_game>
         <map>Classic Shapes</map>
         <game_type>A</game_type>
         <initial_troops>E</initial_troops>
         <play_order>S</play_order>
         <bonus_cards>3</bonus_cards>
         <fortifications>M</fortifications>
         <war_fog>N</war_fog>
         <round>5</round>
         <time_remaining>0</time_remaining>
General Info lists the properties of the game given by <game_number>.
  • <game_number> Game Number
  • <tournament> Tournament name
  • <private> N (Public), Y (Private) , T (Tournament)
  • <speed_game> N (Casual) , Y (Speed)
  • <map> Map Name
  • <game_type> S (Standard), C (Terminator), A (Assassin) , D (Doubles) , T (Triples) , Q (Quadruples)
  • <initial_troops> E(Automatic), M(Manual)
  • <play_order> S (Sequential) , F (Freestyle)
  • <bonus_cards> 2 (Escalating) , 3 (Flat Rate) , 1 (No Spoils), 4(Nuclear)
  • <fortifications> C (Chained) , O (Adjaecent) , M (Unlimited)
  • <war_fog> N (No Fog) or Y (Fog)
  • <round> Round Number
  • <time_remaining> hrs:min:sec until turn expires or 0 if game finished

Player Info
Code: Select all
         <players>
                     <player state="Lost">88215</player>
                     <player state="Lost">152099</player>
                     <player state="Won">154809</player>
                     <player state="Lost">198136</player>
                     <player state="Lost">206478</player>

                     <player state="Lost">149268</player>
                  </players>
Each player has a state indicating Ready, Waiting, Playing , Won or Lost (if eliminated state is "Lost").
The value of the tag depends on the player format so by default it is user id # but you can have text names using &names=Y

Log (Event) Info
Code: Select all
         <events>
                     <event timestamp="1210347992">3 eliminated 4 from the game</event>
                     <event timestamp="1210348135">3 eliminated 1 from the game</event>
                     <event timestamp="1210348299">3 eliminated 5 from the game</event>
                     <event timestamp="1210348405">3 eliminated 2 from the game</event>

                     <event timestamp="1210348451">3 eliminated 6 from the game</event>
                     <event timestamp="1210348451">3 won the game</event>
                     <event timestamp="1210348451">1 loses 33 points</event>
                     <event timestamp="1210348451">2 loses 26 points</event>
                     <event timestamp="1210348451">4 loses 15 points</event>
                     <event timestamp="1210348451">5 loses 15 points</event>

                     <event timestamp="1210348451">6 loses 13 points</event>
                     <event timestamp="1210348451">3 gains 102 points</event>
                  </events>
Events show eliminations and point gains/losses all with timestamps.
The numbers in these events correspond to the number of the player in the Players array in the <players> tag.
So for example 3 eliminated 2 corresponds to user 154809 eliminating user 152099
Timestamps are standard number of milliseconds since 1970.

Possible Events :
Code: Select all
<event timestamp="1210348451"># eliminated # from the game</event>
<event timestamp="1210348451"># was kicked out for missing too many turns</event>
<event timestamp="1210348451"># loses # points</event>
<event timestamp="1210348451"># gains # points</event>
<event timestamp="1210348451">#, #, #, # won the game</event>
<event timestamp="1210348451">#, #, # won the game</event>
<event timestamp="1210348451">#, # won the game</event>
<event timestamp="1210348451"># won the game</event>
<event timestamp="1210348451"># surrendered</event>
<event timestamp="1210348451"># was a deadbeat</event>
<event timestamp="1210348451"># held the objective</event>
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Re: Conquer Club API

Postby chipv on Thu May 28, 2009 5:57 pm

Updated to add round #, time remaining and players states Ready, Waiting, and Playing.
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Re: Conquer Club API

Postby Foxglove on Sat Sep 12, 2009 1:26 pm

Can we please have an addition to the API to take a single game number as input, and return the corresponding game object?
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Re: Conquer Club API

Postby Dako on Mon Sep 21, 2009 8:10 am

Yes, it is really a big need to be able to send game number and receive game object in return.

It limits many things and it is really easy to script - you already have all the functions and you just need to add 1 more parameter.

Please?
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Re: Conquer Club API

Postby sherkaner on Mon Sep 21, 2009 8:18 am

Yeah, I wouldn't mind that either actually.
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Re: Conquer Club API

Postby Foxglove on Mon Oct 05, 2009 1:25 pm

I'd like to make another API request!

I'd like to be able to send an array of usernames and receive an array of user objects (containing rank, score, number of games completed and won, attendance, and rating).

I want to make a Conquer Club User Link script similar to my Game Link one - but right now it would be a crazy number of xmlhttprequest calls to constantly request the profile page for every user link in the forums.
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Re: Conquer Club API

Postby Travin on Sat Dec 26, 2009 12:22 am

Can someone explain to me why there was a massive modification to the XML feeds? The adjustment appears to be a stealth code adjustment with little or no community notification. Pretty much kills any automated scripts making use of the data and given the scope of the changes, will take a few days (at a minimum) to rework the support code.
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Re: Conquer Club API

Postby chipv on Wed Dec 30, 2009 1:03 pm

The API has had a huge update, please see the head post for details, thanks very much to lackattack for responding to our requests!

New features include

  • Maps - query API to get information on each map
  • Maplist - gets information on all maps
  • Player - gets profile information
  • Single Game Queries
  • Gamelist queries massively expanded to cover all game finder queries
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Re: Conquer Club API

Postby Foxglove on Wed Dec 30, 2009 1:20 pm

chipv wrote:The API has had a huge update, please see the head post for details, thanks very much to lackattack for responding to our requests!

New features include

  • Maps - query API to get information on each map
  • Maplist - gets information on all maps
  • Player - gets profile information
  • Single Game Queries
  • Gamelist queries massively expanded to cover all game finder queries


Thanks, Lack! This is great. :D

...

...

...

Could we get one more tiny addition to the User query? :) It would also be fantastic to get a list of the user's groups!
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Re: Conquer Club API

Postby Dako on Tue Jan 12, 2010 11:10 am

I've found at least 3 bugs (or you can call them things that need to be updated improved) in the new API.

Still, it is better than nothing.
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Re: Conquer Club API

Postby chipv on Tue Jan 12, 2010 12:10 pm

Dako wrote:I've found at least 3 bugs (or you can call them things that need to be updated improved) in the new API.

Still, it is better than nothing.


It would be helpful if you can provide some detail please.
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Re: Conquer Club API

Postby Dako on Tue Jan 12, 2010 12:37 pm

chipv wrote:
Dako wrote:I've found at least 3 bugs (or you can call them things that need to be updated improved) in the new API.

Still, it is better than nothing.


It would be helpful if you can provide some detail please.


viewtopic.php?f=4&t=106398
viewtopic.php?f=4&t=106408
viewtopic.php?f=4&t=106397

Here you go.
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Re: Conquer Club API

Postby chipv on Tue Jan 12, 2010 12:49 pm

Dako wrote:
chipv wrote:
Dako wrote:I've found at least 3 bugs (or you can call them things that need to be updated improved) in the new API.

Still, it is better than nothing.


It would be helpful if you can provide some detail please.


viewtopic.php?f=4&t=106398
viewtopic.php?f=4&t=106408
viewtopic.php?f=4&t=106397

Here you go.


Acknowledged, thanks. Premium/Freemium would be just an addition.

Blocked one may be difficult to push through, but we'll see.

Clock problem will be investigated.

Thanks again for info, please put specifically API related posts in this thread (clock one probably did go in Suggs & Bugs).
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Re: Conquer Club API

Postby Dako on Tue Jan 12, 2010 12:55 pm

Later, when I will use he API more (and right now I am listing players/games/maps) - I will post my experience. Right now the main problem is premium/freemiuim (really, right now I just display everyone as a premiuim...) and whether the game have finished or not (need to know it cause of different layout and different time_remaining [should be equal to zero]).
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Re: Conquer Club API

Postby mwhagedorn on Wed Jan 13, 2010 7:15 am

Did something change recently in the gamelist api? I am getting wierd values for the player ids
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