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Re: New Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Fri Jun 13, 2008 4:29 am

chipv wrote:Both of you make sense, Optimus Prime and yeti, but this will mean that the totals will not be the sum
of the unique defeats in the rows (so not really a total). A separate calculation for uniqueness (because we may have
the same person defeated on Classic as Feudal) needs to be done and that was worrying me because someone only wishing to
see stats on one map would be forced to wait the same amount of time as if they wanted to see all maps...

however I have worked out a way to get around this without the huge overhead...


Well 1 map would just be 1 map (as you have nothing to cross reference)?

If you have 2 maps - then you need to cross reference against the 2 maps in question... (As example)

If you have 200 maps - then you need to cross reference against the 200 maps in question...

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Fri Jun 13, 2008 4:32 am

Yep, all agreed.

Now, I can colour all relevant maps bronze rather than the first 20 so if that is desirable, I have all the info I need and I'll go get this done.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Fri Jun 13, 2008 4:34 am

chipv wrote:Yep, all agreed.

Now, I can colour all relevant maps bronze rather than the first 20 so if that is desirable, I have all the info I need and I'll go get this done.


I assummed that you didn't have this data til the end?

If you have it up front (not sure how) then all qualifying maps should be coloured to the level that the user has achieved (I guess you could rob that from their profile if necessary!)

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Fri Jun 13, 2008 4:49 am

No, you're absolutely right, but I can keep a running track of which maps have >=5 unique opponents in addition to the overall uniqueness calculation. Then at the end, I add these up to see how many maps have >= 5 just go through the list and change all of their colours in one go.

This assumes that the cross map calculation doesn't insist that uniqueness also apply across all of those maps.

If that is the case then I need one more array, not a problem.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Fri Jun 13, 2008 5:51 am

chipv wrote:No, you're absolutely right, but I can keep a running track of which maps have >=5 unique opponents in addition to the overall uniqueness calculation. Then at the end, I add these up to see how many maps have >= 5 just go through the list and change all of their colours in one go.


Yeah that'd do it.

chipv wrote:This assumes that the cross map calculation doesn't insist that uniqueness also apply across all of those maps.


Cross map is unique opponents per map.

So I could kill the same 5 people on Classic and Waterloo - and they would both count towards cross map (but only once to anything else)

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Fri Jun 13, 2008 7:10 am

Done.

1.1.6 will give you access to all medals except ratings medals.
Totals have been added.

I've modified head post to explain the calculations and how to use it.

Basically you can find out where you are with all of the game scoring medals.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Fri Jun 13, 2008 7:14 am

chipv wrote:Done.

1.1.6 will give you access to all medals except ratings medals.
Totals have been added.

I've modified head post to explain the calculations and how to use it.

Basically you can find out where you are with all of the game scoring medals.


Awesome stuff Chip.

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby Optimus Prime on Fri Jun 13, 2008 9:11 am

Sorry I didn't get back to you sooner on the question you had last night, chipv (busy night at home). However, it looks like you took care of everything while I was gone, and yeti_c made the same point I would have.

It works perfectly to total everything, then color the appropriate map totals, and I especially love how it gives the number in parentheses at the bottom. That is excellent in my opinion.

I can't think of anything else at the moment, other than perhaps a little extra space around the text in the cells, and possibly stretching the column width on the one where you display how far to the next rank so it doesn't break into two lines. But those are just appearance issues.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Fri Jun 13, 2008 12:29 pm

BENJIKAT IS DEAD wrote:it gets even more awesome!!!

just a gentle nudge re the going first or second possibility (a feature that all serious 1v1 players would love)...


Hi, Benjikat.

How do you want this feature to work?
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby Optimus Prime on Fri Jun 13, 2008 1:02 pm

chipv wrote:
BENJIKAT IS DEAD wrote:it gets even more awesome!!!

just a gentle nudge re the going first or second possibility (a feature that all serious 1v1 players would love)...


Hi, Benjikat.

How do you want this feature to work?

I think he is wanting it to be able to sort (for 2 player games ONLY) how many times you go first in the game and also second in the game, as well as knowing how many times you won the game going first, or going second.

Definitely only applies to the 2 player games, but I'm not sure if it needs to be a breakdown map by map on this one. It might be fine to just do it as a line down at the bottom perhaps.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby jiminski on Fri Jun 13, 2008 1:07 pm

yeas it is a genius addition! Thank you!

i am sure someone has already said it but it would be nice to be selective regarding Singles, Doubles or Triples.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby dustn64 on Fri Jun 13, 2008 1:11 pm

:shock: :shock: :shock: I never realized how bad I suck on the classic map.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby lanyards on Fri Jun 13, 2008 1:16 pm

How about being able to search your rank for each combination of all the settings. Like the game finder, you can search for:

Number of players: 2,3,4,5,6,7,8

Game type: Standard, Terminator, Assassin, Doubles, Triples, Quadruples

So you could have a check list like the game finder on which games would be included.

Don't know anything about coding this stuff, so I don't know if this is possible or not. But does it make sense?

--lanyards
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby lanyards on Fri Jun 13, 2008 1:17 pm

And very nice job on this, it works great.

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby pepperonibread on Fri Jun 13, 2008 1:18 pm

lanyards wrote:How about being able to search your rank for each combination of all the settings. Like the game finder, you can search for:

Number of players: 2,3,4,5,6,7,8

Game type: Standard, Terminator, Assassin, Doubles, Triples, Quadruples

So you could have a check list like the game finder on which games would be included.

Don't know anything about coding this stuff, so I don't know if this is possible or not. But does it make sense?

--lanyards


This is already part of the script. Just go to game finder, and below the search button you'll find a map rank button.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby lanyards on Fri Jun 13, 2008 1:19 pm

pepperonibread wrote:
lanyards wrote:How about being able to search your rank for each combination of all the settings. Like the game finder, you can search for:

Number of players: 2,3,4,5,6,7,8

Game type: Standard, Terminator, Assassin, Doubles, Triples, Quadruples

So you could have a check list like the game finder on which games would be included.

Don't know anything about coding this stuff, so I don't know if this is possible or not. But does it make sense?

--lanyards


This is already part of the script. Just go to game finder, and below the search button you'll find a map rank button.
Oh, never mind then, thats awsome.

--lanyards
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby pepperonibread on Fri Jun 13, 2008 1:20 pm

lanyards wrote:
pepperonibread wrote:
lanyards wrote:How about being able to search your rank for each combination of all the settings. Like the game finder, you can search for:

Number of players: 2,3,4,5,6,7,8

Game type: Standard, Terminator, Assassin, Doubles, Triples, Quadruples

So you could have a check list like the game finder on which games would be included.

Don't know anything about coding this stuff, so I don't know if this is possible or not. But does it make sense?

--lanyards


This is already part of the script. Just go to game finder, and below the search button you'll find a map rank button.
Oh, never mind then, thats awsome.

--lanyards


I agree. Great work chip.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby Optimus Prime on Fri Jun 13, 2008 1:22 pm

jiminski wrote:yeas it is a genius addition! Thank you!

i am sure someone has already said it but it would be nice to be selective regarding Singles, Doubles or Triples.

Already does it, jiminski. Use the game finder to do it, there is a new button at the bottom after you have it installed. You can search for anything using the game finder. :)
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby lanyards on Fri Jun 13, 2008 1:41 pm

How about listing a little graphic alongside each opponents name when on CC so you know who you've beaten already? This possible?

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Fri Jun 13, 2008 2:03 pm

lanyards wrote:How about listing a little graphic alongside each opponents name when on CC so you know who you've beaten already? This possible?

--lanyards


This is a good suggestion. I have been thinking about this one today. I was thinking about putting this on games listing pages so you
could see before joining a game whether or not you had beaten someone already but the problem is which criterion to use.

I suppose same as the game type etc, let's see on this one. It might be possible.

At the moment there is a serious need to change the instructions as I'm getting PMs asking questions which have already been addressed in there so I need to make things clearer.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby lanyards on Fri Jun 13, 2008 2:17 pm

chipv wrote:
lanyards wrote:How about listing a little graphic alongside each opponents name when on CC so you know who you've beaten already? This possible?

--lanyards


This is a good suggestion. I have been thinking about this one today. I was thinking about putting this on games listing pages so you
could see before joining a game whether or not you had beaten someone already but the problem is which criterion to use.

I suppose same as the game type etc, let's see on this one. It might be possible.

At the moment there is a serious need to change the instructions as I'm getting PMs asking questions which have already been addressed in there so I need to make things clearer.
Ok, no rush. But you could have a graphic for each type of game you beat them in:

Standard, Terminator, Assassin, Speed, Doubles, Triples, Quadruples

So if you beat an opponent in a speed game, a standard game, and a triples game, then they would have those 3 graphics next to there name.

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby yeti_c on Fri Jun 13, 2008 2:24 pm

lanyards wrote:Ok, no rush. But you could have a graphic for each type of game you beat them in:

Standard, Terminator, Assassin, Speed, Doubles, Triples, Quadruples

So if you beat an opponent in a speed game, a standard game, and a triples game, then they would have those 3 graphics next to there name.

--lanyards


That would work...

Infact - you could take the medals for those game types - and shrink them down.

Chip - There's a good link in the GM forum for how to convert images into Strings for use... I'll see if I can dig it out.

Edit - here it is... http://software.hixie.ch/utilities/cgi/data/data

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Re: New Greasemonkey script : Conquer Club Map Rank

Postby lanyards on Fri Jun 13, 2008 2:47 pm

Maybe some little graphics that fit next to their names like this:

Standard:Image
Doubles:Image
Triples:Image
Quadruples:Image
Terminator:Image
Assasin:Image
Speed:Image

They are the size of the rank images, so it would fit nicely. This look good?

--lanyards
Last edited by lanyards on Fri Jun 13, 2008 4:00 pm, edited 6 times in total.
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby freeroll84 on Fri Jun 13, 2008 2:47 pm

DAMN, i almost have +6000 points on the classic map... its doodle earth that is keeping me from conquerer :lol:
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Re: New Greasemonkey script : Conquer Club Map Rank

Postby chipv on Fri Jun 13, 2008 2:48 pm

Phew, just modified the head post to give more instructions. (It's now a long read...).

Still not happy with it, where is cicero??
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