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BOB Bugs

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Re: BOB Bugs

Postby lancehoch on Mon Jun 09, 2008 8:24 pm

chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.

Yes. It was not there this morning, but it is there now.
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Re: BOB Bugs

Postby LLLUUUKKKEEE on Mon Jun 09, 2008 8:26 pm

chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.


And my clock isnt working
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Re: BOB Bugs

Postby chipv on Mon Jun 09, 2008 8:28 pm

lancehoch wrote:
chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.

Yes. It was not there this morning, but it is there now.


I thought so.

There are 2 problems here.

A change on the site breaks Conquer Turn Watch for the same reason. Turn Watch is now fixed but
Bob will need to implement the same change to correct the problems that have been happening since today.

As far as the FoW territory calculations before today, those should have been only affecting New World and Das Schloss and
yeti has a fix (haven't seen him online today).
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Re: BOB Bugs

Postby clapper011 on Mon Jun 09, 2008 8:39 pm

ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...
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Re: BOB Bugs

Postby jiminski on Mon Jun 09, 2008 8:41 pm

she only came to show off her medals!
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Re: BOB Bugs

Postby fireedud on Mon Jun 09, 2008 8:42 pm

in one of my games, I have 18 territories, yet it says the calculated territories are at 7. (i.e. 18 ( 41% ) [ 7 (16%) ]-).

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Re: BOB Bugs

Postby chipv on Mon Jun 09, 2008 8:42 pm

No, BOB is screwed at the moment because of this site change. As soon as yeti gets in, I'm sure he'll get straight on it.

Clock, deferred armies, bonuses, territory count, any vital calculation it is making pretty much.
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Re: BOB Bugs

Postby krull16 on Mon Jun 09, 2008 9:31 pm

my bob is tottaly mad but atleast i have some fine medals that dont real help me in anything but r fine 2 have :roll:
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Re: BOB Bugs

Postby xxtig12683xx on Mon Jun 09, 2008 10:27 pm

clapper011 wrote:ermm.. my bob is not showing the proper amounts of cashins for cards... ex: turn in is at 10 but it tells me turn in is 4...


same with mine...clock is all messed up too


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Re: BOB Bugs

Postby lancehoch on Mon Jun 09, 2008 11:50 pm

I have noticed that if you enter the game using the "full log" version of the game then BOB is ok. Until there is a fix, add &full_log=Y to the end of game URLs.
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Re: BOB Bugs

Postby grunion on Tue Jun 10, 2008 1:00 am

chipv wrote:People, have you just started noticing these problems since the medals site rework?

EDIT : i.e. since the ratings and medals upgrade.
I have noticed the additional problems mentioned since the upgrade, but the issue with miscounting armies on the New World map (i.e. underestimating by one for European players) has been present for a few days at least.
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Re: BOB Bugs

Postby lord voldemort on Tue Jun 10, 2008 2:12 am

just letting you know i have same problem with cards and clock
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Re: BOB Bugs

Postby yeti_c on Tue Jun 10, 2008 3:30 am

Can someone explain the problems in a way that I have a hope in hell of actually fixing it?

Saying something is "messed up" is of bugger all use to me.

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Re: BOB Bugs

Postby lord voldemort on Tue Jun 10, 2008 3:36 am

ok esc card counts is now showing up always as 4 cards.....well it has for me....cards due was actually like 12 and it said 4
and the in game clock is showing up with some weird letters though that is working fine now....hmmmm
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Re: BOB Bugs

Postby chipv on Tue Jun 10, 2008 3:38 am

yeti_c wrote:Can someone explain the problems in a way that I have a hope in hell of actually fixing it?

Saying something is "messed up" is of bugger all use to me.

C.


Sorry.

There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.

Change

downloadedLog = unescape(response[14])

to

downloadedLog = unescape(response[15])
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Re: BOB Bugs

Postby yeti_c on Tue Jun 10, 2008 3:43 am

chipv wrote:
yeti_c wrote:Can someone explain the problems in a way that I have a hope in hell of actually fixing it?

Saying something is "messed up" is of bugger all use to me.

C.


Sorry.

There is now an extra entry in the &ajax=1 page pushing all of the entries on by one.

Change

downloadedLog = unescape(response[14])

to

downloadedLog = unescape(response[15])


Yeah - just found that - ta -> Also Clock is now 3 not 2!!

Gah - Lack has a lot to answer to there - I'll inform him to always add Ajax elements to the end of the array next time!!!

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Re: BOB Bugs

Postby chipv on Tue Jun 10, 2008 3:51 am

Yeah, I thought this might bite people in the ass if things weren't added to the end.

The normal game pages seem unaffected so far aside from the feedback change, so could have been worse...

Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?
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Re: BOB Bugs

Postby yeti_c on Tue Jun 10, 2008 3:58 am

chipv wrote:Yeah, I thought this might bite people in the ass if things weren't added to the end.

The normal game pages seem unaffected so far aside from the feedback change, so could have been worse...

Did you throw in your starting positions fix, people have been posting today and yesterday a bit more?


Yeah that's in there as well (forgot to mention that)... -> Goes off to edit!

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Re: BOB Bugs

Postby chipv on Tue Jun 10, 2008 4:04 am

Great stuff. That should clean up the reasonable complaints on here for a while!

Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page?
They might want a note or something telling them.
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Re: BOB Bugs

Postby LLLUUUKKKEEE on Tue Jun 10, 2008 5:02 am

AAAAAAAAAhhhhhhhhhhhhhhhhhhhhhhhhhh

Tanks again YETI
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Re: BOB Bugs

Postby yeti_c on Tue Jun 10, 2008 5:19 am

chipv wrote:Great stuff. That should clean up the reasonable complaints on here for a while!

Aside from Turn Watch and BOB, are there any other scripts you know of that use the &ajax=1 page?
They might want a note or something telling them.


Not sure - CM might use it too...

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Re: BOB Bugs

Postby lancehoch on Tue Jun 10, 2008 7:05 am

Good fix yeti, thanks. Any reason why it worked when you entered the game with the full log on before the fix?
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Re: BOB Bugs

Postby wicked on Tue Jun 10, 2008 7:34 am

Is it fixed and do we need to download a new version?
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Re: BOB Bugs

Postby yeti_c on Tue Jun 10, 2008 8:06 am

wicked wrote:Is it fixed and do we need to download a new version?


Yes & Yes.

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Re: BOB Bugs

Postby Sentinel XIV on Tue Jun 10, 2008 6:07 pm

Not sure if this has been mentioned, but my BOB script has been saying opponents are due more armies than they are really getting. Plus, it's screwing up how many territs they have.
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