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casper wrote:yep i use large maps. any idea yeti? what is that feature for in the first place?
Frop wrote:yeti_c wrote:Frop wrote:yeti_c wrote:Frop wrote:I like how the Map Inspect option was modified, but you're still stuck to manually refreshing the page if you want the 'Map Inspect' text map to (dis)appear.
Apart from that, keep up the great work!
Actually - the latest version does the on off for map inspect on the fly - check the correct topic for better updates...
C.
Yeah, with 'modified' I was talking about the on-the-fly stuff. What I meant was that you still have to manually refresh the page if you want the 'Map Inspect' text map to (dis)appear.
What version of the code are you running?
C.
Firefox 2.0.0.9, Greasemonkey 0.7.20070607.0, script version 2.13. To avoid issues I always uninstall the previous version of the script including all associated preferences.
I took a number of screenshots, hopefully I can illustrate the situation. Prerequisite is to browse a game with Map Inspect turned off.
1) Off
Now when I turn Map Inspect on, you can see that it works when I hover over a country - yet there is no text map.
2) On, no refresh
However, when I manually refresh the page the text map shows up (site option 'refresh map' does not have the same effect).
3) On, refreshed
When I turn Map Inspect off again the text map remains on the screen and doesn't disappear until I manually refresh the page.
4) Off, no refresh
yeti_c wrote:casper wrote:the overlaid numbers are there to replace the existing numbers that get faded out when you change the map fade options...
C.
Marshall Law wrote:yeti_c wrote:the overlaid numbers are there to replace the existing numbers that get faded out when you change the map fade options...
C.
It seems to go back and forth for me. Sometimes it's right on and other times it's not. I haven't looked into the code (I am a bit rusty) but i dont understand why it has to be this way. In the older versions of BOB was there an double overlay approach like this one? Are the original numbers locked into the map image? Thanks, yeti.
Lobster Crush wrote:good job on this yeti...but bob's been wacky for me since about version 2.09 or so.
see image below...the army counts are duplicated again below the map, and map inspect doesn't work at all.
also, there's no menu for bob on the left.
i've tried clearing my cache, etc., but with no luck so far.
the only thing i haven't done is opened up the script to manually tweak the settings, to see if it's one setting in particular that's causing the bug.
if i discover something, i'll post it here.
Frop wrote:casper wrote:i updated to 2.14 and the pixel problem is gone. thanks yeti!!
That's funny, I updated as well and still have the same problem. :p
rebelman wrote:http://www.conquerclub.com/game.php?game=917929#map-cell
yeti i have the latest version installed but the combination of your script plus ajax is ridiculously slow in this build /everyone attack rebel game. I noticed similar problems in other games with large numbers deployed but this is the worst.
yeti_c wrote:
Such is life I'm afraid...
There's a huge amount of data to be downloaded and processed there... this will make it inevitably slow...
C.
rebelman wrote:yeti_c wrote:
Such is life I'm afraid...
There's a huge amount of data to be downloaded and processed there... this will make it inevitably slow...
C.
I appreciate the honesty of your answer (even if it wasn't what I wanted to hear )
yeti_c wrote:Hi Lobster,
Can you do the following...
a) Install latest.
b) goto "Tools" -> "Error Console"
c) Press the "Clear" button.
d) Press the "Errors" tab
e) Load a game that this occurs in
f) Copy what appears in the Error Console screen and post it in here.
Cheers,
C.
Lobster Crush wrote:yeti_c wrote:Hi Lobster,
Can you do the following...
a) Install latest.
b) goto "Tools" -> "Error Console"
c) Press the "Clear" button.
d) Press the "Errors" tab
e) Load a game that this occurs in
f) Copy what appears in the Error Console screen and post it in here.
Cheers,
C.
hi yeti,
here's what the error looks like:
thanks,
lc
yeti_c wrote:
Interesting...
I don't know what this is to be honest... are you on Mac?
What version of FireFox do you have?
C.
Lobster Crush wrote:yeti_c wrote:
Interesting...
I don't know what this is to be honest... are you on Mac?
What version of FireFox do you have?
C.
Nope, I'm on a PC running Vista, latest version of FF (2.0.0.9), and latest version of GM (0.7.20070607.0). Perhaps Vista's the problem, except shouldn't Greasemonkey scripts run cross platform?
Lobster Crush wrote:Lobster Crush wrote:yeti_c wrote:
Interesting...
I don't know what this is to be honest... are you on Mac?
What version of FireFox do you have?
C.
Nope, I'm on a PC running Vista, latest version of FF (2.0.0.9), and latest version of GM (0.7.20070607.0). Perhaps Vista's the problem, except shouldn't Greasemonkey scripts run cross platform?
Not sure if this info helps...I commented out all calls to your SHIFT_MAGICMAP() function, and I get the BOB menu back on the left, and Map Inspect works...but only on the lower set of army numbers (i.e., the second set of armies shifted below the map).
I'm not 100% sure of this, but I think this bizarre behaviour started after the pixel-shifting code was baked into BOB. Is it possible to send me a version of the code before this was added so that I can test this theory?
(I know, I should have backed up my working BOB in the first place...but your improvements were so good, I didn't think I needed to.)
Thanks,
lc
yeti_c wrote:Lobster Crush wrote:Lobster Crush wrote:yeti_c wrote:
Interesting...
I don't know what this is to be honest... are you on Mac?
What version of FireFox do you have?
C.
Nope, I'm on a PC running Vista, latest version of FF (2.0.0.9), and latest version of GM (0.7.20070607.0). Perhaps Vista's the problem, except shouldn't Greasemonkey scripts run cross platform?
Not sure if this info helps...I commented out all calls to your SHIFT_MAGICMAP() function, and I get the BOB menu back on the left, and Map Inspect works...but only on the lower set of army numbers (i.e., the second set of armies shifted below the map).
I'm not 100% sure of this, but I think this bizarre behaviour started after the pixel-shifting code was baked into BOB. Is it possible to send me a version of the code before this was added so that I can test this theory?
(I know, I should have backed up my working BOB in the first place...but your improvements were so good, I didn't think I needed to.)
Thanks,
lc
It's interesting that the SHIFT_MAGICMAP() function breaks it... that one is fairly unusual code!?
I have the same version of FF & GM... so it can't be that - but I am using XP...
However - the Magicmap div is what seems to be the problem (i.e. it's not being inserted into the correct place for you)
Do you have any other scripts running? (BTW - you are running with AJAX on?)
C.
Lobster Crush wrote:Yup, AJAX is on (I just double checked). I've only got 2 unrelated scripts that run on all pages, and I've tried with them disabled as well...no luck.
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