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 RundyMC
				RundyMC
			 ozmars
				ozmars
			

 
		 frankroz
				frankroz
			









 
		 also team games are completely diff because you can move your troops to your buddies assault front, not just their border.
 also team games are completely diff because you can move your troops to your buddies assault front, not just their border.
 a.sub
				a.sub
			












 
		
 kcoenich
				kcoenich
			
 
		
 sailorseal
				sailorseal
			












 
		a.sub wrote:Concise description:
reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories
Specifics:
its like unlimited but they dont have to be connected
This will improve the following aspects of the site:
[list]
imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said.also team games are completely diff because you can move your troops to your buddies assault front, not just their border.
please note its only an option if done.

 Woodruff
				Woodruff
			









 
		a.sub wrote:Concise description:
reinforcement OPTION where any of your territs can fort any other territ regardless if they are connected by a path of your territories
Specifics:
its like unlimited but they dont have to be connected
This will improve the following aspects of the site:imagine the new level of strategy involved with this. your drops on things like circus maximus mean next to nothing now. one way borders add the strategy of only one way attacking. think about world 2.1 ... nuff said.
also team games are completely diff because you can move your troops to your buddies assault front, not just their border.
please note its only an option if done.

 Artimis
				Artimis
			














 
		
 Timminz
				Timminz
			



















 
		Timminz wrote:would flying mean unlimited as well, or would you like to see, flying-single, and flying-unlimited as multiple options?

 a.sub
				a.sub
			












 
		
 kcoenich
				kcoenich
			
 
		kcoenich wrote:I see it more like passive option for all of the existing ones... you know, like chained (of course only one reinforcement), for unlimited would be like only two flying reinforcements allowed per turn or something... and so on.

 Woodruff
				Woodruff
			









 
		
 kcoenich
				kcoenich
			
 
		

 hwhrhett
				hwhrhett
			































 
		
 ubersky
				ubersky
			







 
		hwhrhett wrote:seems like these 'flying' reinforcements with freestyle, clicky maps, etc.... would create a new niche for people with fast fingers to abuse. imagine freestyle team games when youve got unlimited 'flying' reinforcements, you would be able to kill the whole other team before they even got to play 1 single turn!!
ubersky wrote:We can't disregard options just because of potential abuse. We must do our best to think of ways to avoid it though.
There are good nuggets of gameplay options in this thread so far:
1) "True" unlimited reinforcements ("flying")
2) Optional Restrict non-connected reinforcements to # of reinforcements per turn
I'd like to add:
3) Optional Restrict amount of non-connected reinforcements (i.e. troop count) if # of reinfs is restricted.
4) Optional Restrict amount of non-connected reinforcements per target territ
I think it's a great gameplay option, similar to Adjacent Attacks. it's not for everyone, but if enough people will play games in that style, it's worthwhile.
I wonder if we could sandbox test it.

 a.sub
				a.sub
			












 
		
 kcoenich
				kcoenich
			
 
		 
  HardAttack
				HardAttack
			

























 
		ubersky wrote:hwhrhett wrote:seems like these 'flying' reinforcements with freestyle, clicky maps, etc.... would create a new niche for people with fast fingers to abuse. imagine freestyle team games when youve got unlimited 'flying' reinforcements, you would be able to kill the whole other team before they even got to play 1 single turn!!
We can't disregard options just because of potential abuse. We must do our best to think of ways to avoid it though.
There are good nuggets of gameplay options in this thread so far:
1) "True" unlimited reinforcements ("flying")
2) Optional Restrict non-connected reinforcements to # of reinforcements per turn
I'd like to add:
3) Optional Restrict amount of non-connected reinforcements (i.e. troop count) if # of reinfs is restricted.
4) Optional Restrict amount of non-connected reinforcements per target territ
I think it's a great gameplay option, similar to Adjacent Attacks. it's not for everyone, but if enough people will play games in that style, it's worthwhile.
I wonder if we could sandbox test it.

 HardAttack
				HardAttack
			

























 
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