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General_Tao wrote:Thanks for the info guys, and sorry about using the wrong forum for this.
VampireM wrote:the troops of the deadbeat are given to the next player on his team
Barns wrote:Is this also the case with triples or only quadruples?
Conchobar wrote:Which is it? The next player on his team or the top player in the list? i.e. Red/Pink for quads. Also, shouldn't this be in the gameplay notes in the instructions section? Would love a quick definitive answer, it's about to happen to us in a CL4 game... Thanks.
When a player is auto-kicked in a team game, the first surviving teammate inherits the troops and spoils.
SirSebstar wrote:Conchobar wrote:Which is it? The next player on his team or the top player in the list? i.e. Red/Pink for quads. Also, shouldn't this be in the gameplay notes in the instructions section? Would love a quick definitive answer, it's about to happen to us in a CL4 game... Thanks.When a player is auto-kicked in a team game, the first surviving teammate inherits the troops and spoils.
taken right from the instructions, so that means the very next player that is able to take a turn(on that team!)
SirSebstar wrote:good call, with freestyle it makes sense. since all players get to start their turn at the same time, its going to the highest player on the list, since that technicly the first player. However that was not the question by the OP.
recap:teamgames/deadbeats/ who inherits what?
If a player deadbeats,the 3 turns accumulated belayed reinforcements are LOST.
The currenty availiable spoils troops and territs are ALL inherrited by the next active player. in freestyle this is always, the top of the list, surviving player on the team.
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