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definition of a tie breaker game

Postby Silvex on Fri Aug 07, 2009 4:03 pm

Game 2638847

Game 2638847

can some people help me out here?

so our original game (Game 2638847) was taking some time to finish (since it was a no card game) and Hesoos needed to go away for some time and so we decided to hold a tie breaker game.

i won the tie breaker game played on Doodle but the other guy doesnt Expetrapaorpo doesn't seem to understand what a tie breaker game is.

can some of you guys help me out here to explain it to him?

thank you.

silvex
Last edited by Silvex on Fri Aug 07, 2009 10:25 pm, edited 1 time in total.
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Re: definition of a tie breaker game

Postby Timminz on Fri Aug 07, 2009 4:16 pm

Looks like you got fucked.
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Re: definition of a tie breaker game

Postby owenshooter on Fri Aug 07, 2009 4:35 pm

i can never be bothered to look at games, when the number doesn't link to the game... so, i have to agree with Timminz... nuts and bolts, you got screwed...-0
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Re: definition of a tie breaker game

Postby pimphawks70 on Fri Aug 07, 2009 4:40 pm

owenshooter wrote:i can never be bothered to look at games, when the number doesn't link to the game... so, i have to agree with Timminz... nuts and bolts, you got screwed...-0


So you we're able to post in the game chat without actually going to the game?

Impressive! ;)
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Re: definition of a tie breaker game

Postby owenshooter on Fri Aug 07, 2009 7:21 pm

pimphawks70 wrote:So you we're able to post in the game chat without actually going to the game?

i got bored... and he should still learn to link to games...-0
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Re: definition of a tie breaker game

Postby Silvex on Fri Aug 07, 2009 10:26 pm

the game is linked above!
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Re: definition of a tie breaker game

Postby killmanic on Fri Aug 07, 2009 10:38 pm

I have to say it seems like he didnt realize that if you won the tie breaker you won the game, and as he said he wouldnt have joined if he had known thus it seems you are using his lack of knowledge about cc against him. Seems to me like he got tricked into playing a game he didnt want to and thus I dont think it should count, since he may have played differently in the tie breaker if he knew that he had to win, not just stop the 3rd player from winning if he wanted to win the first game.
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Re: definition of a tie breaker game

Postby Timminz on Fri Aug 07, 2009 10:44 pm

In any event, he beat you, and he didn't break any rules to do it.
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Re: definition of a tie breaker game

Postby demonfork on Fri Aug 07, 2009 10:48 pm

Someones gonna get promoted.
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Re: definition of a tie breaker game

Postby Silvex on Fri Aug 07, 2009 11:08 pm

killmanic wrote:I have to say it seems like he didnt realize that if you won the tie breaker you won the game, and as he said he wouldnt have joined if he had known thus it seems you are using his lack of knowledge about cc against him. Seems to me like he got tricked into playing a game he didnt want to and thus I dont think it should count, since he may have played differently in the tie breaker if he knew that he had to win, not just stop the 3rd player from winning if he wanted to win the first game.


he's completed 3000+ games and he is not aware of the definition of a tie breaker?

he didn't get tricked into anything. i was the one that was opposed to a tie breaker from the beginning.
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Re: definition of a tie breaker game

Postby demonfork on Fri Aug 07, 2009 11:13 pm

Silvex wrote:
killmanic wrote:I have to say it seems like he didnt realize that if you won the tie breaker you won the game, and as he said he wouldnt have joined if he had known thus it seems you are using his lack of knowledge about cc against him. Seems to me like he got tricked into playing a game he didnt want to and thus I dont think it should count, since he may have played differently in the tie breaker if he knew that he had to win, not just stop the 3rd player from winning if he wanted to win the first game.


he's completed 3000+ games and he is not aware of the definition of a tie breaker?

he didn't get tricked into anything. i was the one that was opposed to a tie breaker from the beginning.


So it's you that got tricked then?
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Re: definition of a tie breaker game

Postby a.sub on Sat Aug 08, 2009 12:38 am

im with silvex, the guy AGREED to a tie breaker, if he was to retarded to know that a tie breaker is meant to break ties, then sucks to be him. Thats like signing an agreement with someone saying you will sell your house for 800k, but then after taking the money saying that you didnt know selling meant they got to keep the house and you feel abused. definite backstabbing here.
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Re: definition of a tie breaker game

Postby Timminz on Sat Aug 08, 2009 12:49 am

a.sub wrote:im with silvex, the guy AGREED to a tie breaker, if he was to retarded to know that a tie breaker is meant to break ties, then sucks to be him. Thats like signing an agreement with someone saying you will sell your house for 800k, but then after taking the money saying that you didnt know selling meant they got to keep the house and you feel abused. definite backstabbing here.


Then again, he's going to win the game without breaking any rules. This should be looked at as a lesson in trusting strangers on the internet.
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Re: definition of a tie breaker game

Postby Georgerx7di on Sat Aug 08, 2009 12:50 am

I have to post this. I've never been in this situation. I simply can't see the fascination with playing 200 rounds in one game. I would never play a games with more than two teams that was not escalating. There is just no reason to take someone out. There is an incentive to deploy and sit there. What's the point. No cards is great for 4 players dubs, or for trips quads or 1v1, anything else there doesn't seem to be point. The game only ends when someone gets bored it seems like. I could be wrong, I don't play these, but in this case someone did get bored.

Just my thoughts.
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Re: definition of a tie breaker game

Postby Timminz on Sat Aug 08, 2009 12:51 am

Georgerx7di wrote:I have to post this. I've never been in this situation. I simply can't see the fascination with playing 200 rounds in one game. I would never play a games with more than two teams that was not escalating. There is just no reason to take someone out. There is an incentive to deploy and sit there. What's the point. No cards is great for 4 players dubs, or for trips quads or 1v1, anything else there doesn't seem to be point. The game only ends when someone gets bored it seems like. I could be wrong, I don't play these, but in this case someone did get bored.

Just my thoughts.


ding ding ding

for further evidence, take a look at my only active flat rate, and no cards multiplayer games.
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Re: definition of a tie breaker game

Postby RedBaron0 on Sat Aug 08, 2009 1:33 am

Ah yes... Tripitaka's test game, I'm sure she'll be worthy of the clan when that game finishes. :lol:

I don't mind marathon games, always interesting when you go back and say, "damn, we started this game WHEN?!"

And Sil... not much you can do at this point, just be glad you got 1 victory out of the experience. I wouldn't say you should put Expetrapaorpo on your foe list because of this, but if there is a next time, just be careful.
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Re: definition of a tie breaker game

Postby Expetrapaorpo on Sat Aug 08, 2009 8:15 am

Well, it's true, my definition of tie breaking was more focused on sports, I was not fully knowledgeable of this particular tiebreaking scheme. the way this was presented to me was to give Hesoos a chance of winning since we were stuck in a neverending game. I had games like this before, however the solution was to grant the victory to one specific player in exchange of that player intentionally losing in the other games giving the points back to the other players.
Silvex, i must clarify something. If I had known that the scheme was like this, I wouldn't have gone to play for a flat rate game, but an escalating one. Yet, I accepted the kind of game you wanted to play based on ignorance (yes, I admit it). If knew this before, my decision would have been to play the escalating Hesoos and I wanted to play or no tiebreaker at all.

Is there any specific thread in cc where you can find the tiebreaker rules detailed?
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Re: definition of a tie breaker game

Postby a.sub on Sat Aug 08, 2009 11:51 am

Expetrapaorpo wrote:Well, it's true, my definition of tie breaking was more focused on sports, I was not fully knowledgeable of this particular tiebreaking scheme. the way this was presented to me was to give Hesoos a chance of winning since we were stuck in a neverending game. I had games like this before, however the solution was to grant the victory to one specific player in exchange of that player intentionally losing in the other games giving the points back to the other players.
Silvex, i must clarify something. If I had known that the scheme was like this, I wouldn't have gone to play for a flat rate game, but an escalating one. Yet, I accepted the kind of game you wanted to play based on ignorance (yes, I admit it). If knew this before, my decision would have been to play the escalating Hesoos and I wanted to play or no tiebreaker at all.

Is there any specific thread in cc where you can find the tiebreaker rules detailed?


RED this is your first error, there was no specific player meant to win, ever. ANYONE could win through the tiebreaker method, including you.

BLUE no one intentionally lost the tiebreaker game, that is completely against the rules.

GREEN tiebreakers arent part of CC, they are something run by players.

how ever, i would like to know what you expected to result of the tiebreaker to be? If hesoos won then you give the game to him but if anyone else did then you play normally? wouldnt that be unfair to everyone other than hesoos? if not how else was it supposed to increase his chances of winning the game? (purple)
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Re: definition of a tie breaker game

Postby Fruitcake on Sat Aug 08, 2009 12:48 pm

a.sub wrote:
Expetrapaorpo wrote:Well, it's true, my definition of tie breaking was more focused on sports, I was not fully knowledgeable of this particular tiebreaking scheme. the way this was presented to me was to give Hesoos a chance of winning since we were stuck in a neverending game. I had games like this before, however the solution was to grant the victory to one specific player in exchange of that player intentionally losing in the other games giving the points back to the other players.
Silvex, i must clarify something. If I had known that the scheme was like this, I wouldn't have gone to play for a flat rate game, but an escalating one. Yet, I accepted the kind of game you wanted to play based on ignorance (yes, I admit it). If knew this before, my decision would have been to play the escalating Hesoos and I wanted to play or no tiebreaker at all.

Is there any specific thread in cc where you can find the tiebreaker rules detailed?


RED this is your first error, there was no specific player meant to win, ever. ANYONE could win through the tiebreaker method, including you.

BLUE no one intentionally lost the tiebreaker game, that is completely against the rules.

GREEN tiebreakers arent part of CC, they are something run by players.

how ever, i would like to know what you expected to result of the tiebreaker to be? If hesoos won then you give the game to him but if anyone else did then you play normally? wouldnt that be unfair to everyone other than hesoos? if not how else was it supposed to increase his chances of winning the game? (purple)


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Re: definition of a tie breaker game

Postby owenshooter on Sat Aug 08, 2009 6:21 pm

Expetrapaorpo wrote:GREEN tiebreakers arent part of CC, they are something run by players.

just like treaties, i don't believe in them...-0
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Re: definition of a tie breaker game

Postby targetman377 on Sat Aug 08, 2009 7:09 pm

owenshooter wrote:
Expetrapaorpo wrote:GREEN tiebreakers arent part of CC, they are something run by players.

just like treaties, i don't believe in them...-0



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