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Going Twice by Running out of Time

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Going Twice by Running out of Time

Postby Yokipi on Sat Mar 07, 2009 10:57 pm

It seems that if anyone deadbeats or if someone runs out of time during their turn, the usual 12 hours before they can go again does not apply, even if it's 1 v 1, as long as it's Freestyle.

Is this legal? Also, is this considered acceptable manners or deserving of a bad rating?

So far, I've had two games where my opponent used this to their advantage. One was an Oasis game where someone took the center oases in the last 10 seconds and immediately took another turn before anyone else could retaliate. Another one was a City Mogul where (initially he was in a losing position) someone took hold of many Auto-Deploy Bonuses and let time run out so that he could get his bonuses before I could retake them.

Maybe this falls under strategy, but then what's the point of having the 12-hour wait-limit? If it's so easy to bypass, wouldn't this just encourage people to wait out the entire 24 hours?

On a related but slightly different topic, another question: Under the rules it says that Intentional Deadbeating is not allowed. So if a certain player deadbeats the first round of every game, even though he was on during that period, this would fall under breaking the rules?
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Re: Going Twice by Running out of Time

Postby The Neon Peon on Sat Mar 07, 2009 11:23 pm

Running out of time only works if you start with less than 1 hours on the clock left.

It is a pretty cheap tactic in casual freestyle, and you can rate people any way you want, no one will tell you how to do it (which is why everyone is "above average" except for several people with lower than a 3.0 rating)

Deatbeating is not missing turns. Deatbeating is getting kicked from a game by missing 3 turns. Missing the first round is also rather idiotic and not even a good strategy.
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Re: Going Twice by Running out of Time

Postby Yokipi on Sun Mar 08, 2009 10:37 am

Yeah, so it slows down the game as well as making a tactic that's practically impossible to counter.

Ah. It just seemed a little unfair to me, considering that if both players try to abuse it, every other round will last 24 hours.

Oh, is it? Okay then.
It seems to work well for smaller games with escalating though. A card behind, and few people want to challenge a territory with 8.
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Re: Going Twice by Running out of Time

Postby Koganosi on Sun Mar 08, 2009 3:40 pm

Like posted in my thread's. The suggestion off letting the turn slip if someone runs out of time in freestyle and the question if it is illegal. They say if abused alot, it is illegal. So I am probably w8ing a few days checking and maybe accusing some people. Since those new maps with oasis and city mogul it is more a issue. It has been tried the solve in the past, but this was later put out again because of the fact, it was annoying people and didnt do any good or worse then. Double turns were like never done in that fact. Now it is commenly say in oasis and city mogul. Rest of the games it is barelly used and if u wanne do it u need some spare time because of the w8ing a hour to run out of time and the fact, that u need to be online at that point.

But still I am thinking if someone runs out of time, the turn should slip and can't be taken before another 12 hours of the other has started.

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Re: Going Twice by Running out of Time

Postby obliterationX on Sun Mar 08, 2009 3:58 pm

Welcome to freestyle.
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Re: Going Twice by Running out of Time

Postby Koganosi on Sun Mar 08, 2009 4:15 pm

obliterationX wrote:Welcome to freestyle.


If u call that a way of playing freestyle. That is just sick. Taking double turns to win. Why should u? Only thing that comes up at my mind is you suck at the game and can only win by doing the double turn. That is not just freestyle.

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Re: Going Twice by Running out of Time

Postby obliterationX on Sun Mar 08, 2009 4:35 pm

Koganosi wrote:
obliterationX wrote:Welcome to freestyle.


If u call that a way of playing freestyle. That is just sick. Taking double turns to win. Why should u? Only thing that comes up at my mind is you suck at the game and can only win by doing the double turn. That is not just freestyle.

Urs

Koganosi

Lol. Don't jump down my neck!

I'm not inciting that I accept this - infact the game would be much better without it! It's just that it's become part-and-parcel of the average freestyle game, especially speed. Play with caution, and play it to your advantage if you suspect your opponent would do the same. :)
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Re: Going Twice by Running out of Time

Postby Mr.Brix on Wed Jun 17, 2009 5:01 pm

Well the rule is pretty simple:
The player who triggers a new round cannot take his turn first unless 12 hours has passed. If you let your turn run out, you don't trigger a new round. The time does. Point is, in freestyle players are allowed to take their turns whenever. So if a guy waits and takes his turn last in a round, he can potentially double turn. All legit and fair imo. The problem would be, if he could initiate a round and then go again. That would be unfair, because then the other players would have no chance of guarding themselves. This is thus prevented. I know alot disagree, but with the rules in mind, and with the spirit of freestyle in mind (that all can take turns whenever), I see no harm in double turning. Remember, you have to let the other players take two turns without you taking one in the middle to do this. It's not a magic trick, that beats all.
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Re: Going Twice by Running out of Time

Postby Thezzaruz on Wed Jun 17, 2009 6:18 pm

Yokipi wrote:Is this legal? Also, is this considered acceptable manners or deserving of a bad rating?

Yes, it's legal.
Yes, it's grounds for a bad rating.
Yes, it's considered acceptable by most people playing FS.


Mr.Brix wrote:So if a guy waits and takes his turn last in a round, he can potentially double turn. All legit and fair imo.

Legit yes, fair not so much.


Mr.Brix wrote:The problem would be, if he could initiate a round and then go again.

That was the old rule. It was changed because double turns was considered wrong but somehow the current ploy was missed.


Mr.Brix wrote:That would be unfair, because then the other players would have no chance of guarding themselves.

So you consider having 2 or 3 seconds to deploy and break the opponents bonus/objective to be "a chance"???


Mr.Brix wrote:Remember, you have to let the other players take two turns without you taking one in the middle to do this.

Not true.



Koganosi wrote:That is just sick.i

I agree. However as oX points out it is a normal part of FS games nowdays. :(
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Re: Going Twice by Running out of Time

Postby Mr.Brix on Sun Aug 09, 2009 1:34 pm

Thezzaruz wrote:
Mr.Brix wrote:That would be unfair, because then the other players would have no chance of guarding themselves.

So you consider having 2 or 3 seconds to deploy and break the opponents bonus/objective to be "a chance"???

As I wrote... Yes. Everybody get one turn each round. You keep dwelling on the problem of people not going in order, but that's not a problem... It's the big idea.

Thezzaruz wrote:
Mr.Brix wrote:Remember, you have to let the other players take two turns without you taking one in the middle to do this.

Not true.

Wow, what an argument... Denial. Ofcourse it's true. If I wanna double turn my way through a game, I have to let the others take two turns in between each of my double turns. Because... and now I'm sounding like a broken record... EVERYBODY GET ONE TURN EACH ROUND.
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Re: Going Twice by Running out of Time

Postby Thezzaruz on Sun Aug 09, 2009 3:18 pm

Mr.Brix wrote:You keep dwelling on the problem of people not going in order, but that's not a problem... It's the big idea.


I've never had issues with the "not going in order" part of FS, don't know where you imagined that.


Mr.Brix wrote:Wow, what an argument... Denial. Ofcourse it's true. If I wanna double turn my way through a game, I have to let the others take two turns in between each of my double turns.


I'm not even gonna bother. Bottom line is that it doesn't matter if you do it once, twice or every time, it's wrong all the time (IMO at least ;)).
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Re: Going Twice by Running out of Time

Postby squishyg on Sun Aug 09, 2009 7:11 pm

Sounds like you're playing people with annoying strategies. Foe em and leave the appropriate ratings.
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Re: Going Twice by Running out of Time

Postby Mr.Brix on Mon Aug 10, 2009 8:56 am

Thezzaruz wrote:
Mr.Brix wrote:You keep dwelling on the problem of people not going in order, but that's not a problem... It's the big idea.


I've never had issues with the "not going in order" part of FS, don't know where you imagined that.


Mr.Brix wrote:Wow, what an argument... Denial. Ofcourse it's true. If I wanna double turn my way through a game, I have to let the others take two turns in between each of my double turns.


I'm not even gonna bother. Bottom line is that it doesn't matter if you do it once, twice or every time, it's wrong all the time (IMO at least ;)).


@ the first
Sure you had, not recognizing, that you had is the main prob here... You are all bent outta shape about ppl going twice without other players going in between - that's all about playing order m8.

@ the second
Please do bother. Explain to me how I can take double turns without letting everybody else take two turns without me taking turn in the middle - except for the very first round, of course. Statements like ''not true'' and ''not gonna bother'' really are for 5 year olds.

Bottom line is, this has been well known for a long time, and it is not difficult to adress, if it's something that should be fixed, so it's must have been decided somewhere that it shouldn't be fixed - ie. it's part of the freestyle setting. It's litterally in the rules, that it's allowed. Now that you personally don't like that particular part of fs is cool and respectable - hell there are parts of every setting, I personally don't like, but denying facts in order to make it sound worse than it is, is childish IMO.
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