What maps and settings (presumably 8 player and no cards) are most likely to produce 'dead locks' or stalemates?
i.e. where players find themselves evenly matched and spend turn after turn in an arms race!
Thanks!
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MeDeFe wrote:It can happen on any map with any settings, once attacking is the less appealing option for everyone a stalemate is likely to occur. They usually have to be broken by mutual agreement among all remaining players.
Timminz wrote:I find that the more symmetrical maps (Chinese Checkers, Egypt: Valley of Kings) are the most likely to end in stalemates in no card/flat rate games, while the ones with more "dead-ends" (Pearl Harbour, the Rail maps) are more conducive to escalating stalemates.
I'm currently playing 2 "stale" games. One, flat rate on Valley of Kings, and one no spoils on Chinese Checkers. Both are down to 3 players, both started as larger games. That's how most of the ones I've seen go stale end up. Once a non-escalating game gets down to 3 players, it becomes a very delicate balance of power, and it becomes extremely difficult to make a move on someone, without giving the game to the other player.
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