Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strong
1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic
lol i never noticed our dice where replaced!!!! lol that's great good to know we don't roll dice lol