PLAYER57832 wrote:Don't like your dice? Here are some tried and true secrets from good players (myself not included --

).
1.
Limit attacks. If you cannot attack with at least 3 dice, you have cut your chances a LOT.
If I attack 2 with 2 dice or 1 with 1 di, I have under a 50% chance of winning -- NOT 50%, but LESS. Why? because the defender wins ties!
Having 3 dice balances that out a bit. ONLY WITH 3 DICE do you get a greater than 50% chance of winning.
Except in situations where you can attack with 2 dice vs one dice. Though your odds of winning may not be as great, if you have many open shots, it may well be worth the risk. Further, if you absolutely need to break a bonus, it may very well be worth it. You just have to do so carefully and in the right place.
2. Think of losing. Not every attack wins. Think about where you will be if you lose. If you will be much worse off, then consider not attacking. If you feel like you are in a "losing streaK" .. fiction or not, just stop. You may not get ahead, but at least you won't be further behind.
Never think of losing. since it is possible that the human mind may actually be able to influence electrical systems with its electrical output, you should probably have a positive attitude when hitting attack. Always think of winning when you hit the button. I somehow doubt you can influence a server, through a Pc, through the interent, that pulls dice out of a random number generator, but what do you have to lose. At the very least youll have a positive attitude.
3. READ the legend and pay attention to the map characteristics. On some maps, bonuses are very, very critical (Arms Race!, for example). On other maps (world 2.1, for example), its more about territory. This is where individual strategy guides will help, though not all maps have them.
If playing against me on world 2.1 go for the bonuses.

Though, that actually sometimes can be your savior.
4. Do NOT use auto-attack, except in Freestyle (where speed can be of an essence) or when you can afford to lose ALL but 2 armies in the attack. Sometimes you will!
ALWAYS use auto attack[b] if you are attacking with a 4,
unless you just want to wound an army. The dice could be streaky, which means you could get many wins with auto attack, that you might not get with regular attacks, and since auto attack will only continue if you are winning, there is nearly no reason not to use it when attacking with a 4 against a bigger pile,
unless of course if killing that entire pile is not the goal.
Also, lifes too short. Use it whenever the outcome doesnt really matter, and only use attack when the game, or the attack really matters. It might cut into your win rate, but it wont cut into your life time as much.
5. Spoils and bonuses are important, but losing 15 armies because you have to take that 2 army bonus or get that 4-10 spoil bonus will make you lose far more surely than a red set in Flat Rate spoils. Dice change.
6. Remember that with over 1,000,000 dice throws every day or two, those "million to one" shots are pretty common.
Note, this is just a start. I will modify if needed later.
One that you may want to add, is
DO NOT CLICK ATTACK EMOTIONALLY Dont just attack and attack because you are losing so many. Though its just as likely to produce a win, you should make every attack because its a good attack, and not just because youre mad that your 7 didnt kill a 2. Wasting another 15 armies wont really help the previous roll. (this is easier to preach than practice).
I modified some of them for you. I dont recommend anyone takes all of it seriously though.