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ghost2501 wrote:How Dice Work Exactly
Beckytheblondie wrote:ghost2501 wrote:How Dice Work Exactly
You let go of them with your hand and the gravitaional pull of the earth accelerates them toward the ground/table at 9.8mps^2 They bump into one another and the ground and friction causes them to come to a rest. They hold kinetic energy, but more importantly, they hold a number of spots (1-6) on their top. The number facing up is the number you have "rolled".
I hope this answers your question.
Beckytheblondie wrote:friction causes them to come to a rest.
the.killing.44 wrote:Beckytheblondie wrote:friction causes them to come to a rest.
Gravity plays a large part in that, too.
Timminz wrote:The numbers for the dice are taken from random.org. They have passed every randomness, and "streakiness" test anyone has thrown at them.
It is only perception that makes people think the dice are faulty.
Snowgun wrote:Timminz wrote:The numbers for the dice are taken from random.org. They have passed every randomness, and "streakiness" test anyone has thrown at them.
It is only perception that makes people think the dice are faulty.
BTW, has anyone ever run an analysis on autoattack vs single attack?
Timminz wrote:Snowgun wrote:Timminz wrote:The numbers for the dice are taken from random.org. They have passed every randomness, and "streakiness" test anyone has thrown at them.
It is only perception that makes people think the dice are faulty.
BTW, has anyone ever run an analysis on autoattack vs single attack?
yes
Timminz wrote:the.killing.44 wrote:Beckytheblondie wrote:friction causes them to come to a rest.
Gravity plays a large part in that, too.
Friction only really plays a part in this because of gravity.
Snowgun wrote:Timminz wrote:Snowgun wrote:Timminz wrote:The numbers for the dice are taken from random.org. They have passed every randomness, and "streakiness" test anyone has thrown at them.
It is only perception that makes people think the dice are faulty.
BTW, has anyone ever run an analysis on autoattack vs single attack?
yes
No they havent.
See how easy that was to rebuttle without a link to the actual study?![]()
(so Timmah, do you happen to have a link? i'd be interested. thx)
ghost2501 wrote:What kind of randomizer is used to roll the dice and how do you people deal with it.
Snowgun wrote:BTW, has anyone ever run an analysis on autoattack vs single attack? I believe that random.org is random, but the timing issue between these two actions might bias a sample that streams from Random.org.
ghost2501 wrote:I just want to know how it can be possible to have a true random dice throw and loose 27 of 32 attacks in a row.
ghost2501 wrote:wahoo I got some bad dice again today
ghost2501 wrote:I should write down all the dice throws in a game and see how supposedly random it is
Thezzaruz wrote:random.org generates a large file of numbers (arranged in rows with 5 numbers between 1 and 6) also known as the mythical beast "the dice file". The server then picks a line and uses the first three numbers as the attackers dice (if less than 3 dice is rolled then the extra numbers are just discarded) and the last two as the defenders dice (again, the second number is discarded if only one dice is rolled) and then compares the generated rolls as per the standard RISK rules of highest wins with defender winning draws. Simple as.![]()
Thezzaruz wrote:Snowgun wrote:BTW, has anyone ever run an analysis on autoattack vs single attack? I believe that random.org is random, but the timing issue between these two actions might bias a sample that streams from Random.org.
There was some small work done on the "auto v single" issue. IIRC they could not observe anything unexpected (should be a link to it in one of the big dice threads in GD or possibly in the one in S&B).
However it is, IMO, a moot point as there is nothing procedural that really differs between auto and single attacking. "Auto" is simply the server hitting the "single" button several times (but really, really fast) and displaying the result in one go and as the dice numbers are generated they way they are that shouldn't make for any issues tbh.
targetman377 wrote:the dice are simple in order to get good dice you must pray to the "6" the God of the DICE yes if you do not believe in it you will not get good dice
so GO SACRIFICE A COW IN THE NAME OF THE DICE!!!!!
Snowgun wrote:targetman377 wrote:the dice are simple in order to get good dice you must pray to the "6" the God of the DICE yes if you do not believe in it you will not get good dice
so GO SACRIFICE A COW IN THE NAME OF THE DICE!!!!!
What kinda dice do I get if I just eat a steak?
Snowgun wrote:So, does random's list have every combination of 5 dice (7776 different combinations) and it's CC's server that picks them at random?
Snowgun wrote:and as far as nothing that procedurally differs, that is not true. if the server picks the dice lines, sampling them when called, there could be a aliasing effect of the picking algorithm, expecially for smaller stack numbers which seem to be the most suseptable to crazy auto results. add on ping time, the fact that the auto does it with a constant delta t vs human button hitting, ect.
Snowgun wrote:However, in all probability it is most likely the same. But dismissing the chance that something COULD be wrong is also the wrong approach.
Snowgun wrote:They should have a sticky with all the dice randomness study data, then maybe there would be fewer "the dice suck" threads.
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