For examples .....misses two turns then plays 1, then misses another then plays 2......then misses two more ect ?
I see this used as a cheap tactic where someone fortifies his borders heavily then misses two turns and when he plays the 3rd turn he get triple reinforcements. 1 set for that turn and two more sets at the end of turn for his missed round.
It drags the game out forever and leaves me in the position of either having to attack to bust his bonus to limit his reinforcements or else just hand him the game on a plate since noone else seems to notice or mind.
Im in round 33 of a game right now where a player has missed 7 turns already. Whats amazing is i have yet to have anyone admit to skipping a turn on purpose. Its always unavoidable.
finally, in escalating games people seem to always have an emergency that prevents them from taking their turn when they have 5 cards so that instead of getting 8 or 10 men for their set they end up getting 35 and double reinforcements.
I think there should be a limit of 4 missed turns total in a game and you boot, and that after the 2nd missed turn you shouldnt get any "deferred" reinfocements. this is being used as a cheap tactic far too often in games i play lately
