by 72o on Mon Dec 28, 2009 12:15 pm
I hate build games. There is nothing more boring or infuriating than people who are perfectly content to let a game go to round 100+ with no activity whatsoever.
Telling your opponent to act, or feel your wrath, is not throwing the game. It's another form of strategy. If he gets scared and leaves, you become stronger, if he calls your bluff, you have to either attack like you said you would, or continue stacking. I use this technique from time to time. I usually attack like I said I would. No one's ever accused me of throwing the game. Hell, noobs often become vindictive and suicide into you because you're blocking a +2 bonus in an escalating game with cards at 20, but they don't get in trouble for throwing games. So bust him up, make the game interesting.
EDIT: All of the above was before I looked at the game. It's escalating. This game should have been over a while ago.
You are the noob I'm talking about above. It's a +2 bonus. Cards are at 85. If you hit green's huge stack on S3 (he's only got 3 spots), you better be positioned to take out the two 1s that red is blocking you from getting to at F1, or you are handing the game to red. Use your 8 in Europe. As a matter of fact, since you have 4 cards, as long as neither red or green cashes a 3 carder, you should cash (I assume you don't have 2 pair) and take out green, who will hopefully have 4 cards at that point, and you can cash mid turn. Drop the proceeds where you can get to red, but don't attack red yet, because you won't be able to kill him, and if you weaken him blue will kill him. Hopefully that troop advantage will allow you to lean on red until he's dead, then the same with blue.
It will be interesting to see if green tries to move given your threat. He may try to move to NA, which would be fine, as you can still kill him there.
