by MichelSableheart on Thu Apr 15, 2010 1:59 am
This probably should be in questions and answers...
Spoils are very similar to cards in the board game. There are four different settings:
No spoils simply means that they are not used.
Flat rate means that you can exchange a set of 3 for a fixed number of troops: 3 red spoils gives 4 troops, 3 green 6, 3 blue 8, and 3 spoils of different colors gives 10 bonus troops. Each spoil has a territory to which it belongs. If you control that territory when you exchange your set, you'll get two troops deployed there.
Escalating means that the amount of bonus troops you get becomes higher and higher as more sets of spoils are turned in. The first set gives 4 troops, the second set 8, then 10, 12, 15, 20, 25 and then it keeps increasing by 5 troops per set. Here, too, you get two bonus troops deployed on the territory that belongs to the spoil.
Nuclear works completely different. Rather then getting bonus troops, turning in a set in nuclear destroys all troops on the territories belonging to the spoils, replacing them with neutral 1's.