by Hoosiercheetah on Sat Mar 11, 2006 10:24 pm
I think you're all on the right track. Personally, I go a step farther.
1. I only play games that I initiate. I always get to play the rules that I like, and I always get to be red.
2. From now on, I only play sequential, no cards. The reason is this: when the server draws everyone's countries at the beginning of a game, it automaticly distributes 3 armies to every country, as opposed to Risk, where you get to place your armies to suit your own strategy for that game. I understand that this difference is a matter of pure practicality, and I don't mind it, but the effect is that your 'luck of the draw' at the beginning has a much greater impact on your chances of success. In Risk, the cards add an element of random chance to the game, in order to provide balance. Depending on the cards you draw, you may get 10 extra armies in round 4, or you may get no extra armies until round five, and then only if you manage to take a country every turn. In my opinion, having both of these elements of chance unbalances the game, and marginalizes the use of good strategy and tactics. A poor player who happens to get a good draw, and then happens to get good cards, can easily overpower a good player. Adding freestyle play, where the order of turns depends on when the players manage to get to their computers, amplifys the imbalance. So, I play with no cards, sequential games, where strategy and tactics are more important than luck.
Until our Beloved Leader (no sarcasm - you rock!!) gets around to programming realtime games, where personalized army placement at the beginnig of a game would be feesable, that's about the best one can do.