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TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
pinkflaminko wrote:well, as with many strategies, you want to be sneaky, you dont want them to know on the first trn that your trying to take the biggest bonus on the map! I would say, on the first turn, maintain all 3's if you can, but if not, keep the threes you have where you need them!
lgoasklucyl wrote:1. Get a fantastic drop
2. Go first, therefore maintaining your fantastic drop and net a chance to hit any bonus your opponent may have before their turn
3. Hot dice
Kotaro wrote:They're actually developing a strategy guide for all 1v1's in the guide group. In fact, funny story, I got kicked out for being an idiot
BaldAdonis wrote:Kotaro wrote:They're actually developing a strategy guide for all 1v1's in the guide group. In fact, funny story, I got kicked out for being an idiot
I agree, that guide rocks. If you followed those strategies, you would win almost as much as I do.
Joodoo wrote:Pour in your one on one strategies here! I think the most basic part of 1vs1 is not to attack neutrals at the beginning (unless it's a "conquest" map).
sailorseal wrote:Joodoo wrote:Pour in your one on one strategies here! I think the most basic part of 1vs1 is not to attack neutrals at the beginning (unless it's a "conquest" map).
I disagree with that as a universal rule, when playing lux you might want to take a neutral to take a bonus
Woodruff wrote:sailorseal wrote:Joodoo wrote:Pour in your one on one strategies here! I think the most basic part of 1vs1 is not to attack neutrals at the beginning (unless it's a "conquest" map).
I disagree with that as a universal rule, when playing lux you might want to take a neutral to take a bonus
Almost never actually, in my opinion, on a map that small. Larger maps there might be some value in that, but in a tiny map like that, you'd better be pouring all of your efforts at your opponent or you're giving away armies to them.
The Neon Peon wrote:pinkflaminko wrote:well, as with many strategies, you want to be sneaky, you dont want them to know on the first trn that your trying to take the biggest bonus on the map! I would say, on the first turn, maintain all 3's if you can, but if not, keep the threes you have where you need them!
1. You want to always focus on the bonus you take. Don't deploy in some useless area just to make your opponent think that you are not going for a bonus. Guess what your opponent will do in the meantime? Make sure that you can't take the bonus you want.
2. Never go for a large bonus.
3. 3's are bad because they only roll 2 dice, much better to have 4s or 5s.
oVo wrote:Welcome to CC Batman...
eliminate the other player and you will win every time.
sailorseal wrote:Joodoo wrote:Pour in your one on one strategies here! I think the most basic part of 1vs1 is not to attack neutrals at the beginning (unless it's a "conquest" map).
I disagree with that as a universal rule, when playing lux you might want to take a neutral to take a bonus
BaldAdonis wrote:Kotaro wrote:They're actually developing a strategy guide for all 1v1's in the guide group. In fact, funny story, I got kicked out for being an idiot
I agree, that guide rocks. If you followed those strategies, you would win almost as much as I do.
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