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wmdvanzyl wrote:This is a dangerous place to jump in, but i'm going to anyway.
There are a lot of discussions about dice randomness and that by itself should be an indicator that something is wrong. OR at least that it needs good investigation. I have only been here a while, but i know the sights and sounds of an unhappy community, both online and in real life. Let me also state that bad dice rolls hurt a lot more than good ones - that accounts for some of the unhappiness, but not all of it. I don't have the answer, but i am curious about something, thus the post.
There seems to be a lot of emphasis on the "randomness" of the dice. I have to take a step back and ask whether the underlying assumption has been tested. The underlying assumption is of course that if the dice rolls are random then they would be fair. Now everyone's definition of "fair" probably differs and therefore i suggest that the best measure of fair is correspondence to actual dice rolls - yes the ones with six-sided blocks. Generated randomness is a tricky business and seems to have taken the focus off the real question. Does the online experience correspond with actual risk games in real life?
At this point i feel more inclined to say no. I play a reasonable amount of Risk IRL and i don't get the same "feel" from the dice i get online and i don't mean just an occasional streak either. A lot of people have made the point that the feel done in by the dice and considering all aspects i must agree. There are some pretty complex mathematics involved in the outcomes of dice rolls IRL (the amount of dice being rolled, tipping points of equal and over combinations). The same is true for generators, but the issues are different, such as the type of generator (pseudo, quasi, etc) and how it is being modulated to a range of 1 to 6. Interesting the issues on each differ and the question becomes obvious - are the results comparable?
So what we probably need is a mathematician to study the outcomes and issues or RL dice rolls and then compare them with the results of generated dice rolls on this site. Someone could probably do a thesis on this...
wmdvanzyl wrote:There are a lot of discussions about dice randomness and that by itself should be an indicator that something is wrong.
wmdvanzyl wrote:There seems to be a lot of emphasis on the "randomness" of the dice. I have to take a step back and ask whether the underlying assumption has been tested. The underlying assumption is of course that if the dice rolls are random then they would be fair.
wmdvanzyl wrote:The same is true for generators, but the issues are different, such as the type of generator (pseudo, quasi, etc) and how it is being modulated to a range of 1 to 6
Metsfanmax wrote:There already exist add-ons which could "prove" what you've been saying. They're in the available tools forum.
musicalmaven wrote:your side loves to say that all of us who complain are whiners and have a slanted perception of how the dice are performing (or not performing). a common response is to tell us to show actual numbers, not just an occasional lousy result - to add the dice analyzer to our program, and if we do so, it would prove that overall, the dice are close to normal (and it's not just metsfanmax who has said this).
however, when we do - your side says: a)the numbers are within the normal variance; b)the numbers aren't large enough to be a statistical significance; or c) oh well, that just randomness at work.
musicalmaven wrote:sorry natty - i have to throw a wet blanket on your arguments.
first of all your "argumentum ad populum" may be generally correct, it isn't always so. just because many people are positing a proposition or presenting a complaint doesn't mean that it is a false premises. you may have a problem that many people have experienced.
windvanzyt's results may be extreme, but still may be factual and the fact that numerous other are complaining may, in fact, prove that there is a problem.
secondly - you state that you went into his games and found most of them to be 1 vs. 1 and that he's "won a fair number of them" and that posits your theory that he, and bu extension, most, if not all, complainers are victimizing themselves and love to complain about it.
first of all if most of his games are 1 vs. 1, and if he is a decent player, he should have won his "fair share of them" - it is a 50/50 shot at winning 1 vs. 1, hence winning a "fair share of them" hardly proves anything. in fact, if he is a better than average player it may actually prove his point, and he should be winning more than "a fair share of his games".
secondly - whether it's windvanzyt, donkeymile, ragadan or myself, the fact that we are complaining about lousy dice results, doesn't mean that we just love to complain and make ourselves out to be victims. there may actually be substance to our position.
it's too bad that the dice tracker upgrade is not working. it may actually help those of us who experience lousy dice far too frequently prove our point. i am anxiously awaiting its implementation to see how many others like me there are.
your side loves to say that all of us who complain are whiners and have a slanted perception of how the dice are performing (or not performing). a common response is to tell us to show actual numbers, not just an occasional lousy result - to add the dice analyzer to our program, and if we do so, it would prove that overall, the dice are close to normal (and it's not just metsfanmax who has said this).
however, when we do - your side says: a)the numbers are within the normal variance; b)the numbers aren't large enough to be a statistical significance; or c) oh well, that just randomness at work.
finally - a throw out to woodruff. i'm still awaiting your answer to my question from the previous page - what the hell is wrong with the dice analyzer? (sirsebstar answered my question about the dice tracker.)
SirSebstar wrote:The problem is that a mathmatician has already gone over it. It is a sound as a bell...
wmdvanzyl wrote:SirSebstar wrote:The problem is that a mathmatician has already gone over it. It is a sound as a bell...
Can you perhaps publish these results? - i would love to know how he approached it and what he found. I am just curious.
musicalmaven wrote:wmdvanzyl - correct me if i am wrong, but you did post some pretty bad results. if they simply were comments of a bad result fine, however, most of the people on this thread are complaining about results like yours on a consistent basis. i doubt many of us, on either side of the issue, expect to see a post of such bad dice as a simple comment.
metsfanmax - what is a standard deviation? we have a fairly straight mathematical computation of what the dice results should be (unlike polls which often have a 2 or 3 point variant of the final figure), so what is the variant for our dice results?
and you must also remember, the problem isn't just that the results are "within a single deviant", and so should be perceived as normal, it's that the result is always below normal, and the fluctuation is between 1 sd and 2 sds (or worse - depending on what an sd is for our dice).
from André Guia xxxxxxxxxxxxxxxxxxxxx@gmail.com
to Mads Haahr <Mads.Haahr@cs.tcd.ie>
date Fri, Oct 3, 2008 at 11:09 AM
subject Re: random.. perfectly random.
Hello André,
So I'm finally finding some time to reply to your email. I have no idea who ConquerClub is and I have no commitment to them to reply to their users' emails. Fortunately, most emails I get are from people who appreciate the free services that are available at my site.
so in otherword, go away. they say nothing about their relationshop with cc other then they not getting paid to reply to your mails.have no commitment to them to reply to their users' emails
RADAGA wrote:as per RTFT, I mailed Random.org a while ago, and they said they are by no means responsible for the dice in the site conquerclub.org, and the owner said he dont even know about CC at all.
from André Guia xxxxxxxxxxxxxxxxxxxxx@gmail.com
to Mads Haahr <Mads.Haahr@cs.tcd.ie>
date Fri, Oct 3, 2008 at 11:09 AM
subject Re: random.. perfectly random.
Hello André,
So I'm finally finding some time to reply to your email. I have no idea who ConquerClub is and I have no commitment to them to reply to their users' emails. Fortunately, most emails I get are from people who appreciate the free services that are available at my site.
Hello, mister.
Concerning the dice, I think they might be displaying a behavior very different from what you would get with real dice.
Don´t you think your numbers wield far too many streaks in a row to be considered random? I am a ConquerClub user, they use your numbers and claim them to be perfect. But the number of times we find strange things with the results is amazing.
I mean, look at the dice roll, it is HARD to find a roll without repeated numbers.
You rolled 5 dice: a double
3 6 6 3 1
You rolled 5 dice: three in a row, 4 of them sixes
6 2 6 6 6
Timestamp: 2008-08-11 20:46:47 UTC
You rolled 5 dice: three same results
5 3 5 2 5
Timestamp: 2008-08-11 20:46:56 UTC
You rolled 5 dice: even dice
1 5 2 4 6
Timestamp: 2008-08-11 20:47:04 UTC
You rolled 5 dice: a double
5 1 6 6 2
Timestamp: 2008-08-11 20:47:17 UTC
You rolled 5 dice: a triplet
1 6 1 1 3
Timestamp: 2008-08-11 20:47:24 UTC
How can we trust it, if every time we get the die roller, it shows results that "are possible" but "should happen once every many rolls", not on "every other" roll
on those 30 dice, for instance, I´ve seen only one FOUR.. ....one four in 30 rolls ... where it should be something around five.
but I got 10 sixes .. 33,3% of the dice.
Try yourself, it happens every time.
Thanks for your time.
André
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
SirSebstar wrote:in the exerpt you have shown us, your comment is either a lie, wrong or incomplete..
theyso in otherword, go away. they say nothing about their relationshop with cc other then they not getting paid to reply to your mails.have no commitment to them to reply to their users' emails
whats your point again?
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