D4 Damager wrote:12358
Oddly enough neither Gillipig nor Qwert show up in this count. They must have been getting too stressed out with the increased player count.
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D4 Damager wrote:12358
macbone wrote:12511
patrickaa317 wrote:D4 Damager wrote:12358
Oddly enough neither Gillipig nor Qwert show up in this count. They must have been getting too stressed out with the increased player count.
OliverFA wrote:
12,650
sundance123 wrote:OliverFA wrote:
12,650
Two more and CC will be back to the level it was when bigWham took over.
Ltrain wrote:people always say saturday night live isn't as funny as it was 7 years ago. and then they say the same thing 7 years later.
owenshooter wrote:Ltrain wrote:people always say saturday night live isn't as funny as it was 7 years ago. and then they say the same thing 7 years later.
SNL hasn't been funny since the 70's... do people still watch that show?!! the black jesus is freaked out...-el Jesus negro
sundance123 wrote:there is more to CC's decline than simple user numbers.
Current game options and number of choices:
# of players (11) - game type (7)- map (244)- troops(2) - order (2) - spoils (5) - reinforcements (5) - special (4) - limit (5) - length (6)
number of possible unique games = 11*7*244*2*2*5*5*4*5*6 = 225456000
number of users = 12738
active games = 16911
games waiting for players = 7272
With so much choice apparently available, the reality of hugely limited choice is quite jarring.
Is CC trying to disappoint everybody ( or is there a secret plan to recruit 1/35th of the world population)?
OliverFA wrote:sundance123 wrote:there is more to CC's decline than simple user numbers.
Current game options and number of choices:
# of players (11) - game type (7)- map (244)- troops(2) - order (2) - spoils (5) - reinforcements (5) - special (4) - limit (5) - length (6)
number of possible unique games = 11*7*244*2*2*5*5*4*5*6 = 225456000
number of users = 12738
active games = 16911
games waiting for players = 7272
With so much choice apparently available, the reality of hugely limited choice is quite jarring.
Is CC trying to disappoint everybody ( or is there a secret plan to recruit 1/35th of the world population)?
That's not exactly like that. Many options are very similar. i.e., If I can't find a no spoils game, then a flat rate will do. Also, I suspect that some settings / maps are quite unpopular and almost never get played. i.e., I suspect that almost no one creates or want to play an 11 player game. If you want am 11 player game then probably you think a 12 player game is even better. So the number of desired combinations is probably far below the number of possible ones.
White Buffalo wrote:macbone wrote:Ack, we're slipping again.
12678
Maybe because of this
viewtopic.php?f=239&t=201229
Donald Fung wrote:3) There's no tutorial for newbies.
OliverFA wrote:Donald Fung wrote:3) There's no tutorial for newbies.
I think that's the key element here about retaining new players. A good tutorial / manual that introduces them slowly to all CC elements. Perhaps an auto tournament for newbies that works more or less like a campaign? The tournament would like a league, so all players play all stages of the tournament, and each new stage introduce a new significant option with a text describing it.
Options... There aren't as many as people say. There are many boxes to check and radio buttons to select, but most of them don't really make for such a different game. So it's few options presented in a way that seem overwhelming.
iAmCaffeine wrote:There are autotournaments for new players and bot games address practice for new players in my opinion.
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