owenshooter wrote:AndrewB wrote:Are you talking about sequential games, JR, and if yes, can you explain how exactly it can be misused?
i am wondering this myself, and i'm also wanting a game number where his game chat is cluttered with people declaring they are taking other peoples turns, since he is so against it. not doubting it is going on, just have never seen it, and it is pretty central to the resolution that blitz suggested...-0
http://www.conquerclub.com/game.php?game=2238288
use this one for example. game is started and already in only the 2nd round, their teamate is making double the moves because of all of a sudden he is unable to play his turn. so sarcastically I said thanks for making 50% of the moves already for your team. to top it off, they probably already know each other in real life. So not only do they know each other, they make moves for each other. So I just simply add them to ignore and move on. The site is littered with players and examples like this one and im really losing interest in playing team games because I have no idea who I am even playing anymore. That is another reason why I do not believe that players with the same IP should be able to play with each other. You really have no idea who you are playing and the same player making all the moves for 1 team has a huge advantage. it has nothing to do with if your friends or family. its the fact that a huge percentage of these so called friends/family are making all the moves. Now I know Wicked said they can trace this very well and they wont tell me the "secrets", but I know there is no way there methods can be 100% accurate.