e_i_pi wrote:Stop rolling then dude...
The punishment I would get by giving you the deserved reply is not worth the momentaneous meager satisfaction I´d receive.
I´d rather keep annoying you, bonifratti spokesperson of the System, and keep posting.
Moderator: Community Team
e_i_pi wrote:Stop rolling then dude...
RADAGA wrote:But anyway, I know I am shouting at walls here.
RADAGA wrote:Anyone who know statistics (and is honest) admits 5.000 is a fairly decent ammount of data for something that can have only 6 possible results. But anyway, I know I am shouting at walls here.
Stroop wrote:RADAGA wrote:Anyone who know statistics (and is honest) admits 5.000 is a fairly decent ammount of data for something that can have only 6 possible results. But anyway, I know I am shouting at walls here.
If this would all be about the randomness of rolling one die at a time, perhaps. This isn't the case though, you keep complaining about your 3v2 statistics. Each time you do a 3v2, you roll 5 "intensity cubes", which cuts your sample down to 1000 (and from this you should subtract your 2v2's, 2v1's etc.). Your sample isn't large enough to disprove the randomness of an experiment with 7776 possible outcomes.
RADAGA wrote:Stroop wrote:RADAGA wrote:Anyone who know statistics (and is honest) admits 5.000 is a fairly decent ammount of data for something that can have only 6 possible results. But anyway, I know I am shouting at walls here.
If this would all be about the randomness of rolling one die at a time, perhaps. This isn't the case though, you keep complaining about your 3v2 statistics. Each time you do a 3v2, you roll 5 "intensity cubes", which cuts your sample down to 1000 (and from this you should subtract your 2v2's, 2v1's etc.). Your sample isn't large enough to disprove the randomness of an experiment with 7776 possible outcomes.
I agree. But why the error is increasing?
3v2 █████████████████████████ 218 / 184 / 202 (36.09% / 30.46% / 33.44%) (37.17% / 33.58% / 29.26%)
Shouldnt it be closing to the expected, the more I roll?
Timminz wrote:And when he says " a lot more" he means a LOT more. Into the hundreds of thousands, or more.
RADAGA wrote:on the last rolls, the thing with over 70% to happen got the same ammount of occourences than the thing with less than half of that chance. Of course you can throw every single study with large ammounts of data and say whatever you want. But the fact is, the dice with me are not behaving like they should.
Well, I have been posting the proof since I intalled the dice analyser. Since roll 1 I had unbalanced data. And, as I said, it keeps moving AWAY from the average. If it "evens out" sometimes mean I will have several months of good dice? Mind you that this is contradictory to the random dice logic itself. As it is NOW, with 208 double losses(221/187/208), I would need 42 double attacks and 51 ties, with NO double loss, to even it out (263/238/208). BUT if I roll nearly 100 3x2 and do not suffer a single double loss, it is also against the probabilities.
So, is it bad strategy, or simply I should have had ADDITIONAL 42 full victories and 51 ties before seeing 208 double defeats?
Making the inverse math, we can say that if I subtract 39 double losses from the total, it gets close to the average (221/187/169)
So, is it BAD STRATEGY, or I had 23 PERCENT (39/169) more losses than it would be reasonable to expact?
I already got offended several times by some retards that instead of being civil, decide to say: you dont get bad dice, you are a bad player. Of course I did not posted all the above math for them, because it would be too much to expect them to know anything beyond + and - . It is a wonder then can read, after all. I bet they voted Bush as well. And dont know what is the capital of Afghanistan (or where is it, for that matter), albeit they are convinced it is a dangerous place, wherever it is.
RADAGA wrote:I already got offended several times by some retards that instead of being civil, decide to say: you dont get bad dice, you are a bad player.
RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
e_i_pi wrote:RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
Ahem, don't you mean 0% tie, -100% double vicotry and infinity% quadruple loss?
RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
RADAGA wrote:Actually, no. But I can understand if my english is too advanced for you. I can use simpler words, if ask nicely.
Stroop wrote:RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
If those are truly your odds, your statistics are amazing!
Seriously though, I can take a sample from my dice and end up with odds of 100% double victory. Stop looking at such a small part of the picture.
lancehoch wrote:RADAGA, the thing is, there are 7776 possible roll combinations when rolling 3v2. To get meaningful statistics you need to roll 3v2 at least 3000 times. When you do that, then you are looking at the bigger picture. Over the short run, anything will look skewed. If I flip a coin 4 times and it comes up heads every time, does that mean that my coin is unfair? No, it just means that I hit a streak. If I were to then flip the coin another 96 times and get 50 tails and 46 heads, I would wind up with an even 50/50 split. You need to look at a larger sample size than the few hundred rolls since there are so many possible outcomes.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Return to Conquer Club Discussion
Users browsing this forum: No registered users