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The 'Upper Speed Game Limit' -- Set Currently @ 10

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What should the upper limit of active Speed Games be?

Poll ended at Fri Jul 30, 2010 11:25 am

 
Total votes : 0

Re: The 'Upper Speed Game Limit' -- Set Currently @ 10

Postby PLAYER57832 on Tue Jul 06, 2010 5:37 pm

If you have enough people in the game, if the map is small, the play relatively simple, it can work to play many games. As long as people take their turns in a semi-disbursed fashion, you are fine. The problem is when one player maybe takes a bit less, another a bit longer and before long you have 10 games all "up" at once.

Then you suddenly wind up missing turns. This is utterly unreasonable for all the other players playing. I would not want to see an increase. If it is, it should ONLY be allowed for 6 player and up games.
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Re: The 'Upper Speed Game Limit' -- Set Currently @ 10

Postby alex951 on Thu Jul 08, 2010 3:42 pm

please raise the damn limit!!! having to continue to create more doodle games is inconvenient.
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Re: The 'Upper Speed Game Limit' -- Set Currently @ 10

Postby Georgerx7di on Sat Jul 10, 2010 2:07 pm

2 cents

Speed game limit is good. The reason is obvious, it's so that 1 guy doesn't spam the place up with 50 similar games and people can't find the game that they are looking for.
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Re: The 'Upper Speed Game Limit' -- Set Currently @ 10

Postby alex951 on Sun Jul 11, 2010 11:40 am

thank you for raising it =D> :mrgreen:
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Re: The 'Upper Speed Game Limit' -- Set Currently @ 10

Postby Caymanmew on Sun Jul 11, 2010 11:42 am

Georgerx7di wrote:2 cents

Speed game limit is good. The reason is obvious, it's so that 1 guy doesn't spam the place up with 50 similar games and people can't find the game that they are looking for.



ya but it's not spam if the guy want to be playing 50 game let him
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Re: The 'Upper Speed Game Limit' -- Set Currently @ 10

Postby AndyDufresne on Mon Jul 12, 2010 11:16 am

I would've announced this earlier, but I was out of commission this past weekend from some minor surgery.

In any case, we explored some alternatives to curb point dumping without impacting as many users as we originally did with the lower limit. Nothing came to fruition, however, and we've turned everything back to what it was previously this weekend.


--Andy
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