Mr Changsha wrote:I will respond to some of the lengthier posts in detail later, but I would just like to make a couple of points independent of what has been said up to now and having considered the issue further these last couple of days.
First of all, I wonder if we can agree that polymorphic games are going to enter the cup and league competitions, probably taking up 25% of the games. I would also suggest that individual clan wars will begin to fight polymorphically within the next month or two. Those that have suggested that even the introduction of polymorphic games into clan competitions would impel them to leave their clan are, in my humble view, being rather unrealistic. Polymorphic games obviously have strategic validity, people are going to want to play them and the strongest players in particular are going to want to compete in this way.
Do I want to see team games ruined by polymorphia? Absolutely not, but do I see polymorphic games being considered a higher level of competition (in which the very best players in clans fight it out) than team games? Well yes I do - no doubt controversially - and I think we all need to face up to the fact that team games will not be considered the highest form of the game we play in the future as they obviously are now. This would indeed be a major shift in CC and I think it is going to happen.
The point of this thread has been to try and avoid, as I put it earlier, an 'enormous smash-up' in the clan world. We can already see here that some of us are in favour of clans playing polymorphic games and other are not. We will see the same division within all the clans and I think those that are reponsible for their clans, and those that are to an extent responsible for all the clans, need to consider carefully how polymorphic games are introduced into clan wars. It seems to me to be dangerous to have effectively two competing forms of the game operating within one, shall we call it, sport. One of them is a team game, the other a single player game. One only has to look at a sport like cricket where different forms of the game have negatively affected others (i.e one day cricket harming test cricket) to see that we must be very careful about how, and to what extent, polymorphic games are introduced into clan competition.
No need to quote all of your post, but to get into before your replies to previous posts -
I've no idea how other clans work, never been in one and unlikely ever to be, FISO is probably unique in the clan world due to us arriving en masse and for the most part sticking together.
I can only presume that many other clans operate in the way that you describe, having team leaders that on any given map/ settings may or may not take others opinions on board before "giving orders". Whilst we may well have players that do understand some maps significantly better than others, generally we have learnt maps and strategy together, for most of the maps we play there is no clear leader. For say, a quad team on map X that you would lead, if it's a regular map that we play, then all 4 will have a similar approach, discussion (and very occasionally a short argument) takes place when the team members consider it necessary, but for the most part they'll just get on with the game.
Now take that to a polymorphic, you're the obvious candidate to play an x4 on that map for your clan, we don't have that, any 1 of our 4 (or possibly more in the clan) could well be sufficiently competent to give you a run for your money. You yourself play a fairly narrow range of maps, whether you do or not I understand that some clans have players that will not play outside of their comfort zones, your/their choice of course, but as a clan leader I consider it a strength that no-one in our clan has ever refused an invite regardless of their dislike of any given map, they'll simply do their best and on occasions it has resulted in someone that previously disliking a map has changed their view to wanting it as a home map, although most of the time it just results in another loss and ranking points lost

Now thinking about including polymorphic in wars or having a complete war with the setting, for some clans 5-10 games with a handful of players involved is clear, but there also has to be others like us that have 10 or more players that would quite happily take on 5 or more different maps each with a very good number of them wanting to play the same maps.
Even though I've put out a challenge for a polymorphic war, the more I think about it the bigger a logistical nightmare it's likely to be and won't be upset if no-one decides to take me up on it, not in the near future anyway. To give everyone that would like to play a decent shot at home maps, say 15 players with 3 home maps each that would mean a minimum of a 90 game war.
Also very clear to me already is that x4 games have the potential to take a very long time to resolve, 2 players facing each other that both only log in once a day and don't cross each other online means that each round takes 8 days, even with a 30 round limit that's the best part of 8 months! That's going to hold any war up considerably! And yes, it's also possible for two players sat online to play a game to conclusion within a few hours RT.
The 1v1 clan tourney is nice and quick, a poly tourney could last several years!
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through