IcePack wrote:I'm strongly against this suggestion. 100%
Agreed, the poll also is suggesting this at the moment.
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IcePack wrote:I'm strongly against this suggestion. 100%
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Bruceswar wrote:I am also strongly against this idea. NO way in hell will this work as you think. Just leave it alone. It will only piss people off and make some leave. You need people coming not going.
IcePack wrote:I'm strongly against this suggestion. 100%
Jdsizzleslice wrote:This makes absolutely no sense.
frankiebee wrote:I am confused... how can you be against this idea?
In the current situation, the player that starts has all the benefits, when we would change it, the benefits will be shared.
In some situations, it will be better to be the second to go, doessn't matter, the chance of being second to go is still the same.
Seulessliathan wrote:Interesting read so far.
I have seen so many players complaining in gamechats and clan war threads that their opponent had such a huge advantage because they went first. Now the majority is against a change of the rules which would minimize the problem? And i haven´t seen any logical argument against the change yet.
Let´s check the situation:
Let´s assume Player A is always the player who is allowed to attack first.
Atm, Player A deploys first, attacks first. Player B has all disadvantages.
With that change, if player A is lucky enough to be in the strong position of turn order, having the advantage of going 2nd and being able to attack first:
Player A attacks first, but Player B was allowed to deploy first.
What is not to love about this? I really don´t see it.
And, it fixes the problem that you have a foggy game and your opponent conquers parts of the maps before you have seen the board.
No need for any 12 hour fog gentlemen agreements any more.
I guess many players see it from the point of view that they are not allowed to attack on their first turn. How about seeing it from the position of player B who is allowed to deploy once before the game starts with normal turns?
If you want a system which is as fair as possible, then "yes" is the obvious vote.
If you want to get all the advantages for yourself if you play first, or you want to be able to complain about how unfair it was that your opponents always went first, then i suggest you vote "no"
Jdsizzleslice wrote:frankiebee wrote:I am confused... how can you be against this idea?
In the current situation, the player that starts has all the benefits, when we would change it, the benefits will be shared.
In some situations, it will be better to be the second to go, doessn't matter, the chance of being second to go is still the same.
This would make the second go the first go, you're just changing the order in which people go.
Donelladan wrote:When I first saw the message in my box this morning, I just thought "WTF! They want to change something so fundamental ! No way ! "
And I voted no.
Then I read all the post.
And I voted yes.
I think humans are basically against change, any changes, and so current 31% pro 62% against isn't that bad. I assume most of people did like me, clicked on the pm, voted no, and left to do something else. Too bad the first post didn't explain more the advantage of this idea.
As it has been said before, everyone is thinking about themselves in the situation of being 1st, and being unable to attack. I agree that will be surprising.
But at the end the game will be way more fair, always. City mogul trench 1vs1 ? Can't wait to play it with that option.
I hope more people will change their vote the way I did. This should be implemented. And even if majority is still against it, I am in favor of making it optional. People may change their mind once they tested it.
khazalid wrote:Jdsizzleslice wrote:frankiebee wrote:I am confused... how can you be against this idea?
In the current situation, the player that starts has all the benefits, when we would change it, the benefits will be shared.
In some situations, it will be better to be the second to go, doessn't matter, the chance of being second to go is still the same.
This would make the second go the first go, you're just changing the order in which people go.
No, because it's mitigated by the extra deployment.
Essentially, this update serves merely to mitigate the luck of first turn in maps / settings where it needs mitigating (world 2.1, hive etc etc etc).
It does 'make the second go the first' as you put it, but that new first go now has a few well placed 4 stacks to contend with.
How many times have you played a game on a large terr map only to find that the game is essentially finished before you've taken your first turn?
This does not change the fact that the first attacker will get an advantage, but it does limit that advantage in a way that can only benefit the game.
Donelladan wrote:When I first saw the message in my box this morning, I just thought "WTF! They want to change something so fundamental ! No way ! "
And I voted no.
Then I read all the post.
And I voted yes.
I think humans are basically against change, any changes, and so current 31% pro 62% against isn't that bad. I assume most of people did like me, clicked on the pm, voted no, and left to do something else. Too bad the first post didn't explain more the advantage of this idea.
As it has been said before, everyone is thinking about themselves in the situation of being 1st, and being unable to attack. I agree that will be surprising.
But at the end the game will be way more fair, always. City mogul trench 1vs1 ? Can't wait to play it with that option.
I hope more people will change their vote the way I did. This should be implemented. And even if majority is still against it, I am in favor of making it optional. People may change their mind once they tested it.
Swifte wrote:This is something we could test before making it the rule. I'd be interested in seeing some data and hearing from more people that have actually played it this way, before putting it to a vote. Otherwise people are just guessing which will be better.
Donelladan wrote:Too bad the first post didn't explain more the advantage of this idea.
MGSteve wrote:I don't mean to be cruel but I really think it's terrible idea put forth for all the wrong reasons.
MoB Deadly wrote: However to be honest, I would disagree with this change. The sole reason is because I do not play 1v1 games for fairness. I play it for fun, thats plain and simple.
If I want to play fair, strategic games, then I will play quads clan vs clan. But the games that I play by myself I just want to have fun and not have to play so hard.
In my opinion I think this would be a good update for the people that take every game seriously and the higher ranking players. However half the fun for me is joining a 1v1 games a colonel made and have a chance to get a really good drop and beat them.
And if they create/join a game they are accepting the same "gamble" and I bet they enjoy it too. I bet they would be really happy if I got to go first with a superior drop and they beat me with superior strategy.
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