Moderator: Community Team
Shannon Apple wrote:Ollie, moderators don't have any say whatsoever in what comes out of the pot. We are as powerless as the players when it comes to all of this. On the beta we just say whatever we see broken, but we don't have the power to change any decisions that have gotten to that stage. I think people misinterpret what mods actually are quite a bit and blame us.
Shannon Apple wrote:Ollie, moderators don't have any say whatsoever in what comes out of the pot. We are as powerless as the players when it comes to all of this. On the beta we just say whatever we see broken, but we don't have the power to change any decisions that have gotten to that stage. I think people misinterpret what mods actually are quite a bit and blame us.
iAmCaffeine wrote:I find the way you reply absolutely hilarious when you've been a moderator for all of five minutes. Keep up the good work!
Osiros wrote:As a new "freemium" player, I actually was looking for a place to play games like Risk and found you guys doing a simple google search. I like what i've seen so far for the most part and don't care that much about things like updated graphic engines, modernizing the website look, etc. In the few games i've played so far, it is what i expected it to be and i find my games fun and constantly refreshing my screen waiting for my next turn. The game inherently is fun and its cool to play on player made maps from what i've seen so far. Just my 2 cents, for what its worth.
Osiros wrote:As a new "freemium" player, I actually was looking for a place to play games like Risk and found you guys doing a simple google search. I like what i've seen so far for the most part and don't care that much about things like updated graphic engines, modernizing the website look, etc. In the few games i've played so far, it is what i expected it to be and i find my games fun and constantly refreshing my screen waiting for my next turn. The game inherently is fun and its cool to play on player made maps from what i've seen so far. Just my 2 cents, for what its worth.
iAmCaffeine wrote:Shannon Apple wrote:Ollie, moderators don't have any say whatsoever in what comes out of the pot. We are as powerless as the players when it comes to all of this. On the beta we just say whatever we see broken, but we don't have the power to change any decisions that have gotten to that stage. I think people misinterpret what mods actually are quite a bit and blame us.
Actually, the majority of us know that it's the guys in red making the changes and there are some good mods about like Duk, Foxy and TG. I find the way you reply absolutely hilarious when you've been a moderator for all of five minutes. Keep up the good work!
Osiros wrote:As a new "freemium" player, I actually was looking for a place to play games like Risk and found you guys doing a simple google search. I like what i've seen so far for the most part and don't care that much about things like updated graphic engines, modernizing the website look, etc. In the few games i've played so far, it is what i expected it to be and i find my games fun and constantly refreshing my screen waiting for my next turn. The game inherently is fun and its cool to play on player made maps from what i've seen so far. Just my 2 cents, for what its worth.
Shannon Apple wrote:iAmCaffeine wrote:Shannon Apple wrote:Ollie, moderators don't have any say whatsoever in what comes out of the pot. We are as powerless as the players when it comes to all of this. On the beta we just say whatever we see broken, but we don't have the power to change any decisions that have gotten to that stage. I think people misinterpret what mods actually are quite a bit and blame us.
Actually, the majority of us know that it's the guys in red making the changes and there are some good mods about like Duk, Foxy and TG. I find the way you reply absolutely hilarious when you've been a moderator for all of five minutes. Keep up the good work!
You know what? I am tired of the passive aggressive way that you reply to everyone, especially your attitude toward me recently. I was replying to one person and it didn't involve you. Being a "mod" for 5 minutes or 5 years, it should be pretty obvious to me what our purpose is. Great Ollie is a respectful person who I have much respect for. He totally understood what I was trying to say. My reason for being a mod is a specific volunteer project and that's that. I don't see what it has to do with you. Now if you don't mind... Actually, you know what, you irk me too much and I have no reason to have to read what you say. I am just going to put you on ignore again where I should have left your snipey ass. Then you can have fun insulting me while I can't see it.
natty dread wrote:Ok... I didn't want to post another serious post. But what the hell, I guess this dead horse could use one last beating...
Why CC is dying is because it's not changing. It's not adjusting to modern days. The new administration is looking backwards and trying to re-realize the glory days of CC by trying hard to figure out "what went wrong"...
There's nothing wrong with CC per se. It's just stuck in the early 2000s internet. We're halfway through the 2010s already though so whatever it was that made CC popular initially isn't going to cut it anymore.
What needs to be done is toss out the constraints. Stop being a risk clone, stop being constrained to a format that only caters to an increasingly narrow niche. Being able to play risk online was novel enough in the early internets to draw people in. The novelty was extended by being able to then play the same game but using custom maps.
The novelty has now worn out. An online game like CC can never provide the same things the real boardgame can, so it's pointless trying to provide a boardgame anymore. It's time to move on and do something more.
Another thing: all the current maps needs to be scrapped. This is because these have all been designed around a web engine that was already dated 10 years ago. The UI on CC is laughable. Numbers printed on static jpg images? What the f*ck, this isn't the dark ages anymore. We need proper, interactive maps with proper UI. MajorCommand sort of partially had the right idea about that, apart from using the idiotic, craptastic, slow, buggy, programmed by a bunch of mentally handicapped monkeys... yeah, I'm talking about Flash. Flash needs to die a slow and painful death. Anyway... apart from flash, MC also ran to the same mistake of being constrained by the "risk" boardgame. Especially with CC already filling that niche.
So to recap, main points: CC needs to cut off the old dead weight, stop clinging to the past, and move on. Scrap everything and start fresh. Move beyond just "online risk", and instead start offering a more varied strategy-based gaming suite. Different game engines, different types of strategy games, move beyond the "board game" format because real boardgames already do that much better. Modernize the UI, create a flexible engine with modern web technologies.
But yeah... I realize there's pretty much 0 chance that any of this will happen. What's more likely to happen is, the current owners will try to squeeze as much profit as they can from the site with minimal investment... and the site will keep declining, until it no longer makes a profit, and then it'll quietly fade away.
Osiros wrote:As a new "freemium" player, I actually was looking for a place to play games like Risk and found you guys doing a simple google search. I like what i've seen so far for the most part and don't care that much about things like updated graphic engines, modernizing the website look, etc. In the few games i've played so far, it is what i expected it to be and i find my games fun and constantly refreshing my screen waiting for my next turn. The game inherently is fun and its cool to play on player made maps from what i've seen so far. Just my 2 cents, for what its worth.
Osiros wrote:Speaking of medals, how do you get them to display on the right side of your posts? I think i have 2 already, but they dont display yet. Sorry to be off-topic here....
BigBallinStalin wrote:After years of observing the GD, the Suggestions, the general Q&A I've had with mods, and the brief interactions with the owners/admins, I've reached the conclusion that the Great Decline is predominantly an external cause. People who like Risk might find this site, but the marketing toward those potential customers is unknown in its effectiveness. What is true is that CC faces an external problem: the demand for Risk-esque games is declining. Newcomers to online games want flash-based, interactive, animated, and noisy games. The CC platform cannot provide for this recent surge of gameplay.
We are the final few. We are those who know what boardgames are, and we are aging past the newcomers of the Internet. This Risk-based market in the West is in decline, and very few beyond its borders know what we play. Meanwhile, many producers are providing newer games which satisfy the recent change in preferences, and those preferences are hardly in line with the boardgames. It is inevitable. Accept the Great Decline. Enjoy it while you can.
KraphtOne wrote:If you went to a chess site and on that site they had 20 different ways to play chess and the only games to join were games that weren't actual chess then you wouldn't play chess there...
They've flooded the market here with too many different game types and it's turning off the people who came here looking for RISK...
rhp 1 wrote:That is not a membership problem, that is a mechanics of gameplay/settings/rule changes problem... Its simply sad.
owenshooter wrote:rhp 1 wrote:That is not a membership problem, that is a mechanics of gameplay/settings/rule changes problem... Its simply sad.
which has been said MANY times... i completely agree with this... too many settings has ruined this site...-el Jesus negro
p.s.-rhp, you rock it at the :31 mark!!!
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