With old feedback he would have to explain himself...




Moderator: Community Team
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
mightyredarmy wrote:Is there going to be some kind of vote on this?
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
The Chosen One wrote:I've a bit of experience with rating scales and the only problem I see, lack is there is no set criteria for the ratings...my suggestion is for the mods to come up with clear criteria for each rating (exactly what would a mod expect to see to rank a player 5 star, 4 star etc), post it and then leave it to the individual players to honorably rate the other players based on the set criteria. I like the elimination of written responses...why not let players rate themselves in response to lower ratings without getting into the drama of written "tit for tat". Anyone who is interested can look up the games to decide who is the most honorable, honest of players both with themselves and other players. And a big thank you for allowing the input...cc has literally saved my sanity on more than a few occasions lately so thanks for that too....
lackattack wrote: After two weeks of experience with the new ratings system and a lot of important input from Conquer Club members like you, it's pretty clear that it could use some fixing.
So here is a 4-point plan to address the major problems with ratings, based on ideas brought up in this forum:
Problem: We want to know the reasons behind the stars, but written comments lead to too many complaints.
Solution: Introduce descriptive tags that you can attach to ratings, to explain them. >> discussion topic <<
lackattack wrote:Problem: There is too much inconsistency - some people follow our scale and leave 3 for an average player, others typically leave 5.
Solution: Display average rating left (ARL) on each rating and factor it into your overall rating score. >> discussion topic <<
lackattack wrote:Problem: We have few options when left "unfair" ratings.
Solution: Allow written responses to ratings. >> discussion topic <<
lackattack wrote:Problem: We want to rate gameplay behaviour that affects the game experience for others, but doesn't fall under "Fair Play".
Solution: Introduce an attribute for Gameplay (which would include teamwork). >> discussion topic <<
lackattack wrote:Problem: Attendance should be automated, not a rating!
Solution: Add attendance stat to player profile, remove it from ratings. >> discussion topic <<
alstergren wrote:My 2 cents on the new rating system is the following:
1. The new system is a nice thing. Easy to use, easy to read and takes the whole feedback moderation out of the equation.
2. The perceived problems could to some extent be mitigated by:
Not allow new users to leave ratings. E.g. after 100 games (when one understands CC a bit and actually have some insight on what the average/standard play is) one could get the option to leave ratings. Or after having purchased premium. Perhaps people shouldn't be able to leave ratings for players with <100 games as well. That would give new players a chance to learn the game before being subjected to hard-core players judgment.
There will nonetheless be some people who will just hand out e.g. 1-1-1 because they are pissed-off (right or wrong). Let's say you have a valid complaint about someone missing turns all the time, so sure, you put down a 1 on attendance. A lot of people hand down 1-ratings on the other categories as well. Now, for these 1-1-1 (or similar, e.g. 1-2-1) one could reintroduce the moderation function. Wouldn't take much time to look into that. No comments, no allegations, just a quick look at game chat, game log etc.
I believe that this would get away with a lot of the perceived flaws.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
jspi wrote:what do the silver or gold colors of ranks mean?
RadiantOne wrote:This may be slightly off topic, but it does relate to a player's attendance. Right now the "deferred armies" setting is actually REWARDING players for missing turns. I am in a game right now where someone just collected 18 armies after missing two turns in a row. This jumped them in one turn from near the bottom of the rankings to near the top. Some people have recommended rating people on how quickly they take their turn, but rewarding people for missing turns works against this. Personally, I think if a person misses a turn, they should be "punished" by losing their armies for that turn. I'm a new player on your board, but my first impression is that I'm going to start missing turns in games now if I think it will give me an advantage in a game.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Forefall wrote:Set criteria is difficult to monitor. In addition, people will commonly do the "you give me positive feedback and I'll respond with positive feedback" which will trash the accuracy of a 5-star system.
Someone else made an excellent suggestions - 3 ratings: negative, neutral, positive. This is easy to understand and follow and allows little abuse.
Personally, the current system just doesn't mean anything and is worse than the last imo.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
And create a tutorial and or a user agreement possibly that states they will use the system as was designed and any gross abuse can result in some type of punishment....Or at least the tutorial on what and how to rate...Soloman wrote:The Chosen One wrote:I've a bit of experience with rating scales and the only problem I see, lack is there is no set criteria for the ratings...my suggestion is for the mods to come up with clear criteria for each rating (exactly what would a mod expect to see to rank a player 5 star, 4 star etc), post it and then leave it to the individual players to honorably rate the other players based on the set criteria. I like the elimination of written responses...why not let players rate themselves in response to lower ratings without getting into the drama of written "tit for tat". Anyone who is interested can look up the games to decide who is the most honorable, honest of players both with themselves and other players. And a big thank you for allowing the input...cc has literally saved my sanity on more than a few occasions lately so thanks for that too....
This is arguably one of the best suggestions to date...
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