Soloman wrote:we were on seperate IP and did not babysit yet at one point were blocked from playing with one another because we coordinated our attacks over the phone...
in standard games

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Soloman wrote:we were on seperate IP and did not babysit yet at one point were blocked from playing with one another because we coordinated our attacks over the phone...
Timminz wrote:Soloman wrote:we were on seperate IP and did not babysit yet at one point were blocked from playing with one another because we coordinated our attacks over the phone...
in standard games
Timminz wrote:So, you're saying that you were blocked because you co-ordinated moves with a team mate?
detlef wrote:So, one of us pms the other and says, "Let's find a few games to get into." Let's say he sends that message to me. For the record, we don't live in the same time zone. So, at any rate, I wake up, log in and see the message, so I go looking around for games. Maybe I see a fun looking game in the public section with two spots left. I've got one of two choices, either I sign up and then log in as him and sign him up, or, I can "do the right thing" and wait 3 hours until he wakes up and hope the game still has the openings (it won't) and hope he decides to log in immediately. Of course, I don't want to just sign up without him because I'm not looking for a random partner, I'm looking to start a game with my usual partner. So, kindly explain exactly who is hurt by the fact that I sign in as him and join a doubles game that he and I decided that I was going to go find us.
it is against CC rules to start/join a game with 2 different accountsdividedbyzero wrote:detlef wrote:So, one of us pms the other and says, "Let's find a few games to get into." Let's say he sends that message to me. For the record, we don't live in the same time zone. So, at any rate, I wake up, log in and see the message, so I go looking around for games. Maybe I see a fun looking game in the public section with two spots left. I've got one of two choices, either I sign up and then log in as him and sign him up, or, I can "do the right thing" and wait 3 hours until he wakes up and hope the game still has the openings (it won't) and hope he decides to log in immediately. Of course, I don't want to just sign up without him because I'm not looking for a random partner, I'm looking to start a game with my usual partner. So, kindly explain exactly who is hurt by the fact that I sign in as him and join a doubles game that he and I decided that I was going to go find us.
I have this "problem" myself. One of my favorite people to play doubles games with is American_Ninja. He lives in Japan. I live in the US. I often start games for us. I can either wait the several days it generally takes for our schedules to sync up or I can sign in as him and join the games so we actually play on the same team together. I never actually take his turns unless he is out of town or something and I always announce it. It's never been a problem for anyone I know of that we've played.
Until the site can do reservations for partners, I don't see any good way around this other than to just not play games together unless we can be online at the same time. I don't think that's the best solution here. Why are we making rules to cover the abuse of a very small number of players ? It would seem to me that this is a fine place to exercise the judgement of the mods on a case by case basis instead of putting another law on the CC books.
dbz
JOHNNYROCKET24 wrote:dividedbyzero wrote:detlef wrote:it is against CC rules to start/join a game with 2 different accounts
dividedbyzero wrote:
Until the site can do reservations for partners,
Soloman wrote:I still am I am getting active in pointing out hypocrisy in these matters and people.
I hope we can get the higher ups to recognise how all this interconects and that it is not all about the game points but the fun of playing with people and making friends(All the hater should just become friends with each other and there would be no Problem).
MrMoody wrote:Lets not get sidetracked with other rules that are being broken. just because you find it to difficult or feel you don't need to stay within a given rule because you don't like or care for it. Some members have come forward to admit to breaking rules in this thread.
The topic is/was strategic babysitting. not about baby puke or if your excuse was the best this week for needing a babysitter. simply not taking your turn in a timely fashion resulting in the need for a babysitter because it is strategically better. there are a lot of ways cc can make changes to solve this. simply letting babysitters only deploy would change things. not that i feel that's the best solution. only want this thread to stay on topic and we can discuss other rule changes in a different thread
greenoaks wrote:if you don't have a blanket rule then the mods don't have anything to compare each case to to decide if it should be allowed to slide.
greenoaks wrote:if you don't have a blanket rule then the mods don't have anything to compare each case to to decide if it should be allowed to slide.
detlef wrote:By the way, after you wrongly implied that those on my side of this argument were cheaters trying to cover our asses, you challenged me to explain why I was "in a huff". I rose to that and explained, once again what a weak assed argument you guys have. Now, before you come up with something else, be a dear and address the post I so gamely wrote in response to your challenge. You can't continue to argue here if you're going to ignore every time you're made to look silly.
greenoaks wrote:the most vocal players regarding exempting sequential teams games from the same rule as everyone else seems to be those who run multiple accounts.
Fruitcake wrote:wicked wrote:FYI, this was already up for discussion by the mods before lord starting whining about his warning.
That is uneccessary and cheap wicked.
Furthermore, thanks for keeping your Community, you know the one that pays for all of this, in the loop.
gloryordeath wrote:why can't we set "some mods" to foe list?
greenoaks wrote:detlef wrote:By the way, after you wrongly implied that those on my side of this argument were cheaters trying to cover our asses, you challenged me to explain why I was "in a huff". I rose to that and explained, once again what a weak assed argument you guys have. Now, before you come up with something else, be a dear and address the post I so gamely wrote in response to your challenge. You can't continue to argue here if you're going to ignore every time you're made to look silly.
in your post you admit to breaking the sites written rules. you admit you are a cheat. you have made it quite clear you believe you should be allowed to cheat but the cheating of others (who may have 'broken' an unwritten rule) should not be tolerated.
i stand by my earlier comment.greenoaks wrote:the most vocal players regarding exempting sequential teams games from the same rule as everyone else seems to be those who run multiple accounts.
greenoaks wrote:gloryordeath wrote:why can't we set "some mods" to foe list?
you can't because the foe list stops you from receiving pm's from the person and they want to make sure we get our warnings and bans.
greenoaks wrote:gloryordeath wrote:why can't we set "some mods" to foe list?
you can't because the foe list stops you from receiving pm's from the person and they want to make sure we get our warnings and bans.
Timminz wrote:greenoaks wrote:gloryordeath wrote:why can't we set "some mods" to foe list?
you can't because the foe list stops you from receiving pm's from the person and they want to make sure we get our warnings and bans.
the foe list does NOT stop you from receiving PM's
Optimus Prime wrote:Blocking PMs from Foes:
While it is not a standard feature to have anyone on your Foe list blocked from sending you a PM, it is possible with the use of the new "filter system" that has been added to your Inbox. This will allow you to automatically delete messages from players you wish to have no contact from.
Follow these steps:
1. Go to Inbox and then click on the tab labeled: Rules, Folders & Settings
2. In the dropdown menu underneath "Add a New Rule" select "Sender" and hit "Next"
3. Once again in the dropdown, select "is foe" and hit "Next"
4. Lastly, select "Delete Message" from the dropdown and hit "Add Rule"
This will make it so that any messages you receive from a person on your Foe list are automatically deleted when they arrive.
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