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Kitchen Sink wrote:Can we just go back to the old system? The old system provided an easy to read snapshot of players. I can understand what it means to have 12 negative feedbacks and 24 positive. I am not so sure though what it means to have a 4.2 average rating; isn't that good/above average?
The new system is already distorted. No one is sticking to the ratings guidlines. A 3 is listed as average, yet how many of us would be happy to recieve straight 3 ratings? We seem to have fell into everyone starts at 5, and only significant game events will reduce from that. The other shortfall of the new system, as has been mentioned over and over, is the inability to provide feedback.
hulmey wrote:Kitchen Sink wrote:Can we just go back to the old system? The old system provided an easy to read snapshot of players. I can understand what it means to have 12 negative feedbacks and 24 positive. I am not so sure though what it means to have a 4.2 average rating; isn't that good/above average?
The new system is already distorted. No one is sticking to the ratings guidlines. A 3 is listed as average, yet how many of us would be happy to recieve straight 3 ratings? We seem to have fell into everyone starts at 5, and only significant game events will reduce from that. The other shortfall of the new system, as has been mentioned over and over, is the inability to provide feedback.
Around 6 of my clan mates have freeium and sadly arent going to renew their membership coz of the new ratings system. CC will eventually see finiancial sense and chnage back to the old system (hopefully)...When my membership runs out i wont renew it and i will not promote the site any more.
saywhat wrote:How about lets have NO ratings... less work and nothing to bitch about!!!! What a concept!!!!!
If you have 100 ratings 5-5-5 and 1-1-1 your overall rating will still be 5-5-5.
I give only 3's for everything as it's the average.
Should someone take their turns each time 5 mins after the previous player then I'll give more stars for attendance. If I notice someone is waiting 23 hours before each turn I'll give 2 stars perhaps. If the deadbeat i'll give 1 star.
The difference between a guy that takes 23:59 minutes to take his turn and the guys that deadbeats is only 1 minute. They are the same in my book.
jbrettlip wrote:I think ratings should have a "moving average" like a stock does. BAsically, the rating would mature and fall off so if someone gave you undeserved 1's, after 90 days, they would no longer count. I think this would be easy to institute, and make it so people wouldn't complain so much about bad ratings. Plus I could regain my 5.0, instead of the 4.8 I have.
OliverFA wrote:This one seems fair to me:jbrettlip wrote:I think ratings should have a "moving average" like a stock does. BAsically, the rating would mature and fall off so if someone gave you undeserved 1's, after 90 days, they would no longer count. I think this would be easy to institute, and make it so people wouldn't complain so much about bad ratings. Plus I could regain my 5.0, instead of the 4.8 I have.
Using moving averages, bad players have a chance to change and behave properly. Likewise, for players that get crazy, it would be reflected in ratings much sooner.
lackattack wrote:I'm making progress on these changes and I'm probably going to be able to throw in the "Star colour distinction - new ratings/old rating" suggestion.
I'm getting to the part about making ratings relative to each rater's "average rating left" and I'm having second thoughts. It won't fully solve the problem - some people will still typically leave 5's and others will still typically leave 3's and get complaints about it. Also the solution is quite hard to explain and understand.
I'm looking at other suggestions brought up:
* 4 stars (1-Very Bad, 2-Bad, 3-Good, 4-Very Good) with no "average", so people could typically leave 3 with less controversy.
* 3 stars (1-Bad, 2-Good, 3-Very Good) so that "average" would be more positive sounding as "Good".
* 4 stars with a cap on how often you can rate 1's or 4's. For example, only one "extreme" rating per game to force ratings to be more moderate and therefore (hopefully) accurate.
What do you guys think? I need some more feedback!
lackattack wrote:=============================================
UPDATE
I'm making progress on these changes and I'm probably going to be able to throw in the "Star colour distinction - new ratings/old rating" suggestion.
I'm getting to the part about making ratings relative to each rater's "average rating left" and I'm having second thoughts. It won't fully solve the problem - some people will still typically leave 5's and others will still typically leave 3's and get complaints about it. Also the solution is quite hard to explain and understand.
I'm looking at other suggestions brought up:
* 4 stars (1-Very Bad, 2-Bad, 3-Good, 4-Very Good) with no "average", so people could typically leave 3 with less controversy.
* 3 stars (1-Bad, 2-Good, 3-Very Good) so that "average" would be more positive sounding as "Good".
* 4 stars with a cap on how often you can rate 1's or 4's. For example, only one "extreme" rating per game to force ratings to be more moderate and therefore (hopefully) accurate.
What do you guys think? I need some more feedback!
=============================================
After two weeks of experience with the new ratings system and a lot of important input from Conquer Club members like you, it's pretty clear that it could use some fixing.
So here is a 4-point plan to address the major problems with ratings, based on ideas brought up in this forum:
Problem: We want to know the reasons behind the stars, but written comments lead to too many complaints.
Solution: Introduce descriptive tags that you can attach to ratings, to explain them. >> discussion topic <<
Problem: There is too much inconsistency - some people follow our scale and leave 3 for an average player, others typically leave 5.
Solution: Display average rating left (ARL) on each rating and factor it into your overall rating score. >> discussion topic <<
Problem: We have few options when left "unfair" ratings.
Solution: Allow written responses to ratings. >> discussion topic <<
Problem: We want to rate gameplay behaviour that affects the game experience for others, but doesn't fall under "Fair Play".
Solution: Introduce an attribute for Gameplay (which would include teamwork). >> discussion topic <<
None of this is set in stone and we need you input! Please comment on the individual solutions in their respective topics and comment on our overall approach here.
Thanks for helping us make a better Conquer Club!
EDIT: Due to popular demand I've added a 5th point to the plan...
Problem: Attendance should be automated, not a rating!
Solution: Add attendance stat to player profile, remove it from ratings. >> discussion topic <<
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