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kmhebert wrote:I strongly prefer the previous written feedback system. It gave a much clearer idea of who problem players were and why.
lackattack wrote:=============================================
UPDATE
I'm making progress on these changes and I'm probably going to be able to throw in the "change color of star for players needing re-rating" suggestion.
I'm getting to the part about making ratings relative to each rater's "average rating left" and I'm having second thoughts. It won't fully solve the problem - some people will still typically leave 5's and others will still typically leave 3's and get complaints about it. Also the solution is quite hard to explain and understand.
I'm looking at other suggestions brought up:
* 4 stars (1-Very Bad, 2-Bad, 3-Good, 4-Very Good) with no "average", so people could typically leave 3 with less controversy.
* 3 stars (1-Bad, 2-Good, 3-Very Good) so that "average" would be more positive sounding as "Good".
* 4 stars with a cap on how often you can rate 1's or 4's. For example, only one "extreme" rating per game to force ratings to be more moderate and therefore (hopefully) accurate.
What do you guys think? I need some more feedback!
=============================================
After two weeks of experience with the new ratings system and a lot of important input from Conquer Club members like you, it's pretty clear that it could use some fixing.
So here is a 4-point plan to address the major problems with ratings, based on ideas brought up in this forum:
Problem: We want to know the reasons behind the stars, but written comments lead to too many complaints.
Solution: Introduce descriptive tags that you can attach to ratings, to explain them. >> discussion topic <<
Problem: There is too much inconsistency - some people follow our scale and leave 3 for an average player, others typically leave 5.
Solution: Display average rating left (ARL) on each rating and factor it into your overall rating score. >> discussion topic <<
Problem: We have few options when left "unfair" ratings.
Solution: Allow written responses to ratings. >> discussion topic <<
Problem: We want to rate gameplay behaviour that affects the game experience for others, but doesn't fall under "Fair Play".
Solution: Introduce an attribute for Gameplay (which would include teamwork). >> discussion topic <<
None of this is set in stone and we need you input! Please comment on the individual solutions in their respective topics and comment on our overall approach here.
Thanks for helping us make a better Conquer Club!
EDIT: Due to popular demand I've added a 5th point to the plan...
Problem: Attendance should be automated, not a rating!
Solution: Add attendance stat to player profile, remove it from ratings. >> discussion topic <<
Blitzaholic wrote:
LACK, with all due respect, any system you create, there will always be some CC players complaining about it, you cannot please everyone, just ask the president. Any system you come up with will or may have some flaws by CC players perceptions, there may not be a perfect system, with this said, I like the original version better, but dislike the idea of having to start back over with zero again on a new system. Perhaps, if you saved the old data, leave it as you first created it, but that's up to you.
lackattack wrote:[color=#BF0000]=============================================
UPDATE
I'm looking at other suggestions brought up:
* 4 stars (1-Very Bad, 2-Bad, 3-Good, 4-Very Good) with no "average", so people could typically leave 3 with less controversy.
* 3 stars (1-Bad, 2-Good, 3-Very Good) so that "average" would be more positive sounding as "Good".* 4 stars with a cap on how often you can rate 1's or 4's. For example, only one "extreme" rating per game to force ratings to be more moderate and therefore (hopefully) accurate.
What do you guys think? I need some more feedback!
jiminski wrote:I remember as a new-boy, that a personal word of respect from a ranking player, at the top of the board was a very real yet pathetic joy!
And that a tailored comment, after an epic battle, often led to the friendships i have fostered on this site.
saaimen wrote:
3 words.
Use
the
WALL![]()
That's what they 'built' it for.
jiminski wrote:hehe if you set out to be irritating with that post, Good Job
the content and point of the post was lost to me through your masterful manipulation of font size.
saaimen wrote:jiminski wrote:hehe if you set out to be irritating with that post, Good Job
the content and point of the post was lost to me through your masterful manipulation of font size.
Well, if you had watched which part of your post I quoted, you might have gotten the point.
I didn't mean to be irritating though, I'm just amazed at how many people complain about the system when they don't use all of its features: some can do exactly what they want.
You CAN leave very personal and detailed feedback, or just be kind to someone. Just write a message on their wall. If you want, you can even type in the game number so ppl can go and see. That's about the same as the positive feedbacks you were proud of as a beginner.
So now there's the less detailed but better objectively judgeable Rating system, and if you don't find you can express yourself fully there, they added another feature for exactly that reason.
Only positive imho. IF you don't miss out on parts of the progress.
jiminski wrote:With the old comment system people genuinely used to read through and measure a potential opponents worth based on words and author.
kmhebert wrote:jiminski wrote:With the old comment system people genuinely used to read through and measure a potential opponents worth based on words and author.
That's why I liked it. Sure you'd get mainly positive feedback, and if you had a few negatives from horrible rated players it was no big deal. But the real troublemakers were very very easy to spot.
Snorri1234 wrote:It's far better than this one where I just leave five-star ratings for everyone to get my ratings-medal. (since it's the only medal I'm likely to get.)
saaimen wrote:Snorri1234 wrote:It's far better than this one where I just leave five-star ratings for everyone to get my ratings-medal. (since it's the only medal I'm likely to get.)
If you don't use it like you do, it makes more sense. You can't say something's stupid if you treat it stupidly.
If you want to get your ratings medal, leaving ratings that you actually thought about is just as good.
It's people who do what you do that make it harder for this system to work.
No offense though.
Snorri1234 wrote:saaimen wrote:Snorri1234 wrote:It's far better than this one where I just leave five-star ratings for everyone to get my ratings-medal. (since it's the only medal I'm likely to get.)
If you don't use it like you do, it makes more sense. You can't say something's stupid if you treat it stupidly.
If you want to get your ratings medal, leaving ratings that you actually thought about is just as good.
It's people who do what you do that make it harder for this system to work.
No offense though.
Bullshit. It shows how abusable the system is. I don't give a f*ck about how well anyone played unless it was truly horrible. It used to be that I would give a nonsensical positive comment when I enjoyed playing someone, but since there is nothing like positive I can only give 5 stars everytime.
saaimen wrote:Snorri1234 wrote:saaimen wrote:Snorri1234 wrote:It's far better than this one where I just leave five-star ratings for everyone to get my ratings-medal. (since it's the only medal I'm likely to get.)
If you don't use it like you do, it makes more sense. You can't say something's stupid if you treat it stupidly.
If you want to get your ratings medal, leaving ratings that you actually thought about is just as good.
It's people who do what you do that make it harder for this system to work.
No offense though.
Bullshit. It shows how abusable the system is. I don't give a f*ck about how well anyone played unless it was truly horrible. It used to be that I would give a nonsensical positive comment when I enjoyed playing someone, but since there is nothing like positive I can only give 5 stars everytime.
That changes things. But you said in your original post, you just leave 5 stars for everyone in order to leave ratings for your medal. I just thought, if you leave that many ratings, you might aswell think about them instead of automatically making them all 5's. That's not bullshit.
Yonak wrote:Here's a constructive suggestion concerning the Ratings System. It may seem negative, but I believe its implementation would be positive for all.
Eliminate the Ratings System where people rate other players, altogether.
Initiate some kind of statistic that shows a percentage of moves a player has missed, if the player takes an extraordinary long time, generally, to make moves and how often a player is kicked out of games. (Perhaps, also, a statistic of how often a person is put on other players' Ignore Lists could be helpful, but it could be perilous, as well.)
This may seem like it doesn't give adequate information about a potential opponent or teammate, as to whether he would make a good one or not, but it would be strictly objective, and would eliminate player bias against other players for non-play reasons or because a rater doesn't know how to rate objectively. Used along with other information which is already available, such as a player's rank, it would give enough information to take the chance on a game with him, I believe, and would arrest the ability of players to slam and demean other players they have a beef with "because they can".
jiminski wrote:
The content of the Wall is completely at the mercy of the recipient, so you will keep the good and throw away the bad.
It does not hold the same impact or import as the old sanctioned and easily available comment system.
ws1 wrote:ru fricking kidding? Oh lets make the rating system more even so noones feelings get hurt. (sarcasam intendeded) Go back to playground pussesses
Limey Lyons wrote:SUCK MY COCK. STAR RATINGS ARE SHITE>
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