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Twill wrote:Thezz - Lets say Abuse is the unfair gaining of advantage in a game. Now that unfair is what is open to perception and no matter how tightly we define it, someone will always define it differently than you or I and that is where the problems come in.
Hey folks, just in case it's needed can we agree that team mates sitting occasional turns is ok so that we can have real lives as well?
JOHNNYROCKET24 wrote:dont even bother asking me if it is "yes" or "no". My response will be no reguardless if the other players agree. Im am letting you know now and will report any example in the cheating forum if players from the same team are moving for each other.
thanks
Twill wrote:Owen, again, the problem is not if there IS an advantage but if there is a PERCEIVED advantage.
detlef wrote:I must say, however, that I do find it quite humorous that a rule is being created not to stop someone from take a real advantage because of a "perceived" advantage. Essentially, we are legislating against something make-believe. That appears to be stepping onto the proverbial slippery slope.
owenshooter wrote: nobody has shown or given or even explained, a concrete example of how an advantage is gained in sequential play. as soon as this is explained, i have absolutely no problem with even the strictest of baby sitting bylaws...-0
you and your partners start a doubles game. you each have 2000 points.
i have 3000 and join. but if i join with my other 3000 points partner i'll only get 15 points for the win. so i ask a cook with 1 point to join with me and then i have my regular partner to babysit for the cook. we beat you and get 30 points.
then repeat the process only this time my regular partner joins with the cook and i sit for the cook.
30 easy points for each of us (and 60 for the cook).
you may ask why not play normally and win both games it would mean the same number of points overall. well the reason is simple.
1. the element of surprise. if a cook joins after a high ranked player in a team game you'll assume he squeezed in by accident instead of the regular partner so you automatically underestimate the opponents and lose.
2. while me and my partner win 30 each you guys lose 60 each (that's good for weakening competition)
Twill wrote:Owen, again, the problem is not if there IS an advantage but if there is a PERCEIVED advantage.
All you have to do in a seq game is post:Hey folks, just in case it's needed can we agree that team mates sitting occasional turns is ok so that we can have real lives as well?
I can see this becoming a standard question at the start of team games if this rule goes into effect...
Night Strike wrote:I can see this becoming a standard question at the start of team games if this rule goes into effect....
So the options are:
1. Play private games with friends/clan mate who won't care if your partner sits or account.
OR
2. Specifically state that phrase in the game chat.
#1 is probably what I would do, and #2 is a huge waste of time. And how would tournaments be affected?? There are many doubles tournaments, and several have games that start at the same time with the same players. So does that mean everyone has to post in each of those games?? HUGE waste of time. Most tournament teams announce when someone is taking their turns for a short time, so this entire idea is unnecessary at best.
The only other option I see is for the organizer to specify in the tournament announcement that "Teammates are allowed to sit the other's account in cases of an emergency as long as it is mentioned in chat." Another waste of time/space in my view.
jiminski wrote:It is HUGE waste of time having to ask a brief question?
NB. I reckon it took me around 1 second per word........ including thinking time and deciding not to use large font on 'HUGE'.
jiminski wrote:It is HUGE waste of time having to ask a brief question?
NB. I reckon it took me around 1 second per word........ including thinking time and deciding not to use Large or Huge font on 'HUGE'.
Night Strike wrote:jiminski wrote:It is HUGE waste of time having to ask a brief question?
NB. I reckon it took me around 1 second per word........ including thinking time and deciding not to use Large or Huge font on 'HUGE'.
In many of my doubles tournaments, I have several that start at the same time. For Amazing Race, there are 3 games that start at the same time. For Prime's Doubles Season, we have a minimum of 2 games that start each time. It would get very annoying/tedious to go type that in every single one of them when I'm trying to just play those games. And I don't even play in that many doubles tournaments; others play in many more.
I agree with tim's idea of only those opposed to it posting in the game chat. And it's understood in tournaments that you tell your opponents when someone else is taking your turns (even if that person is your teammate).
good point. if it was up to me, I would lock every account to 1 IP. if you try logging onto an account that is not set to that IP you are trying from, than it should not grant you access.DiM wrote:owenshooter wrote: nobody has shown or given or even explained, a concrete example of how an advantage is gained in sequential play. as soon as this is explained, i have absolutely no problem with even the strictest of baby sitting bylaws...-0
if you look a few pages back i already answered to this question with an example of sequential abuse:you and your partners start a doubles game. you each have 2000 points.
i have 3000 and join. but if i join with my other 3000 points partner i'll only get 15 points for the win. so i ask a cook with 1 point to join with me and then i have my regular partner to babysit for the cook. we beat you and get 30 points.
then repeat the process only this time my regular partner joins with the cook and i sit for the cook.
30 easy points for each of us (and 60 for the cook).
you may ask why not play normally and win both games it would mean the same number of points overall. well the reason is simple.
1. the element of surprise. if a cook joins after a high ranked player in a team game you'll assume he squeezed in by accident instead of the regular partner so you automatically underestimate the opponents and lose.
2. while me and my partner win 30 each you guys lose 60 each (that's good for weakening competition)
another example would be this:
skyT and his team start a sequential triples waiting for noobs to join.
johnny hates skyT and he asks 2 cooks to join that game with him then he proceeds in taking turns for all 3 thus gaining a big advantage.
or he simply lets 3 cooks join then asks them for permission to take their turns. he risks no points but has the chance to cripple skyT and his partners with 100 points
JOHNNYROCKET24 wrote:good point. if it was up to me, I would lock every account to 1 IP. if you try logging onto an account that is not set to that IP you are trying from, than it should not grant you access.
are you using a public computer for 24 hours?Timminz wrote:JOHNNYROCKET24 wrote:good point. if it was up to me, I would lock every account to 1 IP. if you try logging onto an account that is not set to that IP you are trying from, than it should not grant you access.
Do you seriously think that nobody should be allowed to use a public-access computer, or check their turns from a friends' house, or that only one member of any particular household should be allowed to join CC?
I'm VERY happy to know that you will never be running things around here.
JOHNNYROCKET24 wrote:are you using a public computer for 24 hours?Timminz wrote:JOHNNYROCKET24 wrote:good point. if it was up to me, I would lock every account to 1 IP. if you try logging onto an account that is not set to that IP you are trying from, than it should not grant you access.
Do you seriously think that nobody should be allowed to use a public-access computer, or check their turns from a friends' house, or that only one member of any particular household should be allowed to join CC?
I'm VERY happy to know that you will never be running things around here.
Twill wrote:Timminz, that's not entirely true. That's like saying you can steal anything you want from a store until someone tells you not to. Essentially it's the same - the item will leave the store one way or another, but in your version the owner has to ask for payment rather than the buyer asking for permission in the form of payment.
your off because you dont have to use that public computer to move. you have 24 hours to use the computer the account is assigned to.Timminz wrote:JOHNNYROCKET24 wrote:are you using a public computer for 24 hours?Timminz wrote:JOHNNYROCKET24 wrote:good point. if it was up to me, I would lock every account to 1 IP. if you try logging onto an account that is not set to that IP you are trying from, than it should not grant you access.
Do you seriously think that nobody should be allowed to use a public-access computer, or check their turns from a friends' house, or that only one member of any particular household should be allowed to join CC?
I'm VERY happy to know that you will never be running things around here.
No. Maybe I mis-understood what you were saying. By "lock every account to 1 IP", I assumed you meant that a player may not log in from any IP other than their 1 "registered" one, and no more than 1 account can ever access CC from the same IP. How am I off?
So, only one account per IP, and one IP per account? I can take my turns from home, and nowhere else?JOHNNYROCKET24 wrote:your off because you dont have to use that public computer to move. you have 24 hours to use the computer the account is assigned to.Timminz wrote:JOHNNYROCKET24 wrote:are you using a public computer for 24 hours?Timminz wrote:JOHNNYROCKET24 wrote:good point. if it was up to me, I would lock every account to 1 IP. if you try logging onto an account that is not set to that IP you are trying from, than it should not grant you access.
Do you seriously think that nobody should be allowed to use a public-access computer, or check their turns from a friends' house, or that only one member of any particular household should be allowed to join CC?
I'm VERY happy to know that you will never be running things around here.
No. Maybe I mis-understood what you were saying. By "lock every account to 1 IP", I assumed you meant that a player may not log in from any IP other than their 1 "registered" one, and no more than 1 account can ever access CC from the same IP. How am I off?
Twill wrote:
Detlef, I see where your concern is, but again, it is to protect "you" that we are drawing this line. The mob is ficcle, and I'd hate to see anyone here wrongly accused of cheating. This rule is designed to stop cheating but at the same is building in added safeguards to stop false accusations which waste our time, smear your name and cause headaches for everyone. (this debate is a case in point of what we're trying to avoid in the future...there are lots of man-hours here that could be spent doing something more productive if a possibly false ruling had not been made in the first place)
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