
and RADAGA, you're not making any sense
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TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Dardobul wrote:i don't know a great deal about coding, but why not have say 30 lists of numbers, and have the seed refer to the lists sequentially? that way, even if the seeds are similar it won't matter as drawing the 177th number twice in 2 unrelated random series still produces 2 random results.
Of course, the other way of looking at it even with odds of 7 million to one, it IS quite likely to occur at some point due to the sheer volume of dice rolled on CC. also, probabilities don't scale quite as you think.... you only need 20 people in a room for the chance to be 50% that 2 of them share a birthday.....
RADAGA wrote:Should happen every day with every player, due to the raw number of rolls.
Timminz wrote:While I may not agree with your complaint, I must say that I admire your dedication to making it.
RADAGA wrote:So, I lost yet another game due to ridiculous dice.
Tennisie wrote:I once lost 89 armies in a row. The opponent lost 0. What are the odds of that?
cicero wrote:Please note that this thread exists purely for people to complain and generally let off steam about the 'intensity cubes' (sometimes known as 'dice').
It does not exist to complain about or otherwise criticise those people who choose to post in this thread.
Dardobul wrote:...omplaining about some rolls being more likely than others.
I'm going to try a different tack in an attempt to make the point I tried to make 8 posts back ...KLOBBER wrote:The following, in red, is an absolutely irrefutable fact:
There are absolutely no predictable likelihoods, greater or lesser, associated with the actual dice patterns on this site. Every single one of these complaints is based on unscientific, incorrect theories and bad predictions, nothing more, nothing less.
supermarcol wrote:I counted 54 1;1;1;1;1 and 78 6;6;6;6;6. Statistically there should be around 64 of each. Now since this is random, I don't expect it........
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