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farm wrote:As earlier quoted:
"Players are allowed to account-sit for others as long as they are not opponents within the game. When sitting for a player, you need to post who you are and how long you will be sitting for the player so that other players in the game are aware of who they are actually playing.
Being on another player's account for ANY reasons other than taking turns when they are in danger of missing a turn is unacceptable".
Well said.
king achilles wrote:A user or group of users who loosely share their accounts among one another to improve their score and gaming by means of strategically allowing others to take their turns for them at specific times, or allowing well versed and ranked users to essentially play select games on their account for them to boost their score and rank, is another facet of Account Sitting Abuse...
Rodion wrote:...KA's opinion (from the verdict and the PMs we exchanged) was basically "if you're available to play a turn anywhere in the 24-hour span and you don't, you inevitably assume the responsibility for whatever catastrophes/RL problems that later arise and keep you from taking those turns yourself".
Extremely harsh and not user-friendly in my opinion.
Nola_Lifer wrote:Game 9067909 What about a game like this? What is the point of having two of the players playing when they are being sat for a majority of the time. I am not picking on these two teams. Just trying to show that yes people have lives but why play a games when you can't make it or knowingly know you are going to be gone for a few days. I am not saying that this is abuse but over a period of time, lets say a few month, you repeatedly have someone sit for you then something must be done.
Master Fenrir wrote:tl; dr: You can never be too tired or too stressed to take your turn. You can be too tired or too stressed to take your turn and do it well. Tough shit. It's your turn. If it's a clan game, it's your turn in your game to which you were specifically assigned or in which you specifically asked to participate. Take your damn turn.
Metsfanmax wrote:The best we can do right now is come to an agreement about how the current rules should best be interpreted.
Metsfanmax wrote:I too wish that we had a better system for sitting
GoranZ wrote:Master Fenrir wrote:tl; dr: You can never be too tired or too stressed to take your turn. You can be too tired or too stressed to take your turn and do it well. Tough shit. It's your turn. If it's a clan game, it's your turn in your game to which you were specifically assigned or in which you specifically asked to participate. Take your damn turn.
Fenrir you are agents account sitting? If you are then you don't have support from majority of the players.
Master Fenrir wrote:GoranZ wrote:Fenrir you are agents account sitting? If you are then you don't have support from majority of the players.
I am not against account sitting. I just don't think that being too tired or stressed is a valid reason to have an account sitter.
Metsfanmax wrote:farm wrote:As earlier quoted:
"Players are allowed to account-sit for others as long as they are not opponents within the game. When sitting for a player, you need to post who you are and how long you will be sitting for the player so that other players in the game are aware of who they are actually playing.
Being on another player's account for ANY reasons other than taking turns when they are in danger of missing a turn is unacceptable".
Well said.
That is not someone's description of the rule, that is the rule. What we're discussing are interpretations of this rule.
Master Fenrir wrote:GoranZ wrote:Master Fenrir wrote:tl; dr: You can never be too tired or too stressed to take your turn. You can be too tired or too stressed to take your turn and do it well. Tough shit. It's your turn. If it's a clan game, it's your turn in your game to which you were specifically assigned or in which you specifically asked to participate. Take your damn turn.
Fenrir you are agents account sitting? If you are then you don't have support from majority of the players.
I am not against account sitting. I just don't think that being too tired or stressed is a valid reason to have an account sitter.
This response raises further questions. Such as how long must Player B wait before taking the turn? And what if Player B is going to go off line at a set time, and then sees that Player A has turns that will expire some time afterward. Player B has no way of knowing if Player A will return to take these turns between when Player B goes offline and when they expire. Should Player B take these turns? If so what level of time between Player B having to go offline and the turns expiring is short enough that it would be acceptable to take these turns? 15min? 30min? 1 hour? 2 hour? 5?Master Fenrir wrote:If he does his best to wait down the turn in hopes of Player A showing up and Player A does not show up, Yes.Metsfanmax wrote:Situation 2: Same situation as Situation 1, except Player A is unable to contact Player B and warn him. Player B later notices that Player A has 30 minutes left in his turn and concludes that Player A is probably going to miss his turn. Is it legitimate for Player B to take the turn for Player A?
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
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