oaktown wrote:Map descriptions are written by the individual mapmakers; this is not an official CC post. The list will continue to grow as mapmakers submit descriptions, in the format outlined in the second post. Maps at the top are in the Final Forge stage, meaning they are nearing completion.
Note that this is not a place for discussion about maps. If you want to discuss a specific map please follow the link to the appropriate thread. There are also general map discussion threads in the Foundry. Thanks!---------------------------------------------------------
Final Forge (maps nearing completion)Age of Realms Trilogy: Chapter 2 - Age of Magic - [url=http://www.conquerclub.com/forum/viewtopic.php?t=35645]Clicky

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Mapmaker: DiM, yeti_c, gimil
Description: the saga continues. the battle for uniting the realms raged on for years and when it was finally over only the fools thought all will be well. the desecration of the sanctuary has brought upon the land a terrible frost spell. many have died and many more will die unless the spell is broken. and the only way to do it is to go back in the isle of Remora and destroy the sanctuary. only then the spell will be broken.
Territories: 93 of terits
Special Play Features:lots of neutrals (87-89), win condition, decay.
The American Civil War - [url=http://www.conquerclub.com/forum/viewtopic.php?t=27877]Clicky

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Mapmaker: Elijah S
Description: A variation of the Classic board style,
The American Civil War map will appeal to those who enjoy strategic advances and tactical manuevering.
With many ways to obtain bonuses, the gameplay will be lively and require constant evaluation of player's strategies.
Set in 1861, the onset of the war, this board combines an historic scenario with a design catered to both novices and highly experienced players.
Number of Territories: 42
Special Play Features: 13 different bonuses possible; A unique one-way attack from Maryland to Union Ships; Designed to promote North vs. South gameplay.
Spaceness Map - [url=http://www.conquerclub.com/forum/viewtopic.php?t=30052&postdays=0&postorder=asc&start=0]Clicky

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Mapmakers: bloknayrb and ninjastar13
Description:The Alien Spacenesses are attacking! Bombard them from the planets or gain access to them from the The Buckle. Victory is at hand!
Territory count: 41
Special features: bombardments, one way attacks
Conquer-Man [url=http://www.conquerclub.com/forum/viewtopic.php?t=29379]- Clicky

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Mapmaker: WidowMakers
Description: Conquer-Man is a remake of a classic 1983 arcade game. Can you guess which one? There are no territories in Conquer-Man. Just collect as many pellets as you can. Various combinations of special territories can give you -/+ bonus as well.
Territories: 151, 141 to start (10 neutrals)
Special Play Features: neutrals, overrides, territory bonus; standard CC maps give each player 1 army per 3 territories they occupy. Conquer-Man adjusts that number. The more territories you have, the less armys you get per territory (see map)
Duck & Cover - Quenched on December 10!
South America - Quenched on December 10!
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Foundry ProperSUPERMAX: Prison Riot - [url=http://www.conquerclub.com/forum/viewtopic.php?t=21014]Clicky

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Mapmaker mibi & coleman
Description A riot has just broken out at a Supermax prison. Your gang is spread out 5 cell blocks and the yard. Its chaos and only by uniting your gang will you survive.
Number of Territories: 145, 90 to start
Special Play Features forget territories, you get bonuses by uniting members of your gang, or guard members if you chose. The more members you unite, the stronger your gang, and larger the bonus. But protect the gang leader, because a gang without a leader is worthless. Also pick up shanks, shivs, blades and anything else to help you survive. Keep an eye out for the hole and the gas chamber, they can be game changers. Sadly, this map needs an xml update for certain elements to work.
Japan -
ClickyMapmaker: Unit_2 and Telvannia
Description: this is a map of modern day Japan, we used the bullet train for a underground passage. it is goning under a revamp by Telvannia, since Gnome doesn't have enough time to work on it with me.
Territories: # 46
Special features: We used the bullet train as a underground passage to get from one territory to another, though only on the same cont.
DUSTBOWL [url=http://www.conquerclub.com/forum/viewtopic.php?t=30869] - Clicky

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Mapmaker: RjBeals
Description: Map based on the dust storms in the high plains (Central USA) during the 1930's. I am trying to keep a neutral
dust or
dry look to the map, with straightforward gameplay.
Territories: 36
Special Play Features: Negative Bonus for holding drought areas.
TheDungeon of Draknor: The Halls of Testing [url=http://www.conquerclub.com/forum/viewtopic.php?t=29184]- Clicky

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Mapmaker: WidowMakers, Jota
Description: This map is the first level in a series of three dungeon maps. You have entered the dungeon of Draknor and must fight you way thought to survive. However, all of the doors are 1-way. When you pass through, the door locks behind you. You must plan your attacks accordingly because the route back to the room you just came from is sure to be filled with danger and death.
Territories: 37
Special Play Features: neutrals, overrides, territory bonus
Every attack/fortification route is a 1-way border. This is not a new XML feature but it is new in terms of concept here at CC.
Battle of Gazala: Rommel vs The Allies - [url=http://www.conquerclub.com/forum/viewtopic.php?t=30212]Clicky

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Creator: cairnswk
Description: 1942, Rommel's Panzerarmee and Italian Motorized Division advances on the Allied positions held south of Tobruk, involving The Cauldron and The Gazala Line. This is a diagramatic map using icons to represent tanks, desert fox-holes, airports and minefields. Attack occurs along connection lines similar to those used in Pearl Harbor. Play includes Artillery Bombardment, and terit identification using flags played on a desert sand background.
Number of Terits: Approx 60 plus several neutral starters for tank advancement
Special Play Features: Mortar Bombardments; neutral position starts
Galactic Conquest - [url=http://www.conquerclub.com/forum/viewtopic.php?t=28862]Clicky

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Mapmaker: ApophisNL
(I dunno why he hasn't posted this himself)Description: Each planet you conquer gives you the strength to conquer more Solar Systems. Conquer all 15 Solar Systems and/or your Foes for complete
Galactic ConquestTerritories: There are 15 Solar systems with 47 planets for a total of 62 territories.
Special Play Features: All +2 Earth-likes & all +0 Gas-Giants start neutral; Teleports (Distance Attacks) include Wormholes, Space-Time Tears, and Stargates; Planets are worth +1 bonus (unless Earths or Gas-Giants)
Conquer Club Bracket Tournament - [url=http://www.conquerclub.com/forum/viewtopic.php?t=30740]Clicky

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Creator: Coleman (Idea from bspride)
Description: Play in a Conquer Club themed Bracket Tournament on an actual map. Start in several entrant spots and work your way up. Win by defeating all other players or conquering the Final.
Number of Terits: 66
Special Play Features:Victory Condition
Some One Way Attack Routes
Teleporting (Non-Standard Movement)
Neutral Territories
The Soviet Union: [url=http://www.conquerclub.com/forum/viewtopic.php?t=29237&postdays=0&postorder=asc&start=0]Clicky

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Mapmaker: Pepperonibread
Description: A map of the former Soviet Union. Just another boring geographical map...
Territories: 53
Special Play Features: Nothing, unless a continent with no bonus counts.
Crossword 2.0 -
ClickyMapmakers: spinwizard & WL_Southernener
Description: A new take on the Crossword map
Special Play Features: Some neuteral starting points...
RAIL EUROPE - [url=http://www.conquerclub.com/forum/viewtopic.php?t=26739]Clicky

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Creator: cairnswk
Status: On Vacation
Number of Terits: 98
Special Play Features: Impassables (at some stations)
Description: Larger and has different play than RAIL USA. Mixes the lineation of RAIL USA attack lines with more standard style continents (7), in conjunction with attack barriers at some stations.
WATERLOO - [url=http://www.conquerclub.com/forum/viewtopic.php?t=31471]Clicky

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Creator: cairnswk
Status: Map Ideas
Number of Terits: 102 (will be reduced)
Special Play Features: Bombardments (artillery across map), neutral terits (for advancement), One Ways, Impassables (fences, hedge-rows and brick walls), Cavalry can attack two terits ahead.
Description: Re-creation of Napoleon's famous last Battle of Waterloo (at Mont St Jean, south of the town of Waterloo). Utilises standard map layout with lots of special features described above to make gameplay interesting and arduous. Not made for speed games or the unwilling-to-strategise.
Battle for IRAQ - [url=http://www.conquerclub.com/forum/viewtopic.php?t=30288]Clicky

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Mapmaker mibi & Coleman
Description Iraq is a mess of sectarian violence and divided loyalties. Don't even think about trying to take control if you don't have the loyalty of the locals militia. Help al-Queda, the Mahdi Army, the Baathists, or the US forces take over this "land of new opportunities."
Number of Territories: 87, 39 to start
Special Play Features Play begins normally but players can choose to conquer neutral territories inside the cities to signify an allegence with one of the four factions fighting over the country. Each faction has a unique set of attributes associated as well as special abilities.
Scotland Map - [url=http://www.conquerclub.com/forum/viewtopic.php?p=880360#880360]Clicky


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Mapmakers: Balsiefen-Oaktown
Description: A new map of Scotland. Because, lets face it, scotland really needs a map. At the moment we're trying to give it a real Scottsh feel.
Territories: 36
Special Play Features: None, a nice traditional uncomplicated map.
Caspian Sea - [url=http://www.conquerclub.com/forum/viewtopic.php?t=17138&postdays=0&postorder=asc&start=0]Clicky

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Mapmaker: Reverend Kyle & Xml by: Dim
Description: It is a map of the Caspian Sea. No real gimmicks just plain old fashioned risk, with a few gameplay twists based on the geography of the region.
Territories: 40
Special Play Features: It is regular risk which is seeming more and more like a rarity with every map that is started up lately.
WWII EUROPE(Map idea subforum)Description: these is third and last part of WWII,hes contain two maps who been quenched WWII EASTERN FRONT and WWII WESTERN FRONT and have midle part CENTRAL FRONT.
Teritories: over 100.
Special Play Features: Neutral terittory-bombardment-extra bonuses.
Game of Hint - [url=http://www.conquerclub.com/forum/viewtopic.php?t=35012]Clicky

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Mapmaker Piestar
Description: A parody of a well known board game.
Territories: 42 (but subject to change)
Special Play Features: Two secret chambers, and hopefully a few chuckles.
The CUBE - [url=http://www.conquerclub.com/forum/viewtopic.php?t=35589]Clicky

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Mapmaker: paulk
Description:Multiple SMALL bonus possibilities gives every player a fair chance of using skill instead of luck in initial placement to win.
Attack in 3D makes it more interesing.
This map is ideal for 2-4 players. For up to 6 players I made "The CUBOID" and "The HyperCUBE".
Territories: # 27
Special Play Features: Each quadrant (=4 balls connected in a square) is worth 1 bonus. There are 36 possible combinations of quadrants. The "CORE" (middle territory) starts as neutral.
The CUBOID - [url=http://www.conquerclub.com/forum/viewtopic.php?t=35590]Clicky

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Mapmaker: paulk
Description:Multiple SMALL bonus possibilities gives every player a fair chance of using skill instead of luck in initial placement to win.
Attack in 3D makes it more interesting.
This map is bigger than "The CUBE", but smaller than "The HyperCUBE" and have kind of dissapeared in between them...
Territories: # 45
Special Play Features: Each quadrant (=4 balls connected in a square) is worth 1 bonus. There are 68 possible combinations of quadrants.
The HyperCUBE - [url=http://www.conquerclub.com/forum/viewtopic.php?t=35587]Clicky

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Mapmaker: paulk
Description:Multiple SMALL bonus possibilities gives every player a fair chance of using skill instead of luck in initial placement to win. Also several other bonus combinations.
Attack in 3D makes it more interesting.
This map is a bigger version of "The CUBE". 4*4*4 instead of 3*3*3
Territories: # 64
Special Play Features: Each quadrant (=4 balls connected in a square) is worth 1 bonus. There are 108 possible combinations of quadrants.
Each yellow center balls included in a quadrant is worth 1 additional bonus. There are 8 yellow center balls.
6 quadrants (8 balls) connected to a small cube (a Minicube) is worth 3 additional bonus.[/quote]
to all the map makers, wow, super job, some of these look really neat.
I am hoping one of you one day will create a las vegas casino mpa and or underwater world map. gr8 work