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Twill wrote:
now, back onto the topic of inflation: that bubble of 2000 players you see stacking up right now? they are all going to move into the 3000 range soon enough.
Once you get a crit mass at each level, it inevitably moves up as it becomes easier for players at that level to get points: the more 2k players, the less 3k players risk in games against them and the more points they can win from them. If there are lots of 2k players then there are lots more people for 3k players to challenge and the points come in from a different pool rather than being shared around the 3k pool only.
That bubble will keep moving through to the 3ks, promise
and that brings us full circle:
Well done to everyone joining the higher ranks, well earned
jiminski wrote:Fitz for President!
let me know if it works mate! this is very exciting.. just imagine what we can do with this!
Twill wrote:I dont know how this got onto the old topic of high ranks against low - high ranks were greedy to try to take easy points, new recruits were greedy to try and win big.
Don;t tell me when you scan through the open games you don't salivate at a pair of crowns waiting to have 100 points taken each
now, back onto the topic of inflation: that bubble of 2000 players you see stacking up right now? they are all going to move into the 3000 range soon enough.
Once you get a crit mass at each level, it inevitably moves up as it becomes easier for players at that level to get points: the more 2k players, the less 3k players risk in games against them and the more points they can win from them. If there are lots of 2k players then there are lots more people for 3k players to challenge and the points come in from a different pool rather than being shared around the 3k pool only.
That bubble will keep moving through to the 3ks, promise
and that brings us full circle:
Well done to everyone joining the higher ranks, well earned
Arachnophobia wrote:i dont see whats the problem with the rising number of 2000+ players. the amount of players conquer club has rises too. So its just fair that there are more of those 2000+ players (including me).
Another reason (and justified) is that more people finally climb to the point range that resembles their real strength in the game. It takes a while to crawl up from those low 1000s when in reality you're a pro at the game. Esspecially those without a premium account take a while to get their points up with only being able to play 4 games at a time and no speed games.
Conclusion is that we dont have a point inflation in conquer club but a mere point correction to a state in which the points you have resemble your playing strength, which is the goal of the point system if Im not completely off track on that one. So lets embrace it an have fun rising in ranks. I for sure will continue to do so
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
autoload wrote:379 as of this post!
comic boy wrote:Twill wrote:I dont know how this got onto the old topic of high ranks against low - high ranks were greedy to try to take easy points, new recruits were greedy to try and win big.
Don;t tell me when you scan through the open games you don't salivate at a pair of crowns waiting to have 100 points taken each :)
now, back onto the topic of inflation: that bubble of 2000 players you see stacking up right now? they are all going to move into the 3000 range soon enough.
Once you get a crit mass at each level, it inevitably moves up as it becomes easier for players at that level to get points: the more 2k players, the less 3k players risk in games against them and the more points they can win from them. If there are lots of 2k players then there are lots more people for 3k players to challenge and the points come in from a different pool rather than being shared around the 3k pool only.
That bubble will keep moving through to the 3ks, promise ;)
and that brings us full circle:
Well done to everyone joining the higher ranks, well earned :)
Twill I cant argue with your logic but in practice an awful lot of players hit the wall between 2000-2500 points, the increasing percentage of Captains is nowhere close to being matched by a subsequent percentage increase above that rank.
ParadiceCity9 wrote:I made captain one time, when you only needed 1400 to do it (:
Greatwhite wrote:Same as others - seems to be a dice barrier to get over 2500 - have played over a hundred games at 2400 and still end up at the same spot
Risktaker17 wrote:I was swords for like a whole day! then I lost it now I'm a mid-point captain.
AAFitz wrote:scamming is completely the wrong word...
every definition of scamming includes deception
there was no deception.. they opened a game, they played a game...
you can call it many things but not a scam.. unless you can explain how there was deception....which of course you cant...the players didnt have to join... they could have played, and they could have won, as they sometimes did
you can call it many other things, and dont have to agree with playing of those games...but by definition it was in no way a scam.... no deception took place... if you join a game with high ranked players, you should expect to lose... at least quite a bit...
its semantics, but its important... I do agree, that its better the way it is now, because it more truly reflects a teams score, because most of the teams... most.... play their moves now
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