Instructions Page 5 wrote:Ratings
To encourage good sportsmanship, members can rate other members they have played with. Each rating consists of measurements from 1 to 5 stars on any of the following attributes:
Rating Attributes
Fair Play: Covers suiciding, secret alliance suspicion, breaking or respecting alliances, chivalry, etc...
Gameplay: Measures the player's ability to play an enjoyable game (not the player's ability to win). Covers strategy, diplomacy, teamwork, etc...
Attitude: Covers behaviour in chat, foul language, sore losers, gracious winners, "great chatters!", whining about luck, etc...
The number of stars given should be based on this scale: 1 = Bad, 2 = Below Average, 3 = Average, 4 = Above Average, 5 = Excellent.
Ratings are valuable indicators of your reputation on Conquer Club. They are publicly viewable and stay on your record. Ratings can be useful to find good opponents and avoid bad ones.
I've bolded the most important part...surely everybody that you play doesn't deserve a 1 star rating as that would mean you suspected everybody had a secret alliance, they broke an alliance, etc., that everybody had terrible gameplay (which would be untrue if they beat you...especially since you are an officer), and that everybody was exceptionally poor in chat.
Now I leave mostly 5s and some 4s (a few others here or there), but when I rate somebody it's because I've played them multiple times and enjoyed all the games, I talk to them outside of the game I was in with them so I already have a good opinion about them, or they did something really memorable or exceptionally well in the game I rated them for.
Although you may not feel that anything would be done to change the current rating situation, many suggestions have been implemented on the site, and if you came up with something lack and the other administrators liked then I am sure it would replace the current system
