Conquer Club

One more thing about the dice.

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Re: 'all new' intensity cubes complaints (merged)

Postby KLOBBER on Fri Apr 24, 2009 10:17 am

cicero wrote:
KLOBBER wrote:The following, in red, is an absolutely irrefutable fact:

There are absolutely no predictable likelihoods, greater or lesser, associated with the actual dice patterns on this site. Every single one of these complaints is based on unscientific, incorrect theories and bad predictions, nothing more, nothing less.
I'm going to try a different tack in an attempt to make the point I tried to make 8 posts back ...

This is the new tack:
I completely agree with your irrefutable fact Klobber. I mean that sincerely.

This is the clever bit ( ;) ) :
That is why I long ago gave up posting in this thread (to argue that the dice are in fact legitimate). It's good for my health and, more importantly, good for the health of thread which can then serve its purpose of allowing the dice-unbeliever's to let off steam. Coming in here to argue with the dice un-believers blocks their outlet ...


Am I allowed to discuss the points brought up in this thread?
Last edited by KLOBBER on Fri Apr 24, 2009 11:50 am, edited 1 time in total.
KLOBBER's Highest Score: 3642 (General)

KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.

For info about winning, click here.
User avatar
Private 1st Class KLOBBER
 
Posts: 933
Joined: Sat Apr 14, 2007 4:57 pm
Location: ----- I have upped my rank -- NOW UP YOURS! -----

Re: 'all new' intensity cubes complaints (merged)

Postby mpjh on Fri Apr 24, 2009 10:24 am

Yes.
Cadet mpjh
 
Posts: 6714
Joined: Mon Jun 30, 2008 1:32 am
Location: gone

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sat Apr 25, 2009 5:17 pm

KLOBBER wrote:The "dice analyzer," whatever in the world that may be, is obviously wrong.

Maybe you should get an "intensity level" analyzer, or better yet, realize that predicting the unpredictable is impossible, no matter what you call your predictable and unscientific computer program.

If you set for yourself an impossible task, then you are bound to fail, and this is what has happened to you, sadly.

I'm very happy with the dice, as I simply accept them as they are: unpredictable.

Learn.


Unwanted, unasked, unnecessary, uneducated, unfortunate, unforgivable sarcasm, however, unfortunatelly, not uncommon neither unintentional at all.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re:

Postby KoE_Sirius on Sun Apr 26, 2009 2:03 pm

lackattack wrote:Yeah it's really hard to know if you were unlucky or the dice are not random enough.

Just to be safe, I replaced the default random number generator with a better one.

Maybe some day I would add a no-luck option, but it's not something I want to build right now.

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Highest Rank 4th.
User avatar
Major KoE_Sirius
 
Posts: 1646
Joined: Mon Feb 27, 2006 7:08 pm
Location: Somerset

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Wed Apr 29, 2009 9:45 am

2009-04-29 14:37:41 - RADAGA deployed 7 troops on Warburton
2009-04-29 14:37:55 - RADAGA deployed 10 troops on Tennant Creek
2009-04-29 14:38:01 - RADAGA assaulted Port Hedland from Warburton and conquered it from IvoryCoast Ninja
2009-04-29 14:38:09 - RADAGA assaulted Goldfields from Port Hedland and conquered it from IvoryCoast Ninja
2009-04-29 14:38:14 - RADAGA assaulted Kimberley from Goldfields and conquered it from IvoryCoast Ninja
2009-04-29 14:38:21 - RADAGA assaulted Alice Springs from Kimberley and conquered it from IvoryCoast Ninja
2009-04-29 14:38:41 - RADAGA assaulted Arnhem Land from Tennant Creek and conquered it from IvoryCoast Ninja
2009-04-29 14:38:52 - RADAGA assaulted Darwin from Arnhem Land and conquered it from IvoryCoast Ninja
2009-04-29 14:39:01 - RADAGA assaulted Mt. Isa from Tennant Creek and conquered it from IvoryCoast Ninja

As usual, all of their defended by 1.
I had 5 troops on Warburton already, and 3 on tennant creek.

25 troops to conquer seven territories. He is a (paying) Lt. so I won seven 3x1 and lost 16 (I stopped before I ran out of armies)

It is getting all-too-common to get improbable results like those.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby Timminz on Wed Apr 29, 2009 10:29 am

RADAGA wrote:2009-04-29 14:37:41 - RADAGA deployed 7 troops on Warburton
2009-04-29 14:37:55 - RADAGA deployed 10 troops on Tennant Creek
2009-04-29 14:38:01 - RADAGA assaulted Port Hedland from Warburton and conquered it from IvoryCoast Ninja
2009-04-29 14:38:09 - RADAGA assaulted Goldfields from Port Hedland and conquered it from IvoryCoast Ninja
2009-04-29 14:38:14 - RADAGA assaulted Kimberley from Goldfields and conquered it from IvoryCoast Ninja
2009-04-29 14:38:21 - RADAGA assaulted Alice Springs from Kimberley and conquered it from IvoryCoast Ninja
2009-04-29 14:38:41 - RADAGA assaulted Arnhem Land from Tennant Creek and conquered it from IvoryCoast Ninja
2009-04-29 14:38:52 - RADAGA assaulted Darwin from Arnhem Land and conquered it from IvoryCoast Ninja
2009-04-29 14:39:01 - RADAGA assaulted Mt. Isa from Tennant Creek and conquered it from IvoryCoast Ninja

As usual, all of their defended by 1.
I had 5 troops on Warburton already, and 3 on tennant creek.

25 troops to conquer seven territories. He is a (paying) Lt. so I won seven 3x1 and lost 16 (I stopped before I ran out of armies)

It is getting all-too-common to get improbable results like those.

The dice gods know what you did!
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Re: 'all new' intensity cubes complaints (merged)

Postby e_i_pi on Wed Apr 29, 2009 8:03 pm

RADAGA wrote:
KLOBBER wrote:The "dice analyzer," whatever in the world that may be, is obviously wrong.

Maybe you should get an "intensity level" analyzer, or better yet, realize that predicting the unpredictable is impossible, no matter what you call your predictable and unscientific computer program.

If you set for yourself an impossible task, then you are bound to fail, and this is what has happened to you, sadly.

I'm very happy with the dice, as I simply accept them as they are: unpredictable.

Learn.


Unwanted, unasked, unnecessary, uneducated, unfortunate, unforgivable sarcasm, however, unfortunatelly, not uncommon neither unintentional at all.

Image
User avatar
Captain e_i_pi
 
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Sun May 03, 2009 1:08 pm

Game 4665131

20 on commons, to get 7 on circulation

No autoattack

Ends 3 on commons, still 2 to kill on circulation.

Lost 17 ... killed five. wonder what the odds are. Cannot be very much, since it happened yet once more in the same game, today, last round, when I placed 24 armies to kill 19, and was left with 3 against 13.

I think it is lovely when this site, that is never, EVER wrong, proves that the whole fields of math called probability and statistics prove to be wrong. No wonder creationism is getting such power nowadays. Science is all wrong, faith is everything, specially blind faith.

Thanks to my bad strategy and poor understanding of the game, even with those rolls, I will win this one.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon May 04, 2009 6:25 am

Below, a typical autoattack combat:

9 rounds:

Double wins: 1
Ties: 5
Double Losses: 3

You know why pepople here say: never autoattack? It is simple, if you autoattack and analyse the results, the system flaws become clear.

Combat

Thailand:

* 5
* 4
* 5

- vs -

China:

* 4
* 4

Combat

Thailand:

* 2
* 3
* 5

- vs -

China:

* 3
* 3

Combat

Thailand:

* 3
* 4
* 3

- vs -

China:

* 4
* 1

Combat

Thailand:

* 1
* 4
* 6

- vs -

China:

* 6
* 2

Combat

Thailand:

* 4
* 3
* 4

- vs -

China:

* 2
* 5

Combat

Thailand:

* 4
* 1
* 1

- vs -

China:

* 4
* 3

Combat

Thailand:

* 3
* 1
* 3

- vs -

China:

* 5
* 4

Combat

Thailand:

* 3
* 4
* 4

- vs -

China:

* 4
* 6

Combat

Thailand:

* 5
* 3
* 2

- vs -

China:

* 2
* 6

================
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Fri May 22, 2009 9:26 am

Nine 3x1 misses in a row. What are the odds?
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby lancehoch on Fri May 22, 2009 9:30 am

RADAGA wrote:Nine 3x1 misses in a row. What are the odds?

0.01298%
Sergeant lancehoch
 
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: 'all new' intensity cubes complaints (merged)

Postby a.sub on Sat May 23, 2009 11:30 pm

lancehoch wrote:
RADAGA wrote:Nine 3x1 misses in a row. What are the odds?

0.01298%

75.4243827% chance of winning a 3v1
24.57561728% chance of losing a 3v1
.0003269940997% chance of losing 9
or 1 out of 465661
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: 'all new' intensity cubes complaints (merged)

Postby e_i_pi on Sun May 24, 2009 2:05 am

I was winning a 1v1 AoM game with about 19 territories to about 13-14, had about 14 armies more than my opponent. My opponent grabbed a bonus, protected by a 3 on the port and a 1 on the resource. First round against this, I went 0-8. Next round I had to go through 5,1 - I rolled 0-6. Oh well I thought, and moved on to my next 1v1 AoM game, where I dropped 5 ports, including the port on Pirate Cove. I promptly went through my opponent, got Pirate Cove, and won in about 6 rounds.

Moral of the story: Move on, chill out. Pool all your bad luck into one game, win the rest
User avatar
Captain e_i_pi
 
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world

Re: 'all new' intensity cubes complaints (merged)

Postby a.sub on Sun May 24, 2009 9:50 pm

Image
my dices are rigged so the defender gets a 6 3% more often than it should lol :lol: :lol:
User avatar
Cadet a.sub
 
Posts: 1834
Joined: Thu Jun 14, 2007 2:07 am

Re: 'all new' intensity cubes complaints (merged)

Postby Thezzaruz on Mon May 25, 2009 5:35 am

1700 rolls... :roll: :roll: :roll:
User avatar
Lieutenant Thezzaruz
 
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.

Re: 'all new' intensity cubes complaints (merged)

Postby RADAGA on Mon May 25, 2009 7:12 am

a.sub wrote:
lancehoch wrote:
RADAGA wrote:Nine 3x1 misses in a row. What are the odds?

0.01298%

75.4243827% chance of winning a 3v1
24.57561728% chance of losing a 3v1
.0003269940997% chance of losing 9
or 1 out of 465661


Thanks. I should have played the lottery instead. I only rolled 3,682 3x1.

Or else, I should feel relieved. I can roll roughtly another 462.000 times and not miss nine in a row. 1.5 years of conquerclub gave me 3.6k rolls. I can play another 150 years and not see something like this again! yay!
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby s3xt0y on Tue May 26, 2009 11:57 pm

f*ck the dice, sorry for going off topic...just hating them right now, instead of being up a lot of points, im down a lot of points grrrrrr

s3x
Image
User avatar
Sergeant 1st Class s3xt0y
 
Posts: 361
Joined: Thu Apr 30, 2009 3:23 pm

Dice Rolls

Postby Beatfactor on Thu May 28, 2009 11:27 am

I hear a lot of players on here complaining about the way the dice falls, either abusively of they have a little grrr but hide it behind a friendly chat. I being one of them. I have played many games like many others and we put a lot of effort and thought into our strategies. Yet they are all blown away by the shear bad luck of how the dice rolls. Example. I played against a player and i destroyed 93 of his troops with just 54 of mine and i still had 23 to carry on and take his castle in feudal. During the same day, i attacked 71 with 112 and i was killed down to 8 yet he still had 2.
My question is, who actually controls the dice and what is the real win/lose ratio on the dice? And can it be set to 50/50 so ppl can play with strategy and not luck, hoping the dice don't screw them up.
I know it just a game but there are a few ppl out there who take it seriously and end up throwing abusive language about or ppl are called bad team player or are foed.

There, thats my whining for the day LOL!!! Have fun ppl :)

Beatfactor
User avatar
Corporal Beatfactor
 
Posts: 9
Joined: Sun Apr 27, 2008 12:10 pm
Location: Hertfordshire

Re: Dice Rolls

Postby RADAGA on Thu May 28, 2009 4:05 pm

Beatfactor wrote:I hear a lot of players on here complaining about the way the dice falls, either abusively of they have a little grrr but hide it behind a friendly chat. I being one of them. I have played many games like many others and we put a lot of effort and thought into our strategies. Yet they are all blown away by the shear bad luck of how the dice rolls. Example. I played against a player and i destroyed 93 of his troops with just 54 of mine and i still had 23 to carry on and take his castle in feudal. During the same day, i attacked 71 with 112 and i was killed down to 8 yet he still had 2.
My question is, who actually controls the dice and what is the real win/lose ratio on the dice? And can it be set to 50/50 so ppl can play with strategy and not luck, hoping the dice don't screw them up.
I know it just a game but there are a few ppl out there who take it seriously and end up throwing abusive language about or ppl are called bad team player or are foed.

There, thats my whining for the day LOL!!! Have fun ppl :)

Beatfactor


The problem is not "who controls it?" but "is it truly random?"

And the answer, can be illustrated here:

Image

Personally, I believe it is UNPREDICTABLE but not statistically correct.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: Dice Rolls

Postby Thezzaruz on Thu May 28, 2009 4:25 pm

Beatfactor wrote:My question is, who actually controls the dice

random.org generates the numbers (as already mentioned repeatedly in this thread).


Beatfactor wrote:what is the real win/lose ratio on the dice?

Why don't you get the Dice Analyzer plug-in. It will show you both your own results and the expected ones (of a truly random dice). Then go throw a couple of thousands dies and don't come back to bitch unless your numbers greatly varies from the expected.


Beatfactor wrote:And can it be set to 50/50 so ppl can play with strategy and not luck, hoping the dice don't screw them up.

No it can't as 50/50 is nowhere near what a truly random dice should produce. :roll: :roll: :roll:
Go read up on odds and probability and get a clue before coming here to bitch.
User avatar
Lieutenant Thezzaruz
 
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.

Re: 'all new' intensity cubes complaints (merged)

Postby lancehoch on Thu May 28, 2009 5:50 pm

Thezz (and anyone else who may not realize), that post was made in Q&A and was merged into this thread.
Sergeant lancehoch
 
Posts: 4183
Joined: Wed Dec 05, 2007 4:13 pm

Re: 'all new' intensity cubes complaints (merged)

Postby Bruceswar on Thu May 28, 2009 11:20 pm

s3xt0y wrote:f*ck the dice, sorry for going off topic...just hating them right now, instead of being up a lot of points, im down a lot of points grrrrrr

s3x




I agree 100%

Last week has just been sick...

Within the last 4 hours.. I have seen..
29 vs 1 go to 12 vs 1
20 vs 10 go to 3 vs 3
8 vs 3 go to 2 vs 2
7 vs 1 vs 1 not make it...
6 vs 3 go to 2 vs 3
11 vs 1 vs 1 vs 1 vs 1 vs 1 vs 3 vs 1 vs 1 vs 1 with 2 left over
40 vs 20 with 35 left over
9 vs 3 vs 3 with 9 left over
11 vs 3 go to 3 vs 2

This all within the last 5 hours or so. What this means to me is the dice are all over the place. A player has a much better strategy only to be killed by the dice. Makes you want to puke!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: 'all new' intensity cubes complaints (merged)

Postby Thezzaruz on Fri May 29, 2009 4:47 am

Bruceswar wrote:11 vs 1 vs 1 vs 1 vs 1 vs 1 vs 3 vs 1 vs 1 vs 1 with 2 left over

I'm not going to bother with all but this one actually isn't that unlikely...



lancehoch wrote:Thezz (and anyone else who may not realize), that post was made in Q&A and was merged into this thread.

My points still stands though...
User avatar
Lieutenant Thezzaruz
 
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.

Re: Dice Rolls

Postby RADAGA on Fri May 29, 2009 6:37 am

Thezzaruz wrote:
Beatfactor wrote:what is the real win/lose ratio on the dice?

Why don't you get the Dice Analyzer plug-in. It will show you both your own results and the expected ones (of a truly random dice). Then go throw a couple of thousands dies and don't come back to bitch unless your numbers greatly varies from the expected.


WRONG! If it is "truly random" then you cannot have any "expected results"

The statistical "expected" values are just a matematical staple to give some order on the chaos a truly random system represents. If you get the expected values, and most will NOT get them, not the EXACT expected ones, ta least, then you´re good.

But if you DONT GET the expected values, but wildly aberrant ones, it will still be fine, because, since it is random, it means it cannot be predictable AT ALL.

Been there, done that.
Private 1st Class RADAGA
 
Posts: 332
Joined: Sun Jan 06, 2008 8:23 am

Re: 'all new' intensity cubes complaints (merged)

Postby Bruceswar on Fri May 29, 2009 8:02 am

Thezzaruz wrote:
Bruceswar wrote:11 vs 1 vs 1 vs 1 vs 1 vs 1 vs 3 vs 1 vs 1 vs 1 with 2 left over

I'm not going to bother with all but this one actually isn't that unlikely...



are you kidding??? you realize that is perfect dice over 9 spots. Never gonna happen in real life. Should not happen on CC either. Attacking or defending.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

PreviousNext

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users