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Re: Thoughts on the Farmers Guild

Postby King_Herpes on Mon Sep 22, 2008 7:52 pm

prismsaber wrote:Making public triples and quads games cannot be compared to noob farming unless the person in question foes all strong players who might challenge them in those games and/or drops all games where a decent opponent joins and then foes that same person. To argue otherwise is flawed logic and clearly reaching.


You can take your graduation cap off now. And unless you're writing your college dissertation on farming, spare me your argument. It is farming. It just has a pretty face on it. I thought you said you were done. Am I growing on you?
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Re: Thoughts on the Farmers Guild

Postby BaldAdonis on Mon Sep 22, 2008 8:15 pm

That's not farming. Anyone can join those games, so unless you're actively stopping people, then you're just starting games. And when you make them, you don't choose your opponents. You're farming when you block players who won't deadbeat, or join freestyle games so you can choose a poor opponent and play first. I suppose you can also make games on obnoxious maps that no one would want to play, but unless it's coupled with blocking, people can stop you.
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Re: Thoughts on the Farmers Guild

Postby King_Herpes on Mon Sep 22, 2008 8:43 pm

Let's be real about this people. Don't think you've found some new vantage point in proving me wrong. When ranked ?'s(cooks, cadets and privates with under 100 games played) join a trips and quads no cards chained game it's a wrap from the beginning. It is farming because they do not normally play with each other. Hence they won't cooperate making it an easy game. Another giant factor that your choosing to ignore is that a large % of times they have that low rank because they regularly miss their turns. Players make them by the dozens because they know they will win more than they will lose. They make them by the dozens because they know that there are so many of them that even-teams couldn't possibly fill them all. You blend it in with your competitive games to butter your rank. That's just what most of us do. There's no shame in it. It's fun chopping noobs up. Otherwise players wouldn't make so many of them. They'd grow tired of only playing low ranks. It's obvious, don't try and mask it. It just makes you look like a hypocrite.

It's okay to let your guard down and admit that you're wrong. You can't keep this charade up forever. If you just want to single this clan out as being the problem, you're choosing to be ignorant... by ignoring the fact that players all around us farm. Look around. It's a part of this game as it is a part of some of yourselves. Your teammates have farmed. The players you look up to have tried farming. It's everywhere. Some of you choose to close your eyes and look straight ahead when you see it. Some of you have your heads so far up your own ass that you don't even know that you are currently farming. The rest of us realize the true definition of it and either stand neutral on it (don't speak), don't condone it but also could care less (See both sides), or think it's another avenue to reach our personal goals (Us).
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Re: Thoughts on the Farmers Guild

Postby gdeangel on Mon Sep 22, 2008 10:35 pm

To think about this for a moment, the complaint is that the top 10 up in the nosebleeds can't hold rank without farming because the payout available to them is too low? Well, of course that's going to be the case if a large portion of the the high ranks block each other out of joining their games with the foe list.

You know, there is another way, which is to join team games with noobs and cooks to that you can get the point spread you were looking at before when you were a lowly captain and such. But that would involve some big risks, due to the problem that even if you are good enough to explain to these guys a sound strategy and they will follow you, in the end there is the deadbeat / missed turns problem.

So maybe one "failure" here is that the site does not provide an "auto-block" to prevent people with a low % of turns taking from joining games of high ranks. And it should be implemented in both joining on the same team (to prevent screwing people out of points for taking a risk to pull out a W with a new player) and joining on the opposite team (to prevent flagrant farming of vegetable players who can't even show up to take a turn). How about that?
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Re: Thoughts on the Farmers Guild

Postby King_Herpes on Tue Sep 23, 2008 9:41 am

Amazing how your brain comprehends things gdeangel. The light seems to be on, but nobody is home. I gave no complaint. You're missing a crucial point to my argument. That is that not everyone this high up or higher on the scoreboard is farming. There are other ways to gain. There are other formulas to constantly climb. I know of all of them. I studied the top of the top. This is just another way. My advice is look at these high ranking players game history and find which one is most suitable for you. That's what I did when I felt bored hovering around the same rank for a month playing competitive games. We do not block each other out of our games. We choose which games to play with each other. My Waterloo's for example are my games. One day people will realize how I prefer people join them and they won't be foed at all ( And the people that have been foed, I sowwy if I huwt u but it's onwy until my Watawoo's take). I explained it in great detail in another thread. I don't feel like reiterating myself every time I make someone sad. They will have to learn if they choose to join that map with me or any other map I choose to farm. Any other non-farming game of mine they can join.

Your suggestion sounds neat and all in theory but that would make the people that do miss a few turns here and there less likely to want to play at all. They enjoy playing high ranks. Wether they get crushed or not. That's why they keep coming back for more. Well, that and the fact that a large percentage of them are still joining the games on top of the Join A Game list ( Because they do not know any better). They aspire to be high ranks, but don't know how."auto block" You make me laugh. It seems like you have it all figured out. Now lets just wait and see if anybody important thinks it is a problem. tick tock tick tock tick.......
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Re: Thoughts on the Farmers Guild

Postby General Mojo on Tue Sep 23, 2008 10:41 am

I just don't see why everyone gets all bent out of shape about this. I mean isn't the scoring system designed to handle such situations by adjusting how many points a player may lose/win based on relative rank?

Take Mr. Herpes for a second....if he plays a new recruit playing his first game, he is risking 92 points to win 4. That means for every game he loses, he needs to win 23 just to break even. That means that he must keep up a 96% or higher win rate in order to net out positive points from one-on-one "farming" games. So if he is indeed profiting from these game types (I believe I read a ways back that he actually dropped some points while farming), that means he is winning at least 96% of the time. If thats what he's doing, good for him.

I am also shocked at the backlash for it.....this thread is rivaling the democratic party for the amount of discrimination against farmers...
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Re: Thoughts on the Farmers Guild

Postby King_Herpes on Tue Sep 23, 2008 10:52 am

Exactly. that is the brilliance behind the scoring system. It keeps everything at an even keel.
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Re: Thoughts on the Farmers Guild

Postby King_Herpes on Tue Sep 23, 2008 11:35 am

Thanks Frop. Hats off to the people that understand. I'm glad to see that there are people that actually do the math and make relevant comments. I was beginning to wonder. Thank you as well General Mojo. These are good players that don't necessarily agree with it, but they show respect. I believe it is feasible that you can do both.
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Re: Thoughts on the Farmers Guild

Postby Frop on Tue Sep 23, 2008 11:39 am

I fixed it, didn't really get it right the first go.

Frop wrote:Don't forget the 8 player farming games - based on your example he would be risking 92 points to win 28. Every lost game -> ~3,28 games to break even -> ~76,6 % win ratio.
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Re: Thoughts on the Farmers Guild

Postby gdeangel on Tue Sep 23, 2008 12:16 pm

King_Herpes wrote:My advice is look at these high ranking players game history and find which one is most suitable for you. That's what I did when I felt bored hovering around the same rank for a month playing competitive games.

So you were bored because you didn't have any better way to find interesting stuff on the site? Like playing tournaments or clan wars? Honestly, if you are that bored with playing the game, it's time to get another hobby.

King_Herpes wrote: We do not block each other out of our games. We choose which games to play with each other. My Waterloo's for example are my games. One day people will realize how I prefer people join them and they won't be foed at all ( And the people that have been foed, I sowwy if I huwt u but it's onwy until my Watawoo's take).
Let's not be cute. You only want low ranks and question marks to join that you know will deadbeat and/or crumble on a difficult map. Why don't you make those games on some settings that a noob can manage? It's because you need a reliable point factory to prop you up where you don't really belong on the scoreboard. Any all your saying about people all having methods of maintaining ranks being equivalent is a lot of crap. Taking points from likely deadbeats is really a sad way to go. And something is long overdue on this site to deter that type of play. But, to put that in your way of thinking - if its soo improrunt to do wittle babby, then we better let da baby do wut da baby whants and not say anything that might hurt his wittle feeligns... :lol: Many people take issue that the scoring system is imbalanced, and that a point loss cap for any 1 game should be more like 60 than 100, but this type of farming is the reason such a skewed point spread is apparently needed at the top ranks. And so the middle ranking folks pay the price for these farming shenanigans perhaps, because the site does not adjust to a more equitable payout for the hard work of winning a difficult 1v1, for example.


King_Herpes wrote:Your suggestion sounds neat and all in theory but that would make the people that do miss a few turns here and there less likely to want to play at all. They enjoy playing high ranks. Whether they get crushed or not.
[/quote]
If only that were believable. They might like joining these games, just like some people like to play the craps table, but nobody like to always pay the house.

And, since I like to try to come up with some ways to even out this problem, if your position is correct, then we should just have contingent points awarded in games against noobs. If the noob sticks around and stays on the site after you beat the pants off them in a game they had no chance of winning, then you get your points. If not, then the points go back to the house. No problem with that, right?
Last edited by gdeangel on Tue Sep 23, 2008 1:59 pm, edited 2 times in total.
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Re: Thoughts on the Farmers Guild

Postby King_Herpes on Tue Sep 23, 2008 12:37 pm

Who know's buddy? Like I said you obviously have it all figured out. It hurts to see someone waste so much time trying to create a lopsided win win. When the system that is already in place is flawless. If the moderators thought that this was a problem, they would have changed it years ago when it was first brought up. You think this is the first thread in favor of a more directional scoring system for beginners? That's incredibly naive. So to all you point patriots that think you have some ingenious answer to this non-tangible problem. Stick it up your ass! :P
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Re: Thoughts on the Farmers Guild

Postby Timminz on Tue Sep 23, 2008 5:58 pm

Let the farmers enjoy themselves while they can. It's not like they're hurting anyone who knows enough to come into the forums to stand up for themselves. Besides, it won't be a very profitable industry any more after this comes into effect.

Now, if only the 'To-Do List' wasn't the place where the best ideas, seemingly, go to die.
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Re: Thoughts on the Farmers Guild

Postby Army of Achilles on Tue Sep 23, 2008 9:06 pm

I farmed some ?'s on Bamboo Jack recently for a new challenge. Once your points get up there it isn't as easy as many would assume to make a profit off of it and I never approached the 4k to 5k level.

The players at the top of the scoreboard are great at what they do and that is the only way you get there is being exceptional at something. Without farming noobs (which includes inexperienced team opponents) or being much better than other's at freestyle it isn't going to happen. Clickable maps is another nice advantage these days. All of the above are within the rules but also enable one to reach a higher score than they could without the help of all or any of these methods.

As an apprentice farmer I encourage others to try it and most of us have already in one form or another. Prior to playing 8 player Bamboo Jack I played a number of trips games and got some very poor opponents once the games came to the front page. When I first started playing the same thing happened to me as I joined with random players who sucked and/or missed turns and that isn't a way to beat a team of experienced and skilled players. This is also one of the best ways to learn though.

If the site really wanted to prevent noob farming then the first page wouldn't have all of the old games that are targeting the new players. I didn't realize for quite some time after I was no longer a ? that the first page was all of the old games that were targeting me.

I personally don't really care about my score or I wouldn't play a ton of singles games against opponents of any rank. I also could never reach over 4000 without learning how to play freestyle with clickable maps and I'm not interested in learning.

It is encouraging to see the # of people playing tournaments increase as this head to head competition shows who is better at a particular setting and demonstrates that ranks can be misleading. I also applaud high ranked players that have the courage to put their points on the line even though it isn't mathematically possible for them to come out ahead. King_Herpes has caught a lot of crap on the farming and I personally don't agree with the use of the foe list but it is within the rules as far as I'm concerned. However, I do respect him for not dropping out of my Feudal War singles tournament. He was within possible reach of becoming Conqueror and I expected him to drop out of the losers bracket as others with high point totals did, but he was more than willing to play 5 singles games against a lower ranked player.

Sorry for rambling but I agree there are many, many forms of farming and at least some players are willing to admit they have.
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Re: Thoughts on the Farmers Guild

Postby Robinette on Tue Sep 23, 2008 11:05 pm

An amazing thread this is...

Very interesting to see how many have used farming to get to the 1st page...

It looks as though at CC farmers trump warriors... :o say it isn't so...

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Re: Thoughts on the Farmers Guild

Postby oVo on Wed Sep 24, 2008 1:58 am

I'd rather fight than farm too. If all those deadbeat recruits were worth 0 points then one aspect of this tactic might be lessened, but I don't really give a shake how some players approach this game. I prefer a competitive battle and don't usually have to put up with farming point whores in my games
and that's just fine by me.
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Re: Thoughts on the Farmers Guild

Postby Phlaim on Wed Sep 24, 2008 4:26 am

Army of Achilles wrote:As an apprentice farmer I encourage others to try it and most of us have already in one form or another. Prior to playing 8 player Bamboo Jack I played a number of trips games and got some very poor opponents once the games came to the front page. When I first started playing the same thing happened to me as I joined with random players who sucked and/or missed turns and that isn't a way to beat a team of experienced and skilled players. This is also one of the best ways to learn though.


Interesting that you encourage farming. I can do nothing but agree. As for being an apprentice myself, I gotta say that farming isn't as easy as it looks. The 8p waterloo thing is not at all a safe 50-60 point win. You need to be good to win, and I'm still learning. I got farmed myself in my first game here and that just encouraged me to get better.
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Re: Thoughts on the Farmers Guild

Postby King_Herpes on Wed Sep 24, 2008 5:43 am

When I think about farming, I touch myself. Suck my junk!
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Re: Thoughts on the Farmers Guild

Postby Skittles! on Wed Sep 24, 2008 6:09 am

My thoughts? I really couldn't give a shit. It's only a game, if that's how they want to play, let them play.
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Re: Thoughts on the Farmers Guild

Postby KoE_Sirius on Sat Oct 11, 2008 5:33 am

Fruitcake wrote:
King_Herpes wrote:
Oh! Great, another whiny little girl that we all have to listen to and act like we care about their opinion. Yeah, I got a thought for you gdeangel, "Waahh, waahh"! It's just so terrible, make them stop, please make them stop. It's hurting the reputation of the site, "Waahh, waahh"! If you don't like it, who cares. That's exactly why we made a clan specifically for it. So players who stand neutral on the issue or stand for it can have a place under the sun where they won't be scrutinized or looked down upon. A group that will stick up for one another on the matter. Also so closed minded players who don't respect others as their competition(In the sense that you have to work around us to climb the scoreboard) would think twice about jumping on our backs. And yes it is a clan that is not competitive. One that is just for fun. In which there are other clans that take the same approach.

I firmly believe that it is none of your concern what other players do, so long as they are not cheating. Farming for points is clearly not against the rules solely because we are actually playing real people. Real people from all sides of the globe. A ? is just that. We don't know what they will bring to their game. They might be a great new face to the site that offers a hell of a struggle for us. Or they might just happen to deadbeat because they aren't happy with the site for one reason or another. That's all up in the air and each game I choose to farm is always different. Sometimes a ? pummels me in every way possible. Or two or three team up against me the whole game. I don't complain because if I lose that's what I get for playing a bunch of ?'s. They are a mystery as to how they are going to play or if they will play at all. And there are plenty of examples in my game history alone that shows that they do not always deadbeat....that is what makes them a question mark. They are unpredictable. And for that reason it is FUN!

Now honorable is a very vague word on this site because there are a multitude of nations with unique morals that coincide with an endless variety of definitions for the word. Which is exactly why you keep this to your damn self! Because otherwise you sound ignorant. Notice that their are players from different countries in the world that make up our clan. A shining example. That word that you chose to use (honorable) is all relative.

Further more, we are not hurting anybody because any player can do the same. If it's points they want and they think farming is really the easy answer. Then they should try it out and they'll quickly find out it's not all that easy whatsoever. When a player does this and his/her rank doesn't seem to change all that much this is where the respect evolves. That is when they will see that our rank was earned. And I will fart on anyone who disagrees.

Bottom line: We paid for our memberships so we get to choose how we want to play. And if we do not break any rules than we can keep playing....and even free-meiums can play this way if they so choose. Same concept. It's that freedom that makes this a fun and competitive game site. If you take that away from us you are hampering the ability for this site to grow. And I doubt that the owners want that. They are constantly looking for ways to make this site better and more lucrative. If you put a damper on the ways a player can or cannot play your only making that goal harder to reach.

FARM OR DIE! :evil:

Sincerely yours, King_Herpes


Some interesting attitudes deserved of a thoughtful response. I have attempted to argue your points without resorting to silly words or open hostility.

You said:
Oh! Great, another whiny little girl that we all have to listen to and act like we care about their opinion. Yeah, I got a thought for you gdeangel, "Waahh, waahh"! It's just so terrible, make them stop, please make them stop. It's hurting the reputation of the site, "Waahh, waahh"! If you don't like it, who cares. That's exactly why we made a clan specifically for it. So players who stand neutral on the issue or stand for it can have a place under the sun where they won't be scrutinized or looked down upon. A group that will stick up for one another on the matter. Also so closed minded players who don't respect others as their competition(In the sense that you have to work around us to climb the scoreboard) would think twice about jumping on our backs. And yes it is a clan that is not competitive. One that is just for fun. In which there are other clans that take the same approach.

Well working through the pretty poor attempt at obvious sarcasm, you don't actually seem to have answered your own point. To put forth the argument that the clan has been created so that the members 'can have a place under the sun' whatever that means, and won't be 'scrutinized or looked down upon', quite frankly does not hold water. Quite the opposite is the case. What this clan will do is actually draw attention to those players who indulge in such antics, not the other way round. It is a fair and noble thing for clan members to stick up for one another, and I have no argument with this. However, I repeat, this would only serve to exacerbate the situation; to say otherwise is foolish and unreal. You go on to say Also so closed minded players who don't respect others as their competition(In the sense that you have to work around us to climb the scoreboard) would think twice about jumping on our backs I do not really understand what it is you are saying. If you mean other players, then it those players that do actually respect others as their competition, they just don't respect your kind of approach at bending the system, but that is your prerogative, why you feel the need to form a group for this reason is quite beyond me. Your statement about working around you to climb the scoreboard is somewhat arrogant in that it presupposes those players who eschew your style of points accumulation actually care where you exist on the board. In this, it is obvious that those players who actually are the best on the site (say the front page excluding your ilk) are already aware of your ethic, and have chosen to ignore it. The logical conclusion of this is you are gaining no real kudos or satisfaction from your position as those who would be the players one would truly want to be able to beat, and in turn earn the respect and kudos amongst, are those very players who actually look down their noses at you. So you are left with the dubious prize of being able to 'lord it' only amongst those who are not in full command of the facts. Now if this is what you want, then fair enough....but why form the clan as it makes no difference and the status quo remains.

You said:
Now honorable is a very vague word on this site because there are a multitude of nations with unique morals that coincide with an endless variety of definitions for the word. Which is exactly why you keep this to your damn self! Because otherwise you sound ignorant. Notice that their are players from different countries in the world that make up our clan. A shining example. That word that you chose to use (honorable) is all relative.

This is something of a red herring. 'Honourable' may mean different things to different nations, but to then try to apply it to a closed environment is akin to running two sets of rules at the same time. The 'given' and 'unsaid' rules on this site are pretty simple. This is not the UN or anything else; it is a bunch of people who play what is ultimately the same game amongst ultimately the same people. To try to say that a moral which dictates taking from the weak in a deliberate attempt at self aggrandisement could be taken as moral or honourable in any set of human circumstance is patently not true. Furthermore, if this was honourable, why then feel the need to create a closed environment where the few who do think like this can feel more secure (referring, once again, to your comment about support)

You said:
Further more, we are not hurting anybody because any player can do the same. If it's points they want and they think farming is really the easy answer. Then they should try it out and they'll quickly find out it's not all that easy whatsoever. When a player does this and his/her rank doesn't seem to change all that much this is where the respect evolves. That is when they will see that our rank was earned. And I will fart on anyone who disagrees.

Well ignoring the last remark, let is review the first part of this paragraph. To say you are not hurting anyone because any player can do the same has a huge flaw of logic as well you must know. Where does this argument end? Applying this perverse logic could end at the door of this.... that one can commit genocide because, actually, anyone can do it? However, moving away from that emotive example, the basic fact remains, you do not know if you are hurting anyone, it is arrogant of you to assume otherwise. It is no good you saying, let others try it and they will see how hard it is, as your argument has been proven incorrect in the past. To 'farm' as you euphemistically put it, is the easy option, you cannot argue otherwise. To garner points through the defeat of high ranked players is, and always will be, more difficult, this is a natural fact, to try to argue the contrary is to stand on shifting sands and try to convince the builder to lay the foundations there. I have to say, at this point, I find it staggering you would try to use the argument that beating someone who does not know how to play is harder than someone who has played say 1000 games and won far more than they have lost, relatively, leave me shaking my head in bewilderment.

You said:
Bottom line: We paid for our memberships so we get to choose how we want to play. And if we do not break any rules than we can keep playing....and even free-meiums can play this way if they so choose. Same concept. It's that freedom that makes this a fun and competitive game site. If you take that away from us you are hampering the ability for this site to grow. And I doubt that the owners want that. They are constantly looking for ways to make this site better and more lucrative. If you put a damper on the ways a player can or cannot play your only making that goal harder to reach.

Well at least you have got around to being honest. Of course you can choose how to play, that is your prerogative, and I would champion that argument against any who would say otherwise. However, this does not mean that I, in fact, think you are anything but weak and not worthy of even noticing when I look through those who I would really like to beat and those I would really like to be higher than on the scoreboard. The general majority would seem to concur with this.

However, I dispute your last and final argument that you do actually contribute positively to the site. This flies in the face of natural logic. Your ultimate aim is selfish (that of self promotion on the scoreboard), this means you cannot ultimately have the interests of the site in mind as the two objectives are quite diverse. If you were to take on, say 5 new players each, and teach them through team games etc whilst still earning your points, you could then perhaps use this argument as you would then be contributing to the positive experience of those players, the way you do conduct yourselves does not.

Did anyone actually read all this. :lol: :)
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Re: Thoughts on the Farmers Guild

Postby MOBAJOBG on Sat Oct 11, 2008 8:20 am

I can only think of just pleasant thoughts about Farmers Guild.
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Re: Thoughts on the Farmers Guild

Postby Queen_Gonorrhea on Wed Oct 22, 2008 11:58 am

Yeah King_herpes, farm baby farm. I love reading what you have to say =]
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Re: Thoughts on the Farmers Guild

Postby Seulessliathan on Wed Oct 22, 2008 1:35 pm

yes Sirius, i did, and i agree with Fruitcake here

Scott-Land wrote:I can't speak for the other members of the clan but Herpes rarely turns down an invite.


he never replied to mine, not sure about invitations of other players. Not sure if he gets so many invitations that he usually just ignores them, i usually take the time to at least reply and decline if i don´t want to play. I guess farmers prefer to avoid high rank players.
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Re: Thoughts on the Farmers Guild

Postby KoE_Sirius on Wed Oct 22, 2008 4:00 pm

Seulessliathan wrote:yes Sirius, i did, and i agree with Fruitcake here

Scott-Land wrote:I can't speak for the other members of the clan but Herpes rarely turns down an invite.


he never replied to mine, not sure about invitations of other players. Not sure if he gets so many invitations that he usually just ignores them, i usually take the time to at least reply and decline if i don´t want to play. I guess farmers prefer to avoid high rank players.

Fairplay dude. I prefer higher ranks. It makes a game interesting.
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Re: Thoughts on the Farmers Guild

Postby Ditocoaf on Wed Oct 22, 2008 4:10 pm

Frankly, it's the farmers' own loss. They're the ones who waste their membership just grabbing easy points. Obviously it isn't as fun as actually competing... so why do they do it?

They seem to think points matter. Of course points matter, because they reflect how well you do in the competition. But if you rarely actually compete against challenging opponents, your score stops representing your skill, and becomes worthless.

So again... why do they do it? Here's why: because when they get to the top of the scoreboard, earning most of their points from deadbeat noobs, people notice. And then they get the satisfaction of people complaining about their antics, and they can even tell themselves that everyone's just jealous. It's like a Virtual Reality, where they can pretend that they've made it to the top, and now have to fend off everyone who resents success.

Of course, this only works if we continue to act as if it matters that they're doing what they're doing. Because if what they're doing matters, it's because points matter (whether or not they represent skill), and if points matter (regardless of skill), then the farmers have achieved something.

So, obviously, the only way to knock them to their senses is to admit what we should all know: points are worth sh*t, by themselves. Because while they often represent skill (which is what matters), sometimes they don't. And so, we recognize the skill of those who earned their rank, and that's all that matters. Those who didn't earn their rank, aren't hurting anybody, and are only wasting their own time. They just have a bunch of empty points. So move on.
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Re: Thoughts on the Farmers Guild

Postby Zemljanin on Thu Oct 23, 2008 12:06 am

Though I'm not much interested in topic, must admit - really beautiful post =D>
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