by Diamonds14 on Tue Oct 14, 2008 3:17 pm
So the computer randomly assigns your guys an 'intensity level' so one battle your guys will fight like crap and another battle they can do amazingly well? There are no longer completely random dice? What are the levels based on.. if anything? If they have to be in placed (which i dont see why it has to be since dice are a common tool in games to get random numbers from 1-6) but if it has to be in placed why not base it on the amount of troops. If player X has 100 troops and Player Y has 5 the 100 should win fairly easy, instead of this randomness.. but i want it to be completely random.. fair chance for everyone. I really want to see these questions addressed.. this may determine if i continue my premium and/or if i even continuing playing CC.
Lower text is a quotation from the 'Instructions Page: Making a turn"
"You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.
Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:
1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic
The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.
The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.
If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region. If you conquer a player's last region, (thus eliminating him/her from the game) the former opponent's spoils become yours!
During this part of your turn, you may assault any adjacent regions, as many times as possible, until you decide to stop. For example, you may assault one or more times from one region, switch to another region and then back to the original."
Completed
Hearts Doubles Tournament.
The Fight Across the Continents Tournament.