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Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
colton24 wrote:i try to but now i got so many games going i forget sometimes how they played if the feedback system was still in place it would be easier cause you could put in what you thought not just little check boxes
colton24 wrote:[...] i forget sometimes how they played [...]
Maxleod wrote:Not strike, he's the only one with a functioning brain.
owenshooter wrote:colton24 wrote:i try to but now i got so many games going i forget sometimes how they played if the feedback system was still in place it would be easier cause you could put in what you thought not just little check boxes
this is coming from someone who routinely flames, baits, trolls and abuses things like the C&A forum... not to mention, i would hate to be blessed with your horrible grammar upon my wall... how can you comment on something you never had to deal with? i could easily see you flooding the C&A with complaints about feedback people left you. you already complain about stuff on your wall, and you can moderate that yourself!!-0
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
oVo wrote:Keep 'em happy when the goal of the game is to eliminate players? heh!
Some players are very forgiving with their ratings. For instance, sanman678 and emporium both played games with a pair of cheats and still managed to give each of them all 5 Star ratings.
tamcardiff wrote:It seems that if you give a player average ratings, this is construed as negative. If you do leave that rating, the other player will hit you with a low rating, lowering your own score. I only leave now positive scores for decent players or good play, or good spirit in adversity (poor dice rolls) and don't bother with a negative rating.
So now, if I play someone who is dumb, deadbeat or plays a deferred bonus strategy, if I don't want to play them then I foe them.
When I rate films. it is exceptional films that get 5* or very good films get 4*. In CC, a 5* = a good rating and 4*= an average rating. Even then, you can only really leave a 4* rating without risking a hit on your rating.
Not quite sure what a better system would be. I guess, that if one player irritates you enough then you share it with a low rating.
stahrgazer wrote:To me, a 3 is neutral. If I don't see something exceptional in the play or chat, and haven't played the person (with or against) before, I'll give a 3 or 4 for that area. If I see something exceptionally good, 4 or 5; exceptionally bad, 1. Players who've contacted me about "bad ratings" of 3 or 4, I've offered to play again so that I can see some consistent "good" which to me, rates "outstanding."
Any rating system is highly subjective, and there are those players who don't like a rating so egg up friends to go play and bombard another player with 1's.
The key for ratings, then, is not to look at the numbers, but to go further, look at rating trends and peek into games that caused individual rating outliers.
Timminz wrote:I won't rate anyone anymore. Not unless I notice that their rating is way off from where I think it should be. Then I have to do my part to bring their average down.
ender516 wrote:Timminz wrote:I won't rate anyone anymore. Not unless I notice that their rating is way off from where I think it should be. Then I have to do my part to bring their average down.
So you never find someone underrated that needs a boost?
xeno wrote:i leave almost everyone i play all 5's in hopes they will return the favor.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Timminz wrote:ender516 wrote:Timminz wrote:I won't rate anyone anymore. Not unless I notice that their rating is way off from where I think it should be. Then I have to do my part to bring their average down.
So you never find someone underrated that needs a boost?
Not lately. With the majority of players throwing around 5's like they can win something for it, I think almost everyone is over-rated, but only a few are over-rated enough to warrant me caring.
colton24 wrote:i try to but now i got so many games going i forget sometimes how they played if the feedback system was still in place it would be easier cause you could put in what you thought not just little check boxes
Timminz wrote:Timminz wrote:ender516 wrote:Timminz wrote:I won't rate anyone anymore. Not unless I notice that their rating is way off from where I think it should be. Then I have to do my part to bring their average down.
So you never find someone underrated that needs a boost?
Not lately. With the majority of players throwing around 5's like they can win something for it, I think almost everyone is over-rated, but only a few are over-rated enough to warrant me caring.
I just noticed my use of the word 'down'. While that is the way it works, almost every time, it isn't necessarily always the case. If I play a game with someone who has a low (under 4.5-ish) rating, and I feel that they played an excellent game, I will do my part to bring their average up.
jefjef wrote:colton24 wrote:i try to but now i got so many games going i forget sometimes how they played if the feedback system was still in place it would be easier cause you could put in what you thought not just little check boxes
So your familiar with the "old feedback system"? So you were here before? Who are you colton?............. Any way I see the rating system set up as starting at all 5 and reduced from that as needed. If a player is absolutely silent I never give attitude a 5. If the game was enjoyable and pretty mistake free game play is a 5. If there wasn't a hint of cheat or some BS truce or dirty tricks fair play is a 5.
The Instructions wrote:The number of stars given should be based on this scale: 1 = Bad, 2 = Below Average, 3 = Average, 4 = Above Average, 5 = Excellent.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
jefjef wrote:Well MeDeFe. If you look I don't give all 5 stars. If the game was a fun game & very well played 5 stars. If play was poor it is reflected. Fair play as long as all was fair & on the up & up how does it not deserve 5 stars. Your attitude just got a 2. Now do ya get it? You don't rate if ya win or lose. You rate on ENJOYMENT(game play) Honesty (fair play) & Friendliness (attitude).
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:jefjef wrote:Well MeDeFe. If you look I don't give all 5 stars. If the game was a fun game & very well played 5 stars. If play was poor it is reflected. Fair play as long as all was fair & on the up & up how does it not deserve 5 stars. Your attitude just got a 2. Now do ya get it? You don't rate if ya win or lose. You rate on ENJOYMENT(game play) Honesty (fair play) & Friendliness (attitude).
Oh? Suddenly it has to be a "fun & very well played" game for 5 stars, in your last post you stated that you start with 5 as the baseline and that you only subtracted stars if the other player gave you a reason for it, now it sounds like the other player has to give you a reason to rate them highly. Make up your mind, will you?
And where did I say "win or lose" goes into the ratings? Oh, that's right, I never did.
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