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squishyg wrote:In multi-player games it seems there is a lot of strategy involved in manual deployment, but in 1v1 it seems to be mostly luck. What do you think?
HighlanderAttack wrote:I have to agree with both of you.
Luck is going first and dice of course, but manual is kind of like a chess match so the better you deploy the better your results.
Both johnnyrocket24 and myself seem to do very well in the Don't Blink series of tourneys that I am running-no way that can be all luck
Going first though-I seem to win 75% of the time and going second just over 40%.
So to me it is both luck and skill.
pmchugh wrote:It also greatly depends on the map, seq 1v1 on manual i am 73% from just over 100 games.
HighlanderAttack wrote:pmchugh wrote:It also greatly depends on the map, seq 1v1 on manual i am 73% from just over 100 games.
Sounds like you should be playing in my Dont Blink tourneys
jleonnn wrote:Really in 1v1, if you want to avoid playing pure luck, play freestyle... the faster player wins 80% of the time... in multi player, you should pick a spot where a minimal number of people know where you are(fog) or if it's sunny, deploy away from where most people would deploy... The bottom line in multiplayer manual is stay away from the action, cuz chances are, your stack will get crushed by a noob... stay away from the action and let the idiot who attacks win the game for you
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
JoshyBoy wrote:As with most of CC, It's a bit of both. It's your skill which determines whether or not to stack your troops in one location or to spread them out. The settings also determine what strategy you should be using so that is down to your skill. It's your luck, bad or otherwise, where the drop takes you and how/where your opponent drops their troops.
Cheers, JB
squishyg wrote:JoshyBoy wrote:As with most of CC, It's a bit of both. It's your skill which determines whether or not to stack your troops in one location or to spread them out. The settings also determine what strategy you should be using so that is down to your skill. It's your luck, bad or otherwise, where the drop takes you and how/where your opponent drops their troops.
Cheers, JB
Why JB, you aren't trying to get on Team CC by any chance, are you?
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
AAFitz wrote:I like manual fog because its a bit like stratego and risk put together. However, going first does give an advantage with bigger deployment and attackers advantage, but on freestyle, it is just great not only trying to decide where to attack, but where to deploy to either hit your enemy, or avoid him
HighlanderAttack wrote:AAFitz wrote:I like manual fog because its a bit like stratego and risk put together. However, going first does give an advantage with bigger deployment and attackers advantage, but on freestyle, it is just great not only trying to decide where to attack, but where to deploy to either hit your enemy, or avoid him
Freestyle speed would be interesting for sure--much more strategic as any other setting. 24 hour not so much because whoever drops first goes first.
A fast PC and fast decision process a must.
ljex wrote:HighlanderAttack wrote:AAFitz wrote:I like manual fog because its a bit like stratego and risk put together. However, going first does give an advantage with bigger deployment and attackers advantage, but on freestyle, it is just great not only trying to decide where to attack, but where to deploy to either hit your enemy, or avoid him
Freestyle speed would be interesting for sure--much more strategic as any other setting. 24 hour not so much because whoever drops first goes first.
A fast PC and fast decision process a must.
The one problem with manual freestyle speed is that whoever joins has the advantage that they can normally deploy first, which allows you to attack if you place near or next to their stack. I would like to see there be a fix to this however i cant really think of how they would do it.
Prankcall wrote:Another fix would be not playing those settings...
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