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Battle For Iraq! [Finished]

Postby JBlombier on Wed Aug 12, 2015 8:53 pm

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Mapmakers: mibi, Coleman and yeti_c

An introduction to Battle For Iraq!
This map displays the map of Iraq, but goes a step further than mere geographics. Iraq is a country at war and the country has different groups of people living in it. Battle For Iraq! has a unique gameplay, where every city has the choice of being loyal to one of those groups. Beware, if you are loyal to more than one group, your troops will protest.
A very interesting map with lots of different ways to play it. I'll give you a few suggestions in this guide, but I can't write them all down. Go see for yourself and enjoy!

Classification
Size: Medium – 87 territories
Complexity: Average
Maximum amount of players: 12

Features
- One-way attacks
- Negative bonus
- Starting neutral regions

Special borders
- Cities can attack any corresponding city loyalty square
- Cities can attack the province they're in and vice versa
- Cities can attack along the roads
- Cities one-way attack United States and Baathist loyalty squares
- Mahdi and al-Qaeda loyalty squares can attack their corresponding city
- Baghdad is in the middle of the map and most sectors within Baghdad attack adjacent provinces or cities

Bonuses
You recieve bonus troops when the regions with the same colour are held. But if you also hold the mixed regions that have multiple colours, including the bonus area you're holding, your bonus will increase. For instance: holding the Kurd bonus means holding Province of Ninawa, Dohuk, Arbil and Sulaymania for 4 troops. When you also hold the mixed regions Province of Ta'mim and Dyala, you'll receive 6 bonus troops.
Within the city of Baghdad you can hold 3 bonus areas.
City loyalties
- al-Qaeda: You get 3 troops for every 2 cities you hold with the al-Qaeda loyalty. The al-Qaeda loyalty squares can attack all Sunni cities (City of Rutbah, Qa'am, Hidithah, Fallujah, Ramadi, Karbala and Tikrit).
- United States: Every loyalty square has 3 neutral on it. You get 1 troop for every loyalty square with their corresponding city. This increases to 2 troops if you hold Sector: Green Zone (in Baghdad).
- Baathist: You get 1 troop for every city with its corresponding Baathist loyalty.
- Mahdi Army: You get 7 troops for 4 cities with Mahdi loyalty. The Mahdi loyalti square can attack the Mahdi-sectors in Baghdad (Sector: Sadr City, New Baghdad, Karada)
Important when holding city loyalties
When you hold 1 loyalty per city, nothing happens. But when you hold 2 different loyalties in 1 city, you'll lose one troop. When holding 3 different loyalties per city, you'll lose 2 troops. When holding all 4 loyalties, the balance is restored and you won't lose troops anymore.

Basic strategy
Battle For Iraq! asks for a lot of different approaches, it depends on the settings. Usually the Baathist loyalty is the easiest bonus to get, so if you already hold a city that has only 1 neutral on the Baathist loyalty square, it can help you to get more troops early on.

Province of Anbar is the most important territory on the map, because it has by far the most borders. It can attack (and be attacked by) the 5 cities it contains and is adjacent to 6 other regions. Province of Anbar is so big, that it enables anyone that takes it to travel over the map quickly. I wouldn't suggest to just put all your money on getting Province of Anbar, but it can surely help you to hold it.

As said before, the strategies vary per setting. The list of strategies written below is far from complete, because there are simply too many strategies and it will be different every game. This list is a way to help you get started and understand what the setting does, so you can try it out yourself.

Settings
Fog of War
The fog can help you to get secret bonuses. The loyalty squares can only be attacked by the corresponding city, so no one can see the loyalty squares and no one can be sure what bonus you're holding exactly. Especially when holding a few cities, fog of war can be useful.
In teamgames the map is designed in a way that makes it easy to protect your teammate from elimination. This can be done in various ways, the two easiest being:
Hide your teammate in a loyalty square of a city your team owns.
Hide your teammate in a city of a province your team owns, including the adjacent city down the road.

1 v 1
The usual strategy for 1v1 applies, with a few exceptions. It can be very beneficial to get a few Baathist bonuses as soon as you can, but only from Baathist loyalty squares with 1 neutral. This will give you an easy bonus to outdeploy your opponent. Of course, your opponent can do this too, so keep an eye out on what cities provide that Baathist bonus for him. Maybe a small Sector-bonus in Baghdad can be taken if the drop makes it easy for you, this decision will be made for each game..
As for the usual strategy for 1v1 being applied: you both start with 13 regions, so try to get the other player underneath 12 regions as soon as possible. That should go without saying.

Doubles, triples, quadruples
Like most maps, trying to eliminate someone as quickly as possible is the best strategy for teamgames on this map. Getting some early Baathist bonuses can help you to get ahead of your opponent. The other loyalties are usually not practical to take in a teamgame, because they require taking too much neutrals, while you should have your focus on the enemy. What kind of spoils you're playing, doesn't have a huge impact on the before mentioned gameplay.

No Spoils
This is a perfect map for a game without spoils, because there are so many bonuses. Even in a 12 player game, every player is able to get a bonus. Standard games will require patience, but can be really awesome on this map.
Your task is to get the biggest amount of bonus troops by getting the right loyalty squares. When playing the map, you'll see which loyalties the drop allows you to go for.

Flat Rate
Playing a standard game with Flat Rate on Battle For Iraq! will increase the luck factor a little bit, making the game more dynamic. Apart from that, the strategy isn't significantly different from a game on this map without spoils.

Escalating
Battle For Iraq! has 87 territories, but that number (while being correct) doesn't count for escalating games. There are only 39 starting territories, the other 48 territories are loyalty squares. In an escalating game, it would be foolish to go for any bonus, except for the easy Baathist to increase your bonus a little.
You will play this map like any other map that has around 40 territories, you'll just have to keep in mind how the attack routes work. Escalating strategy can be found in Tacticus Escalatus, a fine piece by Scorba.

Nuclear, Zombie Spoils
Half of the territories of this map are unused in most cases, which makes these spoils a bit off a lucky draw. You can get 3 good spoils to hurt your enemy a lot, but you might as well get 3 spoils that make a neutral even more neutral than it was. This isn't the best map to use these spoils.

Reinforcements
- Chained: It usually works fine, since you won't need excessive reinforcing on this relatively small map.
- Adjacent: In most cases, adjacent reinforcement would work the same as chained reinforcements. This setting slows things down and that can be cool if you like it.
- Unlimited: This allows you to travel over the map quickly. With 39 starting territories very close to each other, unlimited reinforcements can create fast eliminations. If you like a fast game with lots of planning on the first few moves, this is a good setting.
- Parachute: This setting can get your troops (for instance) from a Baathist loyalty square, because you forgot that it was a one-way-attack by accident. Usually, parachute reinforcements are used as chained or something that is very similar to it.
- None: Most territories on this map connect to at least 3 others, which makes reinforcing less important. Playing without reinforcement is perfectly doable without getting stacks of useless troops, you'll just have to plan and play it right.

Trench
It can be a very strategic map, because of all the small bonuses. Playing with Trench warfare increases the strategy even more, because mistakes are harder to counter. If you like Trench warfare, Battle For Iraq! is a great map to play it on.

Assassin
Games with this setting are like games on most geographic maps, with the exception that your target can hide himself on a loyalty square, even when the corresponding city to that square is held by another player. With fog of war, this will make it a hard task to find your target and my advice would be to focus on the cities, because they allow you to see both the province they're in and the loyalties that belong to them.

Tips for free
- As mentioned a few times: The Baathist loyalty is very easy to take on a number of cities (where the square has 1 neutral on it). This can give you an easy advantage early in the game, so just take them (but don't advance, because the troops won't come back).
- Province of Anbar is a very useful territory, try taking it if you can without too much loss.
- Figure out the attack routes before playing. There are some strange connections on this map, but if you master it, it will benefit you against players who don't know the map yet.
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Re: Battle For Iraq! [Final Check]

Postby gigi_b on Tue Mar 22, 2016 10:17 am

That's a pretty comprehensive guide. Nicely done! I'm browsing topics around here to maybe get some ideas about my content.

Since I've stopped by, I do have some suggestions, from a beginner's perspective (which I actually am..:) ):

1. I believe you should use colors when you mention regions, terts and bonuses. Since the map has color codes, it's just nice to use those. If you find that the guide looks like a rainbow, then use colors just for first references to the names, but it's a nice thing to do, in order to give some reference to the reader on where he could find " Province of Ninawa, Dohuk, Arbil and Sulaymania " for example...

2. With the same idea in mind, I'd add the icon of the loyalty in the "Bonus" -> "City loyalties" section. So:
- al-Qaeda (black flag with white dot in the middle):
- United States (US flag):
- Baathist (stripes flag with black, white, green):
- Mahdi Army (red flag with portrait in the middle):

3. I'd add the movement options of al-Qaeda and Mahdi loyalties into the "Basic Strategy" part. Just as you mention Anbar as a good controlling point that gives multiple options, the terts of these 2 types of loyalties give more or less the same kind of options. Especially in an esc game when preparing for a takeout.

Other than that, maybe improving visibility of the main paragraphs by changing title size.....don't know. We don't have a set template for that (yet), so I guess everyone does as he sees fit.

But nice job!
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Re: Battle For Iraq! [Final Check]

Postby JBlombier on Tue Mar 22, 2016 6:03 pm

gigi_b wrote:That's a pretty comprehensive guide. Nicely done! I'm browsing topics around here to maybe get some ideas about my content.

Glad to hear, hope it helped you.

gigi_b wrote:Since I've stopped by, I do have some suggestions, from a beginner's perspective (which I actually am..:) ):

1. I believe you should use colors when you mention regions, terts and bonuses. Since the map has color codes, it's just nice to use those. If you find that the guide looks like a rainbow, then use colors just for first references to the names, but it's a nice thing to do, in order to give some reference to the reader on where he could find " Province of Ninawa, Dohuk, Arbil and Sulaymania " for example...

Yeah, I mention these territory-names in my bonus section. However, I do think I explained the bonus system in an efficient way, colours won't necesarrily help. Also, someone who takes the time to actually read this guide, will search for the territories on the map and find them very quickly.

gigi_b wrote:2. With the same idea in mind, I'd add the icon of the loyalty in the "Bonus" -> "City loyalties" section. So:
- al-Qaeda (black flag with white dot in the middle):
- United States (US flag):
- Baathist (stripes flag with black, white, green):
- Mahdi Army (red flag with portrait in the middle):;

Okay, I'm convinced. The guide you're gonna write is gonna look at lot more attractive than most of us have written so far ;)

gigi_b wrote:3. I'd add the movement options of al-Qaeda and Mahdi loyalties into the "Basic Strategy" part. Just as you mention Anbar as a good controlling point that gives multiple options, the terts of these 2 types of loyalties give more or less the same kind of options. Especially in an esc game when preparing for a takeout.

You've got a point there. They are indeed such major territories, that I might have to mention them in the Basic Strategy part. I'll think about it, good suggestion!

gigi_b wrote:Other than that, maybe improving visibility of the main paragraphs by changing title size.....don't know. We don't have a set template for that (yet), so I guess everyone does as he sees fit.

But nice job!

Thanks :)
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Re: Battle For Iraq! [Final Check]

Postby Donelladan on Sun Apr 10, 2016 1:49 am

Special borders
- Cities can attack any corresponding city loyalty square
- Cities can attack the province they're in and vice versa
- Cities can attack along the roads
- Cities one-way attack United States and Baathist loyalty squares
- Mahdi and al-Qaeda loyalty squares can attack their corresponding city
- Baghdad is in the middle of the map and most sectors within Baghdad attack adjacent provinces or cities


You are saying it after in the city loyalties description, but since you are speaking of special borders, I think the special borders from loyalties should be mentionned here too.



City loyalties
- al-Qaeda: You get 3 troops for every 2 cities you hold with the al-Qaeda loyalty. The al-Qaeda loyalty squares can attack all Sunni cities (City of Rutbah, Qa'am, Hidithah, Fallujah, Ramadi, Karbala and Tikrit).
- United States: Every loyalty square has 3 neutral on it. You get 1 troop for every loyalty square with their corresponding city. This increases to 2 troops if you hold Sector: Green Zone (in Baghdad).
- Baathist: You get 1 troop for every city with its corresponding Baathist loyalty.
- Mahdi Army: You get 7 troops for 4 cities with Mahdi loyalty. The Mahdi loyalti square can attack the Mahdi-sectors in Baghdad (Sector: Sadr City, New Baghdad, Karada)


That confuses me a bit.
For the US you said 1 troop with their corresponding city.
FOr al-quaeda you said 3 troops for every 2 city with the al-quaeda loyalty. But it also need to be the corresponding city ?

In any case, loyalty bonus only works with their corresponding city ?

Example, I have 4 al-quaeda loyalties, but only 2 with the corresponding city - i get +3, right ?
And if i have cities in which i don't hold the loyaltyies and loyalties from which I don't have the cities, then I have no bonus right ?

I think you could try to make it a bit more clear.
Like maybe withdraw the corresponding stuff for each line, but add a line at the top or bottom saying that loyalties bonus only work if you hold at the same time the city connected to the loyalty ?

Another thing, for US loyalties you said they all start with a 3 neutrals, but you don't say anything about the 3 others loyalties. Do they all always start with a 1 neutral ?



But when you hold 2 different loyalties in 1 city, you'll lose one troop.


Losing 1 troop could sound like a decay. Say -1 in deploiement or 1 troop less to deploy ?
Hide your teammate in a loyalty square of a city your team owns.


Interesting, but that suggests a teamkill to take the city of your teammate, destroying the bonus.
Is that really efficient ? I would consider it in a escalating games with many teams ( like 8 players doubles) but playing 2vs2 or 3vs3 I wouldn't have think of that.




1 v 1
The usual strategy for 1v1 applies, with a few exceptions. It can be very beneficial to get a few Baathist bonuses as soon as you can, but only from Baathist loyalty squares with 1 neutral. This will give you an easy bonus to outdeploy your opponent. Of course, your opponent can do this too, so keep an eye out on what cities provide that Baathist bonus for him. Maybe a small Sector-bonus in Baghdad can be taken if the drop makes it easy for you, this decision will be made for each game..


Would you roll 3vs1 to take the baathist bonus ?
Meaning you deploy all to attack your opponent, and try taking the baathist throwing 3vs1 everywhere you can. Or you deploy on your 3 to have 4vs1 to take baathis bonus ?
If you roll 3vs1 in case of a 1vs1 game, maybe it should be precised.



Doubles, triples, quadruples
Like most maps, trying to eliminate someone as quickly as possible is the best strategy for teamgames on this map.

Well, in triple and quad for sure I'll agree.
In double, with the profusion of bonus, are you sure you don't get lot of bonus first ?
Also in team trench game, then bonus are key - not elimination. I think this should be added either in the trench are or the team area.



Escalating
Battle For Iraq! has 87 territories, but that number (while being correct) doesn't count for escalating games. There are only 39 starting territories, the other 48 territories are loyalty squares. In an escalating game, it would be foolish to go for any bonus, except for the easy Baathist to increase your bonus a little.
You will play this map like any other map that has around 40 territories, you'll just have to keep in mind how the attack routes work. Escalating strategy can be found in Tacticus Escalatus, a fine piece by Scorba.


While I agree going for a regional bonus would be foolish, going for bonus through all kind of loyalties looks an interesting strategy to me.
Also you could add a line about the interest of taking loyalties that give you extra attack route. The al-queda line especially.



Trench
It can be a very strategic map, because of all the small bonuses. Playing with Trench warfare increases the strategy even more, because mistakes are harder to counter. If you like Trench warfare, Battle For Iraq! is a great map to play it on.

Maybe add a line that al-queda city, allowing you to attack all sunny city, can allow you to destroy lot of bonus of your opponents since taking the cities will break the loyalties bonus.
Let say you are in the south, your opponent has Anbar and therefore all the cities connected to anbar, you can't break those bonus because he is protecting anbar taking it back every turn.
Using al-quaeda loyalties from any city in the south, you can take all the anbar's cities in one turn, breaking all his bonus.

I dunno if this is good strategy, I am not expert on the battle of iraq, but I love trench setting, and in trench, any territory giving special connection, especially one way attack, always looks very attracting to me.
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Re: Battle For Iraq! [Final Check]

Postby JBlombier on Mon Apr 11, 2016 4:08 pm

You put some excellent into this, Don. Thanks!
I'll add and clarify some of the stuff you mention, because you're right in most cases. Personally I find the legend to be perfectly clear, but I've noticed that there are lots of people out there that have a hard time comprehending the exact routes/bonus system. I'll spell it out, no problem.
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Re: Battle For Iraq! [Finished]

Postby Donelladan on Fri Jun 16, 2017 1:56 am

Published. Moved to GD. Added to the list of official strategy guides
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