Conquer Club

"2-Minute Turn" Movement

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

"2-Minute Turn" Movement

Postby iambligh on Sun Jan 11, 2009 3:08 pm

After some searching, I haven't found this topic, but I can't be alone in wanting this...

In a 8-player sequential game, one could be waiting for anything between 40 minutes and 4 minutes between turns in a "speed" game.

In a freestyle "speed" game, in which one usually pays close attention for the entire duration of the turn, at the very least, four minutes are spent waiting for time to expire.

I suggest a new classification of game -- "turbo", if you will, with 2-minute turns, and in my interaction with other players, I know that I'm not alone in wanting this. Just to clarify, I'm not suggesting that CC get rid of or change anything, just that they add another option. Please show your support by commenting!
Last edited by iambligh on Sun Jan 11, 2009 3:33 pm, edited 1 time in total.
Sergeant 1st Class iambligh
 
Posts: 144
Joined: Thu Jul 17, 2008 7:15 pm

Re: "2-Minute Turn" Movement

Postby Fipa on Sun Jan 11, 2009 3:27 pm

I like the idea a lot, multi player games get boring if everyone takes their turn after 2-3 minutes. But 8 players are maximum in a game, but I guess you meant to write 8 instead of 9
User avatar
Captain Fipa
 
Posts: 211
Joined: Mon Jun 23, 2008 10:42 am

Re: "2-Minute Turn" Movement

Postby iambligh on Sun Jan 11, 2009 3:34 pm

Whoops! Yeah, I meant 8 -- thanks, I missed that!
Sergeant 1st Class iambligh
 
Posts: 144
Joined: Thu Jul 17, 2008 7:15 pm

Re: "2-Minute Turn" Movement

Postby Hells Heleons on Sun Jan 11, 2009 4:53 pm

two minute turns sounds great, five minutes is too long in a lot of games, hope this idea gets some attention
User avatar
Lieutenant Hells Heleons
 
Posts: 42
Joined: Thu Feb 22, 2007 9:45 pm

Re: "2-Minute Turn" Movement

Postby FabledIntegral on Sun Jan 11, 2009 5:06 pm

1. This is supposed to be in the suggestions forum, not GD.
2. This has been suggested 50+ times.
3. This has already been rejected.
Major FabledIntegral
 
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810

Re: "2-Minute Turn" Movement

Postby iambligh on Sun Jan 11, 2009 5:41 pm

Any idea why? Are you for it, or against it?
Sergeant 1st Class iambligh
 
Posts: 144
Joined: Thu Jul 17, 2008 7:15 pm

Re: "2-Minute Turn" Movement

Postby FabledIntegral on Sun Jan 11, 2009 5:45 pm

iambligh wrote:Any idea why? Are you for it, or against it?


I've suggested it myself (in the proper area), but it got rejected. It won't happen - "5 minutes is already fast enough," is the typical response.
Major FabledIntegral
 
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810

Re: "2-Minute Bowel" Movement

Postby owenshooter on Sun Jan 11, 2009 6:45 pm

why don't you go to the suggestions forum, fill out the form, and let people give input over there? that is the right place for this. and it is the area of the forum where you are going to get more traction with an idea, and more of the type of eyes you are hoping to see this... good luck... the black jesus has spoken...-0
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
Sergeant owenshooter
 
Posts: 13276
Joined: Wed Mar 07, 2007 6:01 pm
Location: Deep in the Heart of Tx

Re: "2-Minute Turn" Movement

Postby BaldAdonis on Sun Jan 11, 2009 10:00 pm

Nobody's going to implement this idea, it's come up a lot already. But what you could do is strike a pact with 7 other players to play a game of this sort. If you're really not alone in wanting it, then it shouldn't be hard to fill out a game. Then you can play 2 minute turns to your heart's content.
User avatar
Captain BaldAdonis
 
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: "2-Minute Turn" Movement

Postby mrblitz on Sun Jan 11, 2009 11:20 pm

Another thing which could be done to speed up the 5-minute game would be to kick deadbeats out of the game for missing a single turn.

I like the idea for a 2-minute setting.
Sergeant 1st Class mrblitz
 
Posts: 36
Joined: Wed Jul 09, 2008 3:27 pm

Re: "2-Minute Turn" Movement

Postby sully800 on Mon Jan 12, 2009 1:24 am

I have always thought it would be better to have something like 1 minute turns for speed games.

And then certain actions add time back onto the clock. If you deploy, cash cards, click attack, click end attack etc it would add 1 second to your clock. That way the clock runs out quickly when there is no action, but you have extra time if you are attacking a lot of territories. And you would get an extra minute if you eliminate a player, and then continual 1 or 2 second bonuses for each action.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: "2-Minute Turn" Movement

Postby BaldAdonis on Mon Jan 12, 2009 2:44 am

sully800 wrote:I have always thought it would be better to have something like 1 minute turns for speed games.

And then certain actions add time back onto the clock. If you deploy, cash cards, click attack, click end attack etc it would add 1 second to your clock. That way the clock runs out quickly when there is no action, but you have extra time if you are attacking a lot of territories. And you would get an extra minute if you eliminate a player, and then continual 1 or 2 second bonuses for each action.

Would everyone is a freestyle game have their own clock? I thought it was silly to give everyone the time bonus for an elimination in the battle royale games, because we ended up with 25 minute rounds for comparatively little action. But I can see how individual clocks would be a hassle to monitor.
User avatar
Captain BaldAdonis
 
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: "2-Minute Turn" Movement

Postby azezzo on Mon Jan 12, 2009 9:26 am

I agree
speed games should have 2 minute rounds
User avatar
Captain azezzo
 
Posts: 971
Joined: Thu Nov 01, 2007 12:54 pm
Location: New York state, by way of Chicago

Re: "2-Minute Turn" Movement

Postby Qwert on Mon Jan 12, 2009 9:59 am

im sugested in sugestion forum,idea when people can decide how faster will play from 5 to 1 minute option. So far nobody from Mods say nothing,and still is not rejected or acepted.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Re: "2-Minute Turn" Movement

Postby THE ARMY on Mon Jan 12, 2009 7:35 pm

this idea sound good at first but you must remember the second part. Sure everyone in a speed freestyle game waits ALOT, but that one turn where the action finally starts to happen is packed with thinking/strategizing/movement and as much time is needed as possible. I just played a speed game and i had no time to think, it was my turn then my turn again and i needed to squeeze strategy into there somehow. It sounds good, but as an option button not to override the 5 minute speed turn.
User avatar
Major THE ARMY
 
Posts: 314
Joined: Wed Sep 05, 2007 8:13 pm
Location: Charlotte, NC

Re: "2-Minute Turn" Movement

Postby soka on Thu Jan 15, 2009 4:43 pm

sully800 wrote:I have always thought it would be better to have something like 1 minute turns for speed games.

And then certain actions add time back onto the clock. If you deploy, cash cards, click attack, click end attack etc it would add 1 second to your clock. That way the clock runs out quickly when there is no action, but you have extra time if you are attacking a lot of territories. And you would get an extra minute if you eliminate a player, and then continual 1 or 2 second bonuses for each action.

again i like sullys idea best
Sergeant 1st Class soka
 
Posts: 249
Joined: Wed Sep 05, 2007 7:32 pm

Re: "2-Minute Turn" Movement

Postby soka on Thu Jan 15, 2009 4:46 pm

maybe its not a option because servers cant handle it
Sergeant 1st Class soka
 
Posts: 249
Joined: Wed Sep 05, 2007 7:32 pm

Re: "2-Minute Turn" Movement

Postby iambligh on Sat Jan 17, 2009 9:45 pm

THE ARMY wrote:this idea sound good at first but you must remember the second part. Sure everyone in a speed freestyle game waits ALOT, but that one turn where the action finally starts to happen is packed with thinking/strategizing/movement and as much time is needed as possible. I just played a speed game and i had no time to think, it was my turn then my turn again and i needed to squeeze strategy into there somehow. It sounds good, but as an option button not to override the 5 minute speed turn.


If the second part is that some complex freestyle games won't fit in a two-minute window, then you should choose a five-minute game. Just as some maps are great with fog, and some others aren't, two-minute games won't be great for every map.
Sergeant 1st Class iambligh
 
Posts: 144
Joined: Thu Jul 17, 2008 7:15 pm

Re: "2-Minute Turn" Movement

Postby Mitsuko on Mon Mar 22, 2010 1:14 pm

I like the idea of a "2-minute" turn. and would be in favor of it, so long as 5-min games were still around.

I play from work alot, and sometimes when I miss a turn, I need the extra time. Doing away with a 5-min game entirely would take away from those who need those extra three minutes, be it to use the restroom, or pretend to be diligent while your boss is around.
Sergeant Mitsuko
 
Posts: 27
Joined: Mon Nov 23, 2009 7:32 am


Return to Conquer Club Discussion

Who is online

Users browsing this forum: shoop76