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overlordcuddles wrote:I've always had a talent for strategy games but whenever it came to politics ive always been lost. i can play fabulously on almost any but people make truces left and right to crush me.im new to the site but a vet towards the game im looking for help on how to talk politics.
Any help is welcomed
-overlordcuddles






























joecoolfrog wrote:Avoid the types of games that encourage truces/ganging up and all the other nonsense - escalating is your best bet preferably with at least 5 or 6 players.


















Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.

















drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

























andy_is_awesome wrote:The Art of Diplomacy
1.) Be quiet: A little chatter here and there is okay, but you want to be low key until you can't be anymore. You wait until the right time and then you whip out your diplomacy skills like "Whaaaataa!"
andy_is_awesome wrote:2.) Throw smoke: It is a good thing to compliment the other players. For example, "Wow, Red! That was a nice move! I could use a few rounds like that". Or "Slow down Blue!, Your winning too fast. Do you give advice?". This will turn everybodies attention to that player.
andy_is_awesome wrote:3.) Throw more smoke: If another player is breathing down your throat, act pitiful. For example, "Dang Green! You busted me good that time. I don't know If I'll be able to recover". This does 2 things. Maybe green we relax on you a bit, cause he thinks he can go beat up on somebody else and you won't come back to bother him. It also turns everyones attention to Green, and he looks like a bully. Nobody likes a bully!
andy_is_awesome wrote:4.) Throw even more smoke: Talk across the board. Help the little guys win a little (at the expense of the big guy, of course). Say, "Hey Yellow and Pink! If you hit Orange here and he hits Orange there at the same time, You can both get a little bonus" Now they are shown an alliance opportunity that they can use against your biggest rival. Orange won't like you, but who cares!










Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.


































prismsaber wrote:I haven't played games where politics was essential in a long time (flat and no cards), but what I remember is that you have to manipulate other players without them knowing it.














FarangDemon wrote:prismsaber wrote:I haven't played games where politics was essential in a long time (flat and no cards), but what I remember is that you have to manipulate other players without them knowing it.
I'm in the same boat. I left those kinds of games long ago because while my manipulating is good, I got tired of losing the occasional game due to other player's stupid attacks or having to energetically defend myself from other manipulators in game chat. I had forgotten all about manipulation, playing standard escalating with skilled players or team games.
Recently I started a standard escalating tournie. I thought that since I was playing with other high ranked players that I'd have nothing to worry about. Then in the first round, one player started to talk about how everybody should watch out for me with my bonus, that other players should attack me. This was an escalating game so I thought I didn't have to worry about diplomacy, but he was actually able to convince another major or colonel to waste a lot of his armies in taking away my bonus in the early stages of an escalating game, thus pointlessly weakening us both. I was shocked that such a high ranked player would do such a thing - I think he just didn't have experience in escalating and so he thought I was gonna weaken him and became especially vulnerable to the other guy's manipulation.










Mr Changsha wrote:FarangDemon wrote:prismsaber wrote:I haven't played games where politics was essential in a long time (flat and no cards), but what I remember is that you have to manipulate other players without them knowing it.
I'm in the same boat. I left those kinds of games long ago because while my manipulating is good, I got tired of losing the occasional game due to other player's stupid attacks or having to energetically defend myself from other manipulators in game chat. I had forgotten all about manipulation, playing standard escalating with skilled players or team games.
Recently I started a standard escalating tournie. I thought that since I was playing with other high ranked players that I'd have nothing to worry about. Then in the first round, one player started to talk about how everybody should watch out for me with my bonus, that other players should attack me. This was an escalating game so I thought I didn't have to worry about diplomacy, but he was actually able to convince another major or colonel to waste a lot of his armies in taking away my bonus in the early stages of an escalating game, thus pointlessly weakening us both. I was shocked that such a high ranked player would do such a thing - I think he just didn't have experience in escalating and so he thought I was gonna weaken him and became especially vulnerable to the other guy's manipulation.
A great example of politics in action from FarangDemon here, even if he happened to be on the end of it and the incident occoured in the wrong game type.
But never mind that.
Escalating games have no politics at all? Then why do you play? Risk was all about making and breaking deals when I played the board game. I have taken that same attitude into CC (though with less of the breaking deals...sadly.) Risk to me is a combination of strategy and diplomacy and any form that excludes one of these is a flawed form of Risk.
Tough, but there it is.
So singles escalating apparently has no diplomacy in it...bollocks of course. What did you think that whole scandal with Scottland was all about... strategy? It was diplomacy of course, perfectly legal IMO but caused a fuss because of all you escalating chaps who want to get away from the politics.
Hence 1on1, 2on2, trips and quads are not really Risk as they lack diplomacy.
Only large singles + 3 team/4 team dubs sticks to the essentials of Risk which is strategy + diplomacy.
Those that ran away from flat rate/no cards singles 'to get away from the politics and bollocks build games' simply either couldn't handle the diplomacy element "Mummy, that nasty man made another man attack me and it wasn't in EITHER of our interests!!!" Who was this nasty man Farangdemon...I'd like to play him. Or they tired of the build games, which meant they didn't work hard enough at finding a no cards/flat rate form which wouldn't descend into pointlessness.
BTW...I think I've finally found it (after a year of experimentation).























prismsaber wrote:Mr Changsha wrote:FarangDemon wrote:prismsaber wrote:I haven't played games where politics was essential in a long time (flat and no cards), but what I remember is that you have to manipulate other players without them knowing it.
I'm in the same boat. I left those kinds of games long ago because while my manipulating is good, I got tired of losing the occasional game due to other player's stupid attacks or having to energetically defend myself from other manipulators in game chat. I had forgotten all about manipulation, playing standard escalating with skilled players or team games.
Recently I started a standard escalating tournie. I thought that since I was playing with other high ranked players that I'd have nothing to worry about. Then in the first round, one player started to talk about how everybody should watch out for me with my bonus, that other players should attack me. This was an escalating game so I thought I didn't have to worry about diplomacy, but he was actually able to convince another major or colonel to waste a lot of his armies in taking away my bonus in the early stages of an escalating game, thus pointlessly weakening us both. I was shocked that such a high ranked player would do such a thing - I think he just didn't have experience in escalating and so he thought I was gonna weaken him and became especially vulnerable to the other guy's manipulation.
A great example of politics in action from FarangDemon here, even if he happened to be on the end of it and the incident occoured in the wrong game type.
But never mind that.
Escalating games have no politics at all? Then why do you play? Risk was all about making and breaking deals when I played the board game. I have taken that same attitude into CC (though with less of the breaking deals...sadly.) Risk to me is a combination of strategy and diplomacy and any form that excludes one of these is a flawed form of Risk.
Tough, but there it is.
So singles escalating apparently has no diplomacy in it...bollocks of course. What did you think that whole scandal with Scottland was all about... strategy? It was diplomacy of course, perfectly legal IMO but caused a fuss because of all you escalating chaps who want to get away from the politics.
Hence 1on1, 2on2, trips and quads are not really Risk as they lack diplomacy.
Only large singles + 3 team/4 team dubs sticks to the essentials of Risk which is strategy + diplomacy.
Those that ran away from flat rate/no cards singles 'to get away from the politics and bollocks build games' simply either couldn't handle the diplomacy element "Mummy, that nasty man made another man attack me and it wasn't in EITHER of our interests!!!" Who was this nasty man Farangdemon...I'd like to play him. Or they tired of the build games, which meant they didn't work hard enough at finding a no cards/flat rate form which wouldn't descend into pointlessness.
BTW...I think I've finally found it (after a year of experimentation).
You should stop pretending that you know why most non-noobs hate your preferred game style. No matter how skilled your diplomacy, you'll never be higher than a major playing such games. This tells me that no matter how good you think you are you still can't stop other players from making stupid moves. Additionally, no matter how good you think you are at avoiding build games, they still happen - a lot. Talk about boring. You can pump up your preferred style as "true" risk, but this is conquer club, and it's superior to risk. Whether you like the diplomacy of no cards games, the communication and coordination of team games, or the think-on-your-toes nature of freestyle (as shady as I personally think it is) it doesn't matter, who cares. It's obviously subjective.










iambligh wrote:Finally, you should install BOB if you haven't already. It will allow you to use actual numbers to defend yourself, should any players start to conspire against you. And if their conspiracies are valid? Offer one of them an olive branch -- the one that will hurt you the least, e.g. "Blue, I hear what you're saying, I'll back off and let you get SA, but green's only getting 1-less deploy than me, and he has more regions..."










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