Moderator: Community Team

 schmoozeinc
				schmoozeinc
			

















 
			schmoozeinc wrote:seems to me that cc could swing some kind of franchise from hasbro.


 owenshooter
				owenshooter
			



















 
		schmoozeinc wrote:i would pay another $20 a year to be able to play the original risk.
tried playing the board game last night and it was a disaster. took forever. no stratagy, diplomacy or skill. for somereason everyone needed and im still finding black cannons with my bare feet.
seems to me that cc could swing some kind of franchise from hasbro.

 azezzo
				azezzo
			

















 
		schmoozeinc wrote:i would pay another $20 a year to be able to play the original risk.
tried playing the board game last night and it was a disaster. took forever. no stratagy, diplomacy or skill. for somereason everyone needed and im still finding black cannons with my bare feet.
seems to me that cc could swing some kind of franchise from hasbro.

 Georgerx7di
				Georgerx7di
			

















 
		Georgerx7di wrote:It would be like if you own a restaurant that grosses $20,000 dollars a week, and some kid came up to you and offered you 14 cents to put the restaurants name on his candy machine. It wouldn't be worth the 10 second conversation.


 owenshooter
				owenshooter
			



















 
		owenshooter wrote:Georgerx7di wrote:It would be like if you own a restaurant that grosses $20,000 dollars a week, and some kid came up to you and offered you 14 cents to put the restaurants name on his candy machine. It wouldn't be worth the 10 second conversation.
but hey, azezzo is willing to pony up whatever it takes to get this done... i'm sure if you break that down into the few people that want to pay extra for a map that they can then ONLY play against others paying for it, it would only be about 30-50K per person, per year... but hey, it is worth it, and azezzo is willing to pay whatever it takes...-0


 hwhrhett
				hwhrhett
			































 
		
 mibi
				mibi
			




 
			

 Robinette
				Robinette
			




 
		mibi wrote:i think the best bet is to have some sort of back door greasemoneky script that replaces a current map with something else, i dunno.


 Robinette
				Robinette
			




 
		mibi wrote:Hasbro is pretty litigious... anyone remember Scrabulous?
i think the best bet is to have some sort of back door greasemoneky script that replaces a current map with something else, i dunno.


 owenshooter
				owenshooter
			



















 
		
 Falkomagno
				Falkomagno
			























 
		Falkomagno wrote:I'm completely sure that there is a way to achieve a kind of "classic map" with intelligence and saving money, for the site and for the users. Just take world 2.1. (that map has to be legal, otherwise would not exist). merged some regions. Keep some important countries, as japan, germany, mexico. The bigger ones keep it splited, and mantain the Toponymy as real and simple as possible. It doesn't have to be the same gameplay. We just want a map to play this "risk-like" game, where you can attack from regions, dice bassed, with factual continents and countries that exist in real world. I don't see the big issue. Call this map, World 1.0. or Battle of the world or Battle of empires or world 21 century or anything that doesn't resembles anything from hasbro. And that's it..


 owenshooter
				owenshooter
			



















 
		

 nesterdude
				nesterdude
			



















 
		
 Optimus Prime
				Optimus Prime
			










 
		Figuring out a way solve our problems. < Sitting and doing nothing about it.Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.
CC Experience > Risk of Classic Map Returning


 lanyards
				lanyards
			
























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		lanyards wrote:Figuring out a way solve our problems. < Sitting and doing nothing about it.Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.
CC Experience > Risk of Classic Map Returning

 targetman377
				targetman377
			











 
		targetman377 wrote:lanyards wrote:Figuring out a way solve our problems. < Sitting and doing nothing about it.Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.
CC Experience > Risk of Classic Map Returning
making this dumb greater than or less than analagers< not making them
 General Guster
				General Guster
			





 
		General Guster wrote:targetman377 wrote:lanyards wrote:Figuring out a way solve our problems. < Sitting and doing nothing about it.Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.
CC Experience > Risk of Classic Map Returning
making this dumb greater than or less than analagers< not making them
analogies > analagers
 
   
   
   
   
   
   
   
   
 

 targetman377
				targetman377
			











 
		Robinette wrote:I'm okay with the current Classic Art map...
although it would be nice if someone wrote a greasemonkey script that would display different names.
It could be anything, as long as you could instantly identify the place from the name.
But if there was to be a change, i would prefer to see the starting deployment gameplay change.
Try playing a real game of RISK with your friends and see how different it is placing your armies vs CC's autodeployment of 3 per territory. The strategy unfolds entirely differently. lol... this is what our confident CC players first discovered when they played at the International RISK Tournament.
 slowreactor
				slowreactor
			



















 
		lanyards wrote:Figuring out a way solve our problems. < Sitting and doing nothing about it.Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.
CC Experience > Risk of Classic Map Returning
 redhawk92
				redhawk92
			

























 
		kylegraves1 wrote:never know till you talk face to face


 owenshooter
				owenshooter
			



















 
		I thought it would be nice if someone who was up to date on their Greasemonkey script creating skills could put together a script that could replace this image with some colored shapes on it with the old Classic map. But unfortunately, knowing lack and the other admins, this will not be allowed.slowreactor wrote:Robinette wrote:I'm okay with the current Classic Art map...
although it would be nice if someone wrote a greasemonkey script that would display different names.
It could be anything, as long as you could instantly identify the place from the name.
But if there was to be a change, i would prefer to see the starting deployment gameplay change.
Try playing a real game of RISK with your friends and see how different it is placing your armies vs CC's autodeployment of 3 per territory. The strategy unfolds entirely differently. lol... this is what our confident CC players first discovered when they played at the International RISK Tournament.
Perfect, Perfect, Perfect.
I thought it was took down as a precaution, to lessen the risk that ConquerClub would run into trouble later on. And even if lack has spoken face to face with Hasbro faculty, wouldn't he let his website's community know about it so they can calm down and stop trying to think up solutions to help out his site?owenshooter wrote:kylegraves1 wrote:never know till you talk face to face
how do you know they haven't? do you think classic just vanished on it's own? email the brothers
behind scrabulous, they have a wonderful tale... i'll give you their emails if you want them...-0


 lanyards
				lanyards
			
























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		lanyards wrote:I thought it was took down as a precaution, to lessen the risk that ConquerClub would run into trouble later on. And even if lack has spoken face to face with Hasbro faculty, wouldn't he let his website's community know about it so they can calm down and stop trying to think up solutions to help out his site?


 hwhrhett
				hwhrhett
			































 
		Why is this common sense? I do not know this, there is no need to speak negatively about someone else asking a question about a matter they don't know about. And nobody even said anything about lawyers anyways.hwhrhett wrote:lanyards wrote:I thought it was took down as a precaution, to lessen the risk that ConquerClub would run into trouble later on. And even if lack has spoken face to face with Hasbro faculty, wouldn't he let his website's community know about it so they can calm down and stop trying to think up solutions to help out his site?
not if there were lawyers involved, lawyers would demand that the information not be made public.. especially when such a large company as hasbro is involved...
of course this should be common sense...


 lanyards
				lanyards
			
























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