by Karsinogeeni on Tue Nov 03, 2009 6:34 am
This is actually a good conversation with a lot of potential. I am going to talk about a few things. First about truces or deals in general, about metagame and then about the spirit of deals.
Obviously deals in three player games are pretty unfair, but when the games involve seven, even ten players it becomes a part of strategy. One could argue that the numbers balance the game, but with my experience it is not the case. When someone takes a clear lead, it is not for granted for the others to go for the King. In my experience if the strongest player positions himself in a correct way, he can discourage the others so much that they end up doing nothing and he wins in a few turns. In this kind of situations however, it is quite easy to make a truce with someone when there is a clear leader. In my opinion that is the only logical thing to do.
Because we were talking about deals, sometimes it might be smart to set up some kind of border with one of your neighbors. If two equally strong players fight about an area in the beginning of a game, they will without a shadow of a doubt be in a bad position when they come to the mid game. This is true especially with games that involve cards, because you don't have any control what you are getting. Your neighbor might be getting 10-16 troops from flipping a set while you might be getting 4 and where's the fun in that. And what a feeling it is to be swept away by a stronger player that you haven't even seen one turn after finally stabilizing the border. Of course if you are the stronger player and can make yourself a good foothold, there might be no reason for deals.
Some of the players see deals as a lame way to play, but some see it as a part of the game. This is my opinion as well when it comes to bigger games. There is a game and there is a metagame and deals are part of it. If you can just by words you can guide the game to a direction where you want it to flow, why wouldn't you do it? Of course sometimes the metagame fails and if you have made your moves based on that, you might lose because of it, but in this case you lost because you played your metagame poorly.
If someone is playing metagame by talking to the others, it doesn't mean that the others would not benefit of that as well. It makes the game much more social experience and the others can benefit from the effects of deals and get a better feeling where the game is going to flow. However, if you play your metagame poorly and you might be finding that you offended the others and they are forming alliances against you. Am I making any sense here?
Now the question is how to make a deal with someone. Needless to say that breaking a deal or going against the spirit of a deal is going to raise emotions. An example about this is a game (World 2.1) where I made a deal in the beginning of the game that my opponent takes South Africa while I take The Horn. The others were already on the run and I noticed that we can fight for these areas for 10 rounds and get nowhere. I didn't have any other place where I could survive and the others were picking my 3's around the world one by one so the only thing I could say, how about you slip your troops to south while I slip mine to north and gave him some space.
I don't remember the exact wording about the border freeze we made, but the idea was a simple division between these two areas. A few rounds later the guy breaks from Egypt to Middle East which I had conquered. Well, that was pretty much ok because the deal was about me getting to keep The Horn while he keeps South Africa. Therefore his move was justified and I didn't hold it against him. Anyway, problems can be avoided by setting your words right. You could say:
"Let's keep our border the way it is." This is pretty strict and there is no way not to break this at some point unless you come from the other side.
"Let's keep our border the way it is at least until round 10." This gives you a chance to get out from the deal without damaging your reputation.
"Let's keep our border between X and Y the way they are at least until round 10." This gives you a chance to go for the other areas of a player while keeping a border intact.
Any others that come to your mind?
If you don't want to break your words and get a nasty reputation by breaking a deal, choose your words well. In my opinion, if you make a deal with someone, the deal is only as good as your word. Break it and people will certainly tag you as a backstabber and when it comes to me, I would not deal with one.
How do you deal against backstabbers? Keep only a few troops on your borders and a bigger stack within the borders. Don't tempt the other by having 1's all around.
I prefer bigger maps with a lot of players and fog of war. I feel that it is much easier to protect yourself from a possible backstabbers because they just don't know what is going on inside your borders, but I would say anyway "Don't trust deals too much". If you are playing without any kind of backup plan the only person you can blame for losing the game is you. Stack some troops within you borders to strategic points. There isn't a better feeling than your opponent stopping his attack when he sees a stack of 20 waiting for him. However, if you decide to keep some units behind the lines you cripple your advance in other parts, but handling that is a totally different discussion! Besides I have already taken enough of your time. I hope you enjoyed my 2 cents.