by Robinette on Sat Sep 05, 2009 3:15 pm
There used to be 4, and now we've got 7 options for the number of players
There used to be 1, and now there are 6 options for Game Type
There used to be just a few, and there are now well over 100 maps
There used to be 1 game mechanic, now there are many (bombardment, etc)
We've even added fog, and speed too
But Spoils Have not changed... it's Escalating, Flat Rate, and None
I hear people complain about Escalating that it goes too fast to have "real strategy"
And yet I hear people (including myself) complain about Flat and No Cards lasting forever
So lets bridge the gap...
Try "Esca-Lite", the refreshing new low calorie energy game!
Just like the "Rule Variation for Risk Experts" from the board game,
the sets start at 4, and increase by 1. (4,5,6,7,8,9....)
Let's compare:
......... Esca-Lite .......... Flat Rate ........... Escalating
................. 4 ....................... 8 ....................... 4
................. 5 ....................... 8 ....................... 6
................. 6 ....................... 8 ....................... 8
................. 7 ....................... 8 ....................... 10
................. 8 ....................... 8 ....................... 12
................. 9 ....................... 8 ....................... 15 ____________________________________
................ 10 ...................... 8 ....................... 20 ..marks beginning of 2nd round cashes in 6p
................ 11 ...................... 8 ....................... 25
................ 12 ...................... 8 ....................... 30
................ 13 ...................... 8 ....................... 35
................ 14 ...................... 8 ....................... 40
................ 15 ...................... 8 ....................... 45 ____________________________________
................ 16 ...................... 8 ....................... 50 ..marks beginning of 3rd round cashes in 6p
................ 17 ...................... 8 ....................... 55
................ 18 ...................... 8 ....................... 60
................ 19 ...................... 8 ....................... 65
................ 20 ...................... 8 ....................... 70
................ 21 ...................... 8 ....................... 75 ____________________________________
................ 22 ...................... 8 ....................... 80 ..marks beginning of 4th round cashes in 6p
................ 23 ...................... 8 ....................... 85 ..(as if THAT could ever happen in escalating)
To help you see the low calorie benefits of Esca-Lite another way, lets look at how many armies are added by cards (aka: spoils) through the end of each round of cashes (assuming 6p)
......... Esca-Lite .......... Flat Rate ........... Escalating
................ 39 ...................... 48 ....................... 55 ..end of 1st round cashes
.............. 114 ...................... 96 ..................... 250 ..end of 2nd round cashes
.............. 225 .................... 144 ..................... 625 ..end of 3rd round cashes
.............. 372 .................... 192 ................ (don't be silly) ..end of 4th round cashes
So what we can clearly see, is that Esca-Lite is very similar to Flat Rate until the 3rd round of cashes, making it somewhere around the 10th turn that the focus starts to shift towards the cards.
Of course, what you don't see in these numbers, is the relative effect of the set value to the number of troops on the board. What many complain about in Escalating is that when the cashes get to a certain point, a well timed cash can run the board. But with Esca-Lite, by the time the cashes get big, most players will have well fortified strongholds preventing that type of cascade. And yet, the impact of cashes well into an Esca-Lite game will allow for strong tactics, eliminating stalemates.
It's not for everybody, of course... as stated in the board game, "many experienced players like to reduce the role of Luck in the game", which is why they put this "Rule Variation for Risk Experts" starting in 1980.
I would think this to be a fairly simple coding, and it would make nearly every map play out differently... it could even give another medal opportunity to shoot for.... I'd love to try it...
Anyway, i just thought i'd try to get a sense for what you all thought before considering if an official suggestion should be made of it...
