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Hoots wrote:Im interested in any opinions (or facts) about using a dice file like CC does. Does it mathmatically differ in any way from actually rolling dice? Are long and short term odds/probabilities effected in any way in comparison?
Does each player have their own file (dont think this is the case) or is it one massive file the entire site pulls from.
If we are all pulling from the same file wouldnt that drastically effect probabilities? (both long and short term)
If you dont want to be constructive please dont post. I would just like to better understand the differences (if there are any).
Thanks
trinicardinal wrote:I think it is that we are all pulling from one massive file and , yes that would affect the results (streaks?),... hence some of the strange things people see. my opinion only but hey, it would explain a lot
Hoots wrote:trinicardinal wrote:I think it is that we are all pulling from one massive file and , yes that would affect the results (streaks?),... hence some of the strange things people see. my opinion only but hey, it would explain a lot
Well, this is exactly the kind of stuff that i want to discuss in here.
When talking about odds and probabilities we typically are talking about our OWN "virtual dice file"... So I if roll a 6-6-6 with real dice these three 6's come out of my own imaganary dice file which changes the probabilities of my next roll. Your rolls, the guy playing craps in vegas or the kids rolling dice on the corner have no effect on my dice probabilities.
With one massive file we all are changing each others probabilities and even odds. (even if it is so slight). Changing the odds is the interesting thing to me. On an equal dice 1 can roll a billion times and every single roll the odds of rolling a 6 is 1/6. With a dice file the actual odds of pulling numbers are being changed.
I have no idea how many numbers are in a dice file but lets just say 6 million as an example (1 million of each number 1-6).
So my 6-6-6 roll now leave only 999,997 6's for everyone else... (which is less than 1/6) Yes we are talking about very small difference but over time i can see how these small difference would add up.
How does this change this game? Thoughts?
again, im just looking for peoples thought and discussion points here. not OMG haxx and the site is fixed!
trinicardinal wrote:
Actually I don't think it changes the odds (it's still 1 in 6) but it will change the amount of times that 1 in a million oddball factor (and especially the streaks) show(s) up. it's kinda like the real game.... you're all using the same dice on the board... if one player rolls all 6's does that mean you are less likely to roll a 6 on your turn? Not really... because future rolls don't depend on past rolls. its the same idea with the dice file (IMO).
mibi wrote:people should start using the preface INAM (I'm not a mathematician, but...) in their posts.
khazalid wrote:The dice were tested from a pool of volunteers for any signs of 'streakiness' about a year ago. There were no statistically significant anomalies in the findings as far as I remember, although I'm certainly of the opinion that auto-attack does seem to jam up in either direction more frequently than single attacks.
khazalid wrote:The dice were tested from a pool of volunteers for any signs of 'streakiness' about a year ago. There were no statistically significant anomalies in the findings as far as I remember, although I'm certainly of the opinion that auto-attack does seem to jam up in either direction more frequently than single attacks.
I have believed this to be true as well. So, I never use the auto-attack, unless I am in a situation that is very dyer, and only a miracle can save me.khazalid wrote:The dice were tested from a pool of volunteers for any signs of 'streakiness' about a year ago. There were no statistically significant anomalies in the findings as far as I remember, although I'm certainly of the opinion that auto-attack does seem to jam up in either direction more frequently than single attacks.
e_i_pi wrote:IAAM, and I think as long as you have a decent random number generating function, I can't see the point of using a dice file. The mt_rand() function that ports with PHP passes the Diehard tests and has a period of 2^19937 − 1. Considering you can also seed the Mersenne Twister with the mt_srand() function, and use a seed that is a combination of non-replicable elements (such as microtime(), session live time, ip address, time between mouseclicks, last game number created, total number of games on xyz map, etc), then in my opinion, this is sufficient to generate randomness across small samples sizes, such as rolling a handful of dice in a game.
trinicardinal wrote:e_i_pi wrote:IAAM, and I think as long as you have a decent random number generating function, I can't see the point of using a dice file. The mt_rand() function that ports with PHP passes the Diehard tests and has a period of 2^19937 − 1. Considering you can also seed the Mersenne Twister with the mt_srand() function, and use a seed that is a combination of non-replicable elements (such as microtime(), session live time, ip address, time between mouseclicks, last game number created, total number of games on xyz map, etc), then in my opinion, this is sufficient to generate randomness across small samples sizes, such as rolling a handful of dice in a game.
Ok so can we have that part again in English? aside fromthe fact that the complaints are generally just a waste of time and space (Other than in The Piece of Crap Dice Brigade of course)
e_i_pi wrote:trinicardinal wrote:e_i_pi wrote:IAAM, and I think as long as you have a decent random number generating function, I can't see the point of using a dice file. The mt_rand() function that ports with PHP passes the Diehard tests and has a period of 2^19937 − 1. Considering you can also seed the Mersenne Twister with the mt_srand() function, and use a seed that is a combination of non-replicable elements (such as microtime(), session live time, ip address, time between mouseclicks, last game number created, total number of games on xyz map, etc), then in my opinion, this is sufficient to generate randomness across small samples sizes, such as rolling a handful of dice in a game.
Ok so can we have that part again in English? aside fromthe fact that the complaints are generally just a waste of time and space (Other than in The Piece of Crap Dice Brigade of course)
In plain English:
Multiply all these things together:
The number of nanoseconds since the universe began
The number of fundamental particles in the observable universe
The number of ways to arrange all the tiles in Scrabble
The number of legal chess positions
The number of combinations when dealing a deck of cards to 4 people
Once you get that number, multiply it by itself about 20 times.
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That's about how often the Mersenne Twister repeats itself (ie - numbers generated before it is no longer random)
...and that's if you don't use a randomising seed.
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