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saxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE




















demonfork wrote:I would bet that freestyle players play on the small map and seq players play on the large map.























KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "






demonfork wrote:I would bet that freestyle players play on the small map and seq players play on the large map.

















































demonfork wrote:I would bet that freestyle players play on the small map and seq players play on the large map.









































AAFitz wrote:Im Irish. I compensate by playing on the biggest maps.
W
The affect of map size greatly depends upon the type of game, but typically the bigger the better, because it means more oportunities to come back from one bad turn.
I actually find the medium sized maps to be the most one sided, but that as you get into the large ones, that it gets balanced out, because the impact of turn one, is geometrically less significant. Typically on world 2.1 for example, as player 2, I will start with 11 armies, instead of 12, which is far more even than starting with 5 instead of 6, or worse 3 instead of 4.
Without a doubt, a first turn can end any game on any map with the right drop and dice, but I conversely find it easier to recover on the big maps. Either way, even if the odds are equally distributed, the larger maps make it seem more fair, and seem more fun, which is reason enough to play them.
If I win on doodle, or lose, I havent done much or made many decisions along the way, on the big ones, I at least get to pretend im making a difference, regardless of whatever reality there is.











Duality. wrote:AAFitz wrote:Im Irish. I compensate by playing on the biggest maps.
W
The affect of map size greatly depends upon the type of game, but typically the bigger the better, because it means more oportunities to come back from one bad turn.
I actually find the medium sized maps to be the most one sided, but that as you get into the large ones, that it gets balanced out, because the impact of turn one, is geometrically less significant. Typically on world 2.1 for example, as player 2, I will start with 11 armies, instead of 12, which is far more even than starting with 5 instead of 6, or worse 3 instead of 4.
Without a doubt, a first turn can end any game on any map with the right drop and dice, but I conversely find it easier to recover on the big maps. Either way, even if the odds are equally distributed, the larger maps make it seem more fair, and seem more fun, which is reason enough to play them.
If I win on doodle, or lose, I havent done much or made many decisions along the way, on the big ones, I at least get to pretend im making a difference, regardless of whatever reality there is.
Way to understand the question totally wrong.


































AAFitz wrote:Im Irish. I compensate by playing on the biggest maps.
The affect of map size greatly depends upon the type of game, but typically the bigger the better, because it means more oportunities to come back from one bad turn.
I actually find the medium sized maps to be the most one sided, but that as you get into the large ones, that it gets balanced out, because the impact of turn one, is geometrically less significant. Typically on world 2.1 for example, as player 2, I will start with 11 armies, instead of 12, which is far more even than starting with 5 instead of 6, or worse 3 instead of 4.
Without a doubt, a first turn can end any game on any map with the right drop and dice, but I conversely find it easier to recover on the big maps. Either way, even if the odds are equally distributed, the larger maps make it seem more fair, and seem more fun, which is reason enough to play them.
If I win on doodle, or lose, I havent done much or made many decisions along the way, on the big ones, I at least get to pretend im making a difference, regardless of whatever reality there is.





















karelpietertje wrote:AAFitz wrote:Im Irish. I compensate by playing on the biggest maps.
The affect of map size greatly depends upon the type of game, but typically the bigger the better, because it means more oportunities to come back from one bad turn.
I actually find the medium sized maps to be the most one sided, but that as you get into the large ones, that it gets balanced out, because the impact of turn one, is geometrically less significant. Typically on world 2.1 for example, as player 2, I will start with 11 armies, instead of 12, which is far more even than starting with 5 instead of 6, or worse 3 instead of 4.
Without a doubt, a first turn can end any game on any map with the right drop and dice, but I conversely find it easier to recover on the big maps. Either way, even if the odds are equally distributed, the larger maps make it seem more fair, and seem more fun, which is reason enough to play them.
If I win on doodle, or lose, I havent done much or made many decisions along the way, on the big ones, I at least get to pretend im making a difference, regardless of whatever reality there is.
This is about playing the game while looking at the map as a big map or a small map...
you know... those links next to toggling colour codes on or off
your Irish blood certainly shows






















AAFitz wrote:Already pointed out and addressed... look up two posts
















































5
2





























AAFitz wrote:karelpietertje wrote:AAFitz wrote:Im Irish. I compensate by playing on the biggest maps.
The affect of map size greatly depends upon the type of game, but typically the bigger the better, because it means more oportunities to come back from one bad turn.
I actually find the medium sized maps to be the most one sided, but that as you get into the large ones, that it gets balanced out, because the impact of turn one, is geometrically less significant. Typically on world 2.1 for example, as player 2, I will start with 11 armies, instead of 12, which is far more even than starting with 5 instead of 6, or worse 3 instead of 4.
Without a doubt, a first turn can end any game on any map with the right drop and dice, but I conversely find it easier to recover on the big maps. Either way, even if the odds are equally distributed, the larger maps make it seem more fair, and seem more fun, which is reason enough to play them.
If I win on doodle, or lose, I havent done much or made many decisions along the way, on the big ones, I at least get to pretend im making a difference, regardless of whatever reality there is.
This is about playing the game while looking at the map as a big map or a small map...
you know... those links next to toggling colour codes on or off
your Irish blood certainly shows
Already pointed out and addressed... look up two posts















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