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safariguy5 wrote:I chose Ballot Voting (which I think should be renamed Secret Voting).
Last Wills could be gamebreaking, especially if the town investigative roles survive until the late game. I would consider doing it if the Last Wills were restricted to humorous stuff only, but mafia could potentially be very handicapped if town is able to reveal game information.
Potentially could work in a multiple faction game with say 2 mafia factions and maybe an SKer.
Day PM's again, could be gamebreaking. There are Daymason roles, but I could potentially see Day PM's be used by mafia to swing the game against town. Coordinating their voting could endgame early if they manage to coordinate a speedlynch.
And using the Quicktopic is something I have seen mafia players use before. Could work, but in a game like that, the Town Spy is almost guaranteed to be in the game, and he could be used in a super version of Follow the Cop because he's not roleblockable.
safariguy5 wrote:The problem with Town Spy is that he will know the identity of every single mafia member relatively quickly.
MoB Deadly wrote:safariguy5 wrote:The problem with Town Spy is that he will know the identity of every single mafia member relatively quickly.
hmmmmmmmmm good call safari, its supposed to be anonymous. So this would be example chat:
Mafia: Whats the gameplan?
Mafia: I dont like this person
Mafia: Okay lets kill Person A
Mafia: Hey guys whats up?
Mafia: Okay Ill Frame Person C
If they slip up and say their names it could be problems. I will do research and make sure I can make it anonymous.
MoB Deadly wrote:Yeah - I will work on it, thats overpowered.
pmchugh wrote:If I wasn't lazy, I would sig that
zimmah wrote:MoB Deadly wrote:Yeah - I will work on it, thats overpowered.
well, if you just tell the mafia to use nicknames in the mafiachat, then the identity of the mafia can stay secret, but the spy role can still be usefull. the other ideas are also nice.
in fact, i am thinking of hosting a mafia in the near future. i do want to get a co-mod tho to make sure it's balanced. i am going to work on a few original ideas and/or themes and maybe use some succesfull ideas/themes that others have used in the past.
safariguy5 wrote:MoB Deadly wrote:safariguy5 wrote:The problem with Town Spy is that he will know the identity of every single mafia member relatively quickly.
hmmmmmmmmm good call safari, its supposed to be anonymous. So this would be example chat:
Mafia: Whats the gameplan?
Mafia: I dont like this person
Mafia: Okay lets kill Person A
Mafia: Hey guys whats up?
Mafia: Okay Ill Frame Person C
If they slip up and say their names it could be problems. I will do research and make sure I can make it anonymous.
The thing is, I have used the quicktopic before, and you can choose your own username to post there.
So mafia have no idea whether or not there's a town spy. Let's say they're paranoid and they choose like names like Godfather, Goon 1, Goon 2, and Framer. Then they are extra careful and everyone refers to each other by their names (kinda like Reservoir Dogs actually).
The Town Spy still knows a lot of information:
1. How many mafia members there are.
2. What kinds of roles the mafia members have (roleblocker, framer, etc.)
3. Who the mafia members used each of their abilities on (could be important for cop investigations)
This is a lot of information for 1 role to have, especially early on.
They way I see it, if the exact number of votes is made know at all times, it will just lead to a situation will the town will end up requiring everyone to disclose their votes in the thread. Lynching all who refuse or who are caught lying. As such, unless someone does something stupid like a townie lying about their vote for no reason, the game will end up mostly the same a normal expect a little more annoying. Since the mafia, if they are smart, won't risk lying about their votes except maybe at LYLO.Mr. Squirrel wrote:The secret voting sounds interesting, but I would take it one step further. Don't give the number of votes at all. Instead, periodically just announce "Player X has most votes, Player Y is second." This setup would benefit mafia the most, and it would be interesting to see how town copes. To be honest, I'm not even sure if it would work. Town might not be able to scumhunt at all without public declaration of their votes and knowledge of the bandwagons. It would definitely be strange, but a cool experiment nonetheless.
safariguy5 wrote:zimmah wrote:MoB Deadly wrote:Yeah - I will work on it, thats overpowered.
well, if you just tell the mafia to use nicknames in the mafiachat, then the identity of the mafia can stay secret, but the spy role can still be usefull. the other ideas are also nice.
in fact, i am thinking of hosting a mafia in the near future. i do want to get a co-mod tho to make sure it's balanced. i am going to work on a few original ideas and/or themes and maybe use some succesfull ideas/themes that others have used in the past.
Even with the mafia nicknames, this:safariguy5 wrote:MoB Deadly wrote:safariguy5 wrote:The problem with Town Spy is that he will know the identity of every single mafia member relatively quickly.
hmmmmmmmmm good call safari, its supposed to be anonymous. So this would be example chat:
Mafia: Whats the gameplan?
Mafia: I dont like this person
Mafia: Okay lets kill Person A
Mafia: Hey guys whats up?
Mafia: Okay Ill Frame Person C
If they slip up and say their names it could be problems. I will do research and make sure I can make it anonymous.
The thing is, I have used the quicktopic before, and you can choose your own username to post there.
So mafia have no idea whether or not there's a town spy. Let's say they're paranoid and they choose like names like Godfather, Goon 1, Goon 2, and Framer. Then they are extra careful and everyone refers to each other by their names (kinda like Reservoir Dogs actually).
The Town Spy still knows a lot of information:
1. How many mafia members there are.
2. What kinds of roles the mafia members have (roleblocker, framer, etc.)
3. Who the mafia members used each of their abilities on (could be important for cop investigations)
This is a lot of information for 1 role to have, especially early on.
zimmah wrote:safariguy5 wrote:zimmah wrote:MoB Deadly wrote:Yeah - I will work on it, thats overpowered.
well, if you just tell the mafia to use nicknames in the mafiachat, then the identity of the mafia can stay secret, but the spy role can still be usefull. the other ideas are also nice.
in fact, i am thinking of hosting a mafia in the near future. i do want to get a co-mod tho to make sure it's balanced. i am going to work on a few original ideas and/or themes and maybe use some succesfull ideas/themes that others have used in the past.
Even with the mafia nicknames, this:safariguy5 wrote:MoB Deadly wrote:safariguy5 wrote:The problem with Town Spy is that he will know the identity of every single mafia member relatively quickly.
hmmmmmmmmm good call safari, its supposed to be anonymous. So this would be example chat:
Mafia: Whats the gameplan?
Mafia: I dont like this person
Mafia: Okay lets kill Person A
Mafia: Hey guys whats up?
Mafia: Okay Ill Frame Person C
If they slip up and say their names it could be problems. I will do research and make sure I can make it anonymous.
The thing is, I have used the quicktopic before, and you can choose your own username to post there.
So mafia have no idea whether or not there's a town spy. Let's say they're paranoid and they choose like names like Godfather, Goon 1, Goon 2, and Framer. Then they are extra careful and everyone refers to each other by their names (kinda like Reservoir Dogs actually).
The Town Spy still knows a lot of information:
1. How many mafia members there are.
2. What kinds of roles the mafia members have (roleblocker, framer, etc.)
3. Who the mafia members used each of their abilities on (could be important for cop investigations)
This is a lot of information for 1 role to have, especially early on.
don't understand your point.
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