MeDeFe wrote:"Scum" and "town" would be certain kills as well. If the voodoo lady is on the scummy side you'd have to make a fairly long list of words not to use, I would exclude all mafia terminology as well as extremely common words like "that", "about", etc, otherwise it becomes impossible to have a normal discussion about who to lynch.
If you don't want to make a list like that, you'll either have to take out the scum's ability to nightkill or introduce a whole lot of protection roles and bulletproofness to balance things.
I think the voodoo lady would be best used in a game with a lot of PRs, maybe instead of a SKer. She could also work as a cult recruiter who turns her victims into zombies. Having a word as a trigger is a pretty cool mechanic, but I don't think you can just throw her into a normal game and hope it will work out.
Can't do that. 1 cop, 1 watcher, 1 mason, 2 jailers, 1 dreamer, 1 lightkeeper, 1 gunsmith, 1 blacksmith, 1 cult, 1 voodoo, 1 lookout, is a very balanced setup. The ONLY word that would be unacceptable is vote. Because that word has to be used to cast your vote. 'Scum', 'that', 'about', 'town' etc are all valid choices. What makes the role fun is the fear. Even with the mafia nightkilling, it is a VERY well balanced setup. (Just an example.) I'm not just hoping it will work out, I play in games with the voodoo lady all the time. One of the most fun roles for mafia IMO.